Usually melee maps are named (2)Iceberg Throne.w3x.
For some reason the game detects the map as for 1 player instead of two although two players in a different team can play it.
Start Locations aren't mirrored.
Terrain is pretty much flat and has little to o tile variation. The layout looks quite artificial and not really polished. Maybe more doodads too.
Doodad ramps are not correctly placed. It looks as if you have to jump on them to be able to walk up on them.
Avoid putting items to drop from ghosts/units with the Possession ability.
Some neutral hostile are positioned with the back to the coming player units. This means it would take them 0.5-1 sec to turn around while they are being hit.
Awaiting Update.
============================================
Always check/recheck the Map Submission Rules! (
Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks:
Triggers - Memory Leaks and Custom Scripts
If you want more reviews, come here:
The Grand Review Exchange!