@Mr. ~Nightmare: So the second contest's theme will be Mythical creatures? Is witches and monsters are applicable?
Agree with this
@Mr. ~Nightmare: So the second contest's theme will be Mythical creatures? Is witches and monsters are applicable?
@Mr. ~Nightmare: So the second contest's theme will be Mythical creatures? Is witches and monsters are applicable?
Witches are hardly a mythical beast.
Almost everything about witches are mythical. They're basically the counterpart of warlocks and a bunch of folklore are based on them. They appear and are visualized with little to no difference in most mythologies. So, with that theme, witches are pretty much acceptable. As well as trolls (from Norse and Scandinavian Mythology), orcs, and a bunch of common warcraft stuff. I suggest narrowing down the theme to a specific mythology or changing the theme completely.
folk lore is a type of myth too though. Should be allowed if you ask me.
The description did mention folklore though.
This. Haha. Keep safe.And a typhoon is comin'.
And a typhoon is comin'.
Well I would be willing to, and also to be a judge, but I habe not that much time this week (after this I have plenty of time) and have no experience in hosting a contest^^
The host only posts stuff right
E: wait nvm. too much work
Focus Energy
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![]() | Heaven's Cleanse Thero learned this ability all by himself, he mastered it with his own potential. Deals 150/175/200/225 damage and stops health regeneration of affected units by 3 seconds in an area of 600. |
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![]() | Presence Aura Thero's demonic form and holy power triggers a very powerful aura that affects units including himself within 600 range. |
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• These three above are the buffs that can be get by an enemy, an ally or to the hero itself and are not meant to be toggleable but are passive. |
![]() | Malevolent Illusion With the help of his demonic form, he can cast an illusion of himself using his dark power. All enemy units within 600 Range where the illusion was planted will be linked and deal 100 initial damage, making them unable to move 400 units away from the copy. The illusion lasts 4 seconds. However, it is immobile, cannot attack and recognized by both teams as enemy. 90%/100%/110% damage taken by the illusion will be transferred to linked enemies. |
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No. HAHA
[TD]
Thero, the Undefined LOREBorn with gratitude and love, and had lived with his family happily. He was an ordinary man, a respected one, a person who believe in god. Through this, he had took the path to the word of god. He had mastered light magic in seminary by learning all by himself.
One day, the world was in chaos. Demons and any other kind of dark beings lurked into the atmosphere of Earth. There was no light but darkness and even a glimpse of the sun can't be seen. A hundred days of complete darkness, no candlelights, streetlights or any other device or thing that can't light up. Until the dark beings stepped to the soil of Earth, plants began to wither, ice began to melt, and water began to boil. Volcanoes erupted and meteors fell. The humans had no choice but to fight them, with bravery and trust. One of them was Thero, supporting the human race. Many dark beings died and so do humans, but there still one demon left. This demon attacked Thero, stabbing his heart, that a fountain of blood can be seen. However, this ruthless demon was killed also by the knights who fought the bloody war. Unfortunately, Thero is still alive and this demon took the chance to possessed the poor body of Thero. As a result, Thero changed his form, bones grew on the back of his body, and dark auras around him. Luckily, Thero's mind is still present and has a full control to his movements, because of being a priest. Rarely, Thero can cast both light and dark magic on his wish. Even with this form, Thero didn't changed his path and career, he even pursued hard in order for him to attain his original form. Because of Thero's mission, the kingdom didn't locked up Thero in a dungeon, and became an ally of the Sentinel. This made the Scourge to be confused, knowing that he is physically look like a demon but helping to the alliance of Good and not for the Evil, that is his allies called him the Undefined.
HERO DETAILS ATTRIBUTES
HERO Range: 600 (Ranged) HERO Projectile: Orb of Corruption HERO Sound Set: Lich Voice Damage Base: 39 - 43 Attack Cooldown: 1.8 Defense Base: 3 Movement Speed Base: 290
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Strength - 18 + 1.6 ![]()
Intelligence - 24 + 2.3 ![]()
Agility - 19 + 1.9
[COLOR="White"
Focus Energy[/COLOR]]
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Focus Energy
Thero focuses magic by getting forces from his surroundings, dealing minor damage to enemies and healing a percentage of HP to allies.
Manacost 170/180/190/200 Cooldown 14 seconds Range 600 Target Type Unit [/TD][/TR][COLOR="White"
[COLOR="White"
[COLOR="White"
[COLOR="White"
[tr][TD]
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Seraphic Energy
Triggers when targeted to an ally or self. Heals 10%/12%/14%/16% max health.
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Blessing from God
Creates a shield unto the unit affected by Seraphic Energy. The shields wields the power of the heavens which can absorb 150 damage which lasts 3 seconds.
