Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Thats not it, I have problems terraining while I am not sharing screen with someone. If you would like to watch me while I terrain simply add Zorenas_adrian to your contact list on skype and I will blow your mind with my terraining skills.
those spoilers made me think you created smtn divine, holy Sh!t.- man omgz, but i was like o.o wtf man, im just gonna leave a comment and go back to the streetz man.-
you used same archway as for the temple that i suggested? anyways look really amazing, you just need to step out of your door for a hour, so you doesnt die x3.. anyways we talked about that..
Perhaps we did write alchemy somewhere ingame, I'm gonna have to proofread that...
Anyways.
Magic proffesion is pretty much done, It's basicly a very fast version of simon says.
The difficulti depends on your magic level, if you win, you get a new magic spell which you can choose to keep or ignore (you can only have 2), also your magic level increases. When you fight, magic can be casted at anytime if you have mana, but there is a chance that casting fails, which gets smaller if your magic level is higher.
Will you be able to save a Hero in Single Player and then Load it in Multiplayer? You could add in a gamecrash trigger or something if a player types in a cheat in single player so cheating up your character wont work would be nice since its sometimes hard to w8 for other people to start a game.
Will you be able to save a Hero in Single Player and then Load it in Multiplayer? You could add in a gamecrash trigger or something if a player types in a cheat in single player so cheating up your character wont work would be nice since its sometimes hard to w8 for other people to start a game.
Well, we havent discussed single player yet. I would prefer not since It's much easier to crack the save/load code that way, since you can just test different codes over and over to find out what does what.
And It's not just the save/load, it is:
•Save/load
•Player leaves
•Weapon looting system
•Weapon stat system
•Revival
•Battle "AI" (mostly some kind of priority system for enemies block spells)
•PvP (might not be released with first BETA)
Edit:
Loading screen finished an succesfully imported. It's the melee one with a modified picture, so it shows everyones loading progress!
Could get pic up if someone wants.
Well, we havent discussed single player yet. I would prefer not since It's much easier to crack the save/load code that way, since you can just test different codes over and over to find out what does what.
And It's not just the save/load, it is:
•Save/load
•Player leaves
•Weapon looting system
•Weapon stat system
•Revival
•Battle "AI" (mostly some kind of priority system for enemies block spells)
•PvP (might not be released with first BETA)
Edit:
Loading screen finished an succesfully imported. It's the melee one with a modified picture, so it shows everyones loading progress!
Could get pic up if someone wants.
You want the same kind of save/load both in single player and multiplayer so you can (if you want) level up your character alone, then join a multiplayer game and load it there most orpgs dont allow single player saves so would be great if this one supports that
I know how to disable all cheats in single player so there is no worries about people cheating in single player and then playing with the cheated characters in multiplayer.
I didn't say that but if people are so horny about our game that they are ready to download a illegal program to modify the warcraft 3 engine just to get some items in a game which I have been a part of developing
My opinion:
We have a way to disable cheats for single player, however, people would still be able to play around with the code, finding out what means what, test codes, and make codes for friends (since you can choose names). It's not a huge deal, really, but still a deal.
Designing it so that there are different codes for single and multiplayer is possible, with different encryption keys. We will not utilize game chaches since we don't want to waste development time on that.
Some things in the game appears at random (certain enemies, certain quest givers). If you can just keep restarting that easily in single player, I think that can be too utilized, then it will turn into a boring-ass replay-fest until you found the critters that you want to kill.
It has some risks, and will take extra time to make. Will it be worth it?
I mean, you dont need good internet to play wc3 online, and isn't that way more fun, in the end?
+The fact that it will be designed for multiplayer, you won't be able to take down powerful enemies easily without the deversity in spells that several players offer. So there really won't be that much point in playing single player unless you're actually trying to create your own loadcode or to get the right enemies. It's like creating a mode for haXXors.
I don't think single player is anything worth to waste time on.
Am I right, or am I wrong? Is it enough fun with single player to look past this? Please reply.
I didn't say that but if people are so horny about our game that they are ready to download a illegal program to modify the warcraft 3 engine just to get some items in a game which I have been a part of developing
And no, you dont need wierd programs, just either have a really damn good de-protection program or find out which part of the savecode is the username.
Sadly, a code can never be encrypted enough to stop anyone, I can just make it as hard as possible for the ones who whish to crack it.
Cant you just make a trigger so if a player types -save the triggering player have to wait X seconds before being able to save again? That would mean that it will take more time then people would be willing to put into the game to be able to find the saving code for a Divine item.
Cant you just make a trigger so if a player types -save the triggering player have to wait X seconds before being able to save again? That would mean that it will take more time then people would be willing to put into the game to be able to find the saving code for a Divine item.
This 1 will be gigantic. I've already started working on it.
Normally I use 10 and rarely 20 different objects in each terrain (which is alot!)
However, in this terrain I am currently using 72 different objects to create something so exellent that it will blow every player's mind into pieces ^^
Lets say that Magic City got the size of 100, then this one will have the size of 650. So yes, I will be up about 27 hours from when this message was posted and really work my ass off to finish this gigantic masterpiece.
I am up for screen sharing if anyone wants to watch me work on it! You will learn alot about terraining I can promise you! Just add Zorenas_adrian to skype, no mic required!
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