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- Aug 14, 2006
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The Chosen Ones
The Chosen Ones is a massive single-player Campaign, featuring:
- 11 chapters, 4 interludes, a prologue and an epilogue
- Over 20 hours of gameplay
- Dozens of unique systems
- Beautiful cut-scenes with over 100 cinematics
- 33 different kind of strategic boss battles
- Scripted hero abilities and spell book spells
- Dazzling effects everywhere you travel
- Over 500 custom items
- Complicated optional puzzles that needs brains to solve
- Own unique music themes
- Over 1500 imported materials
- Hundreds of secret treasures
- Official website where you can share your experience to others
- And most of all, an exceptional story set in massive world of Oelivert
Story
Background Story
Twelve peaceful years after The Great War, where humanity stood victorious. The war that lasted countless centuries but no man recall the reason of it. The ages of despair, bloodshed, loss and grief is now put behind. The new age gave the oppurtunity for human kingