Deleted member 247165
D
Deleted member 247165
This requires multiplayer to be tested, since the opponent AI is not making a move. I use patch 1.29.
(2 ratings)
This requires multiplayer to be tested, since the opponent AI is not making a move. I use patch 1.29.
I and deepstrasz play it right now. We shall see if it's goodI tested the map with my spell checker and it generated the following report.
Number of spelling errors: 10 (Including meatFactory and oponent)
Total Objects: 16
Number of Custom;
Items: 0
Abilities: 0
Units: 0
Doodads: 0
Destructibles: 0
Buffs: 0
Upgrades: 0
List of swear words detected: 0
Flat land: 31.0%
Number of doodads loaded with map: 23
Number of units/buildings loaded with map: 1
Imported files used: 0 of 0 files used
Estemated In Game loading time: 2.16 seconds
I think that means your map can be approved because it didn't detect any swear words![]()
Review
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Throne
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Key Concept | Minigame - You based the map on a nice concept, although I played this and it's really not ready for approval. Deepstrasz and I played together and unlike in chess, where you can make actually normal moves, here units are limited a lot. Also, players cannot communicate freely. You have to wait for your turn to say something and so on for the other player. |
Gameplay | The main objective is to slay the enemy king. Also, the king can move only 1 yard per turn? I think he should be able to move at least 3 of them. The health and armor stats are kinda uselessly added. Any unit can instakill the opponent's unit if it is in the yard of its attack range, excepting the King that has a second life. There were moments when I couldn't make a single move on my turn or I couldn't attack or move a specific unit even if it was in the yard of range for moving or attacking. |
Terrain & Aesthetics | Kinds of chess terrain. Tilesets used are fine in my point of view, nice decoration in the middle of the map also. |
Wizardry | No need for spells in this type of map. But I have some suggestions like "Freeze Turn" "Freeze Unit" etc. Be creative. |
Final Suggestions | The turn timer appears upon the main multiboard, fix this. Maybe because of the patch. I used 1.29.2. Fix the gameplay, add more available yards to move on for some specific units. Also, the spellbreaker guy should have a 2 yard attack range since he has a glaive in his hand and is logical that he should be able to attack from a greater distance, just my point of view. I'm really sorry but the map right now looks like it's a beta version. I vote for Needs Fix and I suggest you post this in the Map Development section. |
Make them building with Invulnerability.Also I can't remove the unit's armor or hp bars (don't know how). I will work on this project more to make it at least good for approval.
Like? Which one? It's important to communicate with your reviewers, people that give you feedback and have an interest in your map. I'm not an official reviewer, I just showed some interest regarding this map.I am satisfied by the reviews, because they are detailed and express your opinions on the resource, even though I disagree with 1 of the suggestions.
Which one?