Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Info
Might Change
-Developers-
*Hagge5 (Coding)
*Sverkerman (Terrain)
-Concept-
*We are creating a first-person adventure ORPG game which will be save and loadable.
*The main idea is to have the game extremely open, forcing the player to explore every inch of the game in order to complete different "quests".
*The quests wont be like quests in other orpg/rpg's, instead of talking with a NPC and he gives you a "quest" he rather gives you information about what is bothering him. In order to "complete" this "quest" you need to fully understand how, when, why and where and this information wont be accessed through a quest log but rather from collecting information from the environment and it's NPC's.
*The combat system is very unique. You have 75 mana as max pool and recover 10 mana/sec. You start off with 2 different abilities selected by the engine randomly when engaging into battle. When using ability A or B, ability C and D will appear. Timing is key since there are abilities to block an opponents attack.
*There are a total of 4 professions at the moment, Alchemism, Herbalism, Hunting and Magic. Each profession has it's own faction specified in it. Reputation is key to advance in the different professions. Reputation is gained through completing "quests" and from advancing in respective profession.
*You can interact with almost every NPC/Item in the game to gain information about all from who stole Bob’s bottle of ale from 1964 to recipes for brewing mysterious potions.
*PvP is enabled and can be accessed without the acceptation from the other player. You cannot use potions in PvP. The winner of the battle can loot all the opponent's equipped gear which will be lost for the opponent.
*You can purchase swords, armor, profession recipes, empty vials, hunting bows, berries etc. with gold which can be acquired mostly from hunting but also from completing "quests".
*The environment is changing depending on the "Value" of all the playing players in the current game. The "Value" of each player is determined by how far into the game he/she is. (with changing we mean that we add NPCs and environment changes to all the cities rather than just increasing the HP of all enemy NPCs).
-Game Roughly Explained-
Start off by interacting with all the NPCs in the town you spawn in and find out whatever you can help them with in order to get some coins and some cheering reputation to begin with. Now when you have had a chat with the towns folk you can start to explore the nerby environment, perhaps you can find something useful to complete your "quests" with!
Now when you have completed your "quests" you might have access to a different part of the town which you didn't have before, try to find someone to teach you about a profession!
Explore well terrained environments in a first person view and interact with everyone and everything to level your professions to the max and hunt for legendary monsters with your hunting skill to claim the biggest and rarest rewards to battle with your fellow ones and steal their loot!
-Features-
*4 Professions (Magic, Alchemism, Herbalism and Hunting.)
*First person camera viewing system
*W,A,S,D movement system
*Custom coded combat system with Co-up possibility
*Interact able NPCs and Items all over the world
*Legendary monsters and animals to battle
*Exclusive and realistic terrain to explore
*Custom coded inventory system
*Many combat and none-combat items
-Profession Explenation-
-Hunting-
Hunting can be acquired from "X" after having a reputation of "X" or higher with the faction "X". Hunting is used to hunt animals and legendary animals. Animals spawn randomly in the map and drop furs, teeth, horns, claws etc. which can be sold. Hunting will be the most effective way of gaining gold in Truevision ORPG. Some animals requires a higher hunting level than others to hunt, especially legendary animals which has a highly improved loot but are harder to kill and has a very low like hood of spawning.
Hunting can be acquired from "X" after having a reputation of "X" or higher with the faction "X". Hunting is used to hunt animals and legendary animals. Animals spawn randomly in the map and drop furs, teeth, horns, claws etc. which can be sold. Hunting will be the most effective way of gaining gold in Truevision ORPG. Some animals requires a higher hunting level than others to hunt, especially legendary animals which has a highly improved loot but are harder to kill and has a very low like hood of spawning.
-Magic-
Magic will be used mainly for combat purposes in very balanced terms as well as support for traveling. Magic can be learned at "X" when having a reputation with "X" of "X" or higher.
Magic will be used mainly for combat purposes in very balanced terms as well as support for traveling. Magic can be learned at "X" when having a reputation with "X" of "X" or higher.
-Alchemism-
Alchemism can be learned at "X" after having a reputation of "X" or higher with the faction "X". Alchemism is used to temporarily increase your stats in combat and/or enchanting gear to permanently become more powerful. Only 1 enchantment can be attached to each individual piece of gear at a time. Alchemism is very closely related to Herbalism since herbs and berries are necessary ingredients to your successful brew. You can either have Herbalism as your secondary profession in order to provide yourself with berries and herbs for your upcoming brews or simply purchase berries and herbs from other players over the internet. Alchemism requires memory since recipes has to be found by interacting with books located all over the world and then memorized for successful brewing. Remember to follow the steps in the books correctly or you might end up with a failed brew!
Alchemism can be learned at "X" after having a reputation of "X" or higher with the faction "X". Alchemism is used to temporarily increase your stats in combat and/or enchanting gear to permanently become more powerful. Only 1 enchantment can be attached to each individual piece of gear at a time. Alchemism is very closely related to Herbalism since herbs and berries are necessary ingredients to your successful brew. You can either have Herbalism as your secondary profession in order to provide yourself with berries and herbs for your upcoming brews or simply purchase berries and herbs from other players over the internet. Alchemism requires memory since recipes has to be found by interacting with books located all over the world and then memorized for successful brewing. Remember to follow the steps in the books correctly or you might end up with a failed brew!
-Herbalism-
Herbalism can be learned at "X" when having a reputation of "X" or higher with the faction "X". Herbalism is associated with Alchemism since no berries or herbs equals no brew. Herbalism can be a good income of gold if you have access to a platform to play on with other players since some Alchemists lacks the Herbalism profession which gives them no access to herbs unless buying them from other players. When harvesting your plants you have a chance of gaining a worse, equal or super seed. In order to gain a different seed than the one you currently have you can do "quests" and/or purchase from other players and NPCs. Seeds can also be found when killing animals, legendary animals and monsters.
Herbalism can be learned at "X" when having a reputation of "X" or higher with the faction "X". Herbalism is associated with Alchemism since no berries or herbs equals no brew. Herbalism can be a good income of gold if you have access to a platform to play on with other players since some Alchemists lacks the Herbalism profession which gives them no access to herbs unless buying them from other players. When harvesting your plants you have a chance of gaining a worse, equal or super seed. In order to gain a different seed than the one you currently have you can do "quests" and/or purchase from other players and NPCs. Seeds can also be found when killing animals, legendary animals and monsters.
-Pictures-
*Not done! (glow not added)*
*Not done! (glow not added)*
-Homepage-
http://sverkerman.7olm.org/
-Youtube Videos-
How can I support Truevision ORPG?
You can support us by adding this to your signature:
[URL=http://www.hiveworkshop.com/forums/map-development-202/truevision-orpg-under-construction-198160/#post1946182][IMG]http://img835.imageshack.us/img835/5179/signaturesupporter.jpg[/IMG][/URL]
It will look like this:
Want to beta test Truevision ORPG? Sign up today! Send Sverkerman a PM letting us know!
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