• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Iceberg Throne

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map was created as an entry for a 1v1 fan game. It is a regular melee map, only added triggers for the teleport through the cave and prices are slightly fixed.
A long time ago this kingdom came out of the Frozen Throne and it became independent. A long time passed and warming split this kingdom into islands...
I hope everyone who will play this map will enchanted with a good game and atmosphere! :)
Contents

Iceberg Throne (Map)

Reviews
deepstrasz
Usually melee maps are named (2)Iceberg Throne.w3x. For some reason the game detects the map as for 1 player instead of two although two players in a different team can play it. Start Locations aren't mirrored. Terrain is pretty much flat and has...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,888
Usually melee maps are named (2)Iceberg Throne.w3x.

For some reason the game detects the map as for 1 player instead of two although two players in a different team can play it.
Start Locations aren't mirrored.
Terrain is pretty much flat and has little to o tile variation. The layout looks quite artificial and not really polished. Maybe more doodads too.
Doodad ramps are not correctly placed. It looks as if you have to jump on them to be able to walk up on them.
Avoid putting items to drop from ghosts/units with the Possession ability.
Some neutral hostile are positioned with the back to the coming player units. This means it would take them 0.5-1 sec to turn around while they are being hit.

Awaiting Update.

============================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Top