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Welcome to the seventh edition of "The Picture"!
Reference: The Picture #6
DISCLAIMER: All contestants are highly encouraged to post IN-GAME screenshots as their entries. The template has been adapted to A) hide all UI, B) change between camera angles with UP and DOWN arrow keys, and C) hide or show the mouse cursor with 'ESC'. The downside to in-game screenshots is that camera far Z is locked to a hard cap of 10000.
Description:
The goal of this contest is to challenge terrainers to adapt to their situation, you are presented with a template that has certain aspects you cannot change and certain objects you cannot remove, you are locked to a specific camera angle and you have to work around these limitations to create something unique and wonderful of your own. So, without further ado, here's the rules:
The Rules:
Otherwise the contest rules are more or less the same as official terraining contests, what I am especially referencing here is the use of "unofficial" assets: If you use "off-site" assets, please leave a link to them with your submission, and if you're using assets you made or procured yourself, then please make them available to the rest of the contestants. We're here to have fun, learn and grow together, so let's all play fair
Link: Arena - Rules And Guide
Judging:
The judging will be performed by the host of each respective round, the winners will be included in a photo-showcase below and the latest winner will have their entry as part of the contest's banner.
Criteria:
Deadline: End of June, in whatever time zone changes to july the last
Reference: The Picture #6
DISCLAIMER: All contestants are highly encouraged to post IN-GAME screenshots as their entries. The template has been adapted to A) hide all UI, B) change between camera angles with UP and DOWN arrow keys, and C) hide or show the mouse cursor with 'ESC'. The downside to in-game screenshots is that camera far Z is locked to a hard cap of 10000.
Description:
The goal of this contest is to challenge terrainers to adapt to their situation, you are presented with a template that has certain aspects you cannot change and certain objects you cannot remove, you are locked to a specific camera angle and you have to work around these limitations to create something unique and wonderful of your own. So, without further ado, here's the rules:
The Rules:
- Contestants must use one of two camera angles for their submissions and cannot alter the camera object in any way. The template will contain two different cameras, you are free to choose either one of them. In-game you can swap between them with the arrow UP and DOWN keys.
- Contestants cannot alter the elevation (topography) that has already been changed, although so long as the distinctive height variation stays the same, you may make small changes.
- "Flat" surfaces can be changed.
- Contestants cannot delete, resize or hide doodads that are already placed in any way, the final submission must contain these objects visibly. The chain in the template can NOT be removed, but it CAN be rotated differently (this includes changing the object editor pitch and roll values), as long as it is in clear view, and the epicenter of the chain remains unmoved.
- Contestants can change tile-set, fog-setting, time of day, place and tint doodads in any way they want and otherwise add any details they want.
- Contestants can use custom models and assets in their entries.
- Contestants can submit HD and SD entries.
Otherwise the contest rules are more or less the same as official terraining contests, what I am especially referencing here is the use of "unofficial" assets: If you use "off-site" assets, please leave a link to them with your submission, and if you're using assets you made or procured yourself, then please make them available to the rest of the contestants. We're here to have fun, learn and grow together, so let's all play fair
Link: Arena - Rules And Guide
Judging:
The judging will be performed by the host of each respective round, the winners will be included in a photo-showcase below and the latest winner will have their entry as part of the contest's banner.
Criteria:
Aesthetics | Overall appearance of the final entry as a whole, e.g. an entry can lack detail and technique but still have an overall nice composition. | /35 |
Creativity | How unique and original is the idea? How inventive is the execution? How creatively does it conform to the contest theme? | /30 |
Detail | Measurement and balance of detail in design. Impurities include rough edges, deficiency in execution, and general disorder. | /35 |
Similarity | How close is the final entry to the original template? Is it drastically changed or can you see where it originated from? | /10 |
Total | /110 |
Deadline: End of June, in whatever time zone changes to july the last
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