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Stygian Energy
Triggers when targeted unto an enemy unit. Deals 150/175/200/225.
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Demon's Nebula
Unit affected by Stygian Energy will gain "Demon's Nebula" buff, decreasing the affected unit's max HP by 5% for 5 seconds.
Heaven's Cleanse[/COLOR]][/tr]
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Heaven's Cleanse
Thero learned this ability all by himself, he mastered it with his own potential. Deals 150/175/200/225 damage and stops health regeneration of affected units by 3 seconds in an area of 600.
Manacost
160/175/190/200
Cooldown
12 seconds
Range
600
Target Type Ground(600 AoE)
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SPECIAL EFFECT: Evil Away!
Triggers when a unit having "Demon's Nebula" buff is affected by Heaven's Cleanse. Deals extra 150 true damage to the affected unit and units 200 range around the exploding unit.
Presence Aura[/COLOR]][tr][TD]
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Presence Aura
Thero's demonic form and holy power triggers a very powerful aura that affects units including himself within 600 range.
[tr]
Manacost
NONE
Cooldown
NONE
Range
600
Target Type Passive Notes:[TD]
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Atramentous Aura
When an enemy unit affected by this attacks or cast spell to Thero, he will be dealt 5%/7%/9%11% equivalent to the damage taken by Thero.
Decrease nearby enemies' movement speed by 1% for every 100 range away from Thero. This only applies to units visible in sight and within 1200 range of Thero. Only works for enemies.
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Scintillant Aura
Increase nearby allies’ max health by 5%/7%/9%/11% and heals 5% max HP for allies casting a spell within 100 range from Thero. Only works for allies.
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Intrinsic Aura
Thero has a 10%/12%/14%/16% chance to deal 100 true damage to spells. Chance increases to 15%/17%/19%/21% when Malevolent Illusion is active. Only works for Thero.
• These three above are the buffs that can be get by an enemy, an ally or to the hero itself and are not meant to be toggleable but are passive.
[/tr]Malevolent Illusion[/COLOR]]
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Malevolent Illusion
With the help of his demonic form, he can cast an illusion of himself using his dark power.
All enemy units within 600 Range where the illusion was planted will be linked and deal 100 initial damage, making them unable to move 400 units away from the copy. The illusion lasts 4 seconds. However, it is immobile, cannot attack and recognized by both teams as enemy. 90%/100%/110% damage taken by the illusion will be transferred to linked enemies.
[tr]
Manacost
300/310/320
Cooldown
130/140/150 seconds
Range
600
Target Type Ground
Notes
• The illusion is not magic immune, dark possession can also be transferred. Stun, slow, and disables cannot be transferred even hex.
• The illusion has 1500 HP, 0 armor, 0 damage reduction, 0 HP regeneration and 0 attack damage.
• The illusion's appearance is ghost-like.
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Aghanim's Scepter Upgrade
• The illusion can now move and drag the linked units.
• Damage transfer increased from 90%/100%/110% to 100%/110%/120%.
[/tr]
Yes, I've already sent it to you.
EDIT:
We should create a group really now
Guys those who participated please post yours here, I'm really having trouble with the reps. Should we remove the anonymity? Or not?
I'll be adding a condition too:
After the result is announced, all participants must post their entry on the Result Thread, or else will he/she will be disqualified
For the rep purposes.
i don't get it.. :/
Daniela, The Holy Mage
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History
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| [rainbow]She was young when she manifested summoning and manipulating Holy Magics, After that she was sent to Dalaran for further study. Each passing day her interest about Holy Magics grew and grew and found it very natural to her. Unlike the others who were focusing on arcane arts. She was one of the few mages who study Holy magics, the others find it not interesting and boring. After studying and knowing more about Holy Magic, she started to perform it with her hard work as a result she performed well like nobody able to matched her. But after the fallen prince devour the city, she was one of the few survivors of the onslaught. Now, she will use her magics against her most hated enemy the Undead and the only reason why she manage to join the Sentinels is to avenge her proud homeland.. Her magics will fire up the battlefield making beneficial to her allies and deadly against her foes.[/rainbow][rainbow][/rainbow] |
Hero Details:
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Attributes:
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Aghanims Scepter Upgrade | |
![]() | [rainbow]* The damage/heal will deal more damage from 200/250/300 to 250/300/350. * The damage/heal reduction is reduced from 20%/15%/10% to 15%/10%/5%. * Cooldown: From 120/110/100 seconds to 90/80/70 seconds. * Mana Cost: From 250 mana to 190 mana. * Area of Effect: From 125 to 150.[/rainbow] |
I'm back!
But I don't have internet at home right now, so I will have a really hard time to host.
Also, guys we have a problem with the reputation. Can you guys post your entries here? For the sake of the rep. I'll be posting mine here.
Jollinar, the tainted Zealot
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![]() ![]() Jollinar was born with a shinig future. As the child of two high rank members of the Order of Light, she was ment to become a glorious champion of the Order. She was trained hard and became a strong fighter as a novice, already. But everything changed at the day of her Initiation. This was the day every novice trained for, and the whole Order was expecting Jollinar to pass the Ritual, which included her first fight against a demon. In this fight Jollinar was wounded and suddenly lost control, and a dark aura started to erupt from her. This also was the moment her father showed his true form, as he was corrupted by demons many years before Jollinar's birth and since then was a demonic agent in the Order's ranks. Wreaking havoc he fled, killing many members of the Order, including Jollinar's mother. After this events Jollinar was cast out of the Order, and sent into exile, as she also was corrupted by the demons and thus could never be a member of the Order. Many years have passed since then, and Jollinar continued to train her control over the holy powers of the Order but also learned to use the dark forces that slumber inside her. Now she is ready to fight, but on which side? Will she forgive the Order and fight with them against the Scrouge or will she take vengance? Hero Model: Unbroken Sage, by dickxunder Hero Icon:BTNUnbrokenSage, by dickxunder Hero Sound Set: HeroWarden Hero Range: 125 (Meele) Damage Base: 48 - 56 (already includes starting strength) Attack Cooldown: 1.70 (apparently every hero in DotA has this as base attack cooldown. Source: playdota.com) Defense Base: 2 Movement Speed Base: 300
Light from AboveZealot's SacrificeSelfless InterventionDark Heritage (Ultimate) (Passive)![]() Target: AoE | Range: 400 | AoE-Radius: 500 | Duration: 7/8/9/10 | Cooldown: 20/19/18/17 | Manacost: 90/105/120/135 Damage type: Magic | Goes through magic immunity: No Calling down the wrath of the high heavens Jollinar purges away the darkness, burning enemies that stay inside the light, dealing damage that increases with the duration. Also the high heavens blind enemies to protect Jollinar from their attacks when she is wounded. Base Damage/second: 10/15/20/25 Maximum Miss chance: 22%/28%/34%/40%
![]() Goes through magic immunity: Yes Jollinar rips open a dark rift below the targeted enemy, slowing it. While in the light the darkness' power is held back, but once the target leaves the light it is fully bound. Movement Slow: 30%/40%/50% Bind duration: 1.25/2.00/2.75
![]() Target: none | Duration: 8 | Cooldown: 17/14/11/8 | Manacost: 40/50/60/70 Jollinar sacrifices a part of her own life to the high heavens to grant her more power and stengthen her zeal. Doing so she also brings herself closer to death, freeing more of her dark power. Attack Speed increase: 18%/27%/36%/45% Movement Speed increase: 12% Maximum Damage increase: +35/+50/+65/+80
![]() Target: Singletarget, Hero | Range: 600 | Duration: 10 | Cooldown: 20/18/16/14 | Manacost: 90/100/110/120 Damage type: depents on initial source | Goes through magic immunity: No Seeking absolution for her father's sins Jollinar protects an ally with her own life, partially redirecting damage done to the target directy to her. Getting weaker Jollinar is filled with anger, also dealing damage to nearby enemies around her. Damage redirected from target: 20% Maximum damage dealt: 20%/30%/40%/50% Damage radius: 300
![]() Damage type: Depending on initial source | Goes through magic immunity: Yes Projecting the hatred Jollinar experienced when she was young onto her target she is able to make it feel the pain which she is taking on her from an ally. Some damage that is redirected from an ally to Jollinar by 'Selfless Intervention' is also done to the target of 'Maleficent Judgement'. Damage dealt to target: 60%/75%/90%
![]() Target: Passive When Jollinar becomes weak she's unable to fully hold back her dark side. Once her health is below the threshold she gets access to her demonic powers, allowing her to use the sub-abilities 'Darkness Below' and 'Maleficent Judgement' Health threshold: 50%/55%/60% of maximum health.
![]() Jollinar protects herself with a powerful demonic shield that absorbs any kind of incoming damage until its duration expires or capacity is reached. The shield capacity is increased by 3% for every 1% health Jollinar is missing when cast. Base Shield capacity: 150
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The typhoon was rather weak and brought nothing but cold. Could be just me though.Hey there. Did you dispel the typhoon?)
Idealist Challenge #1 Entry | ||||||||||||||||||||||||||||
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The typhoon was rather weak and brought nothing but cold. Could be just me though.
No, I don't know where he lives. D:
Why can't you host it again? you hosted the last contest successfully, right?
Put the otable opening inside the hidden. :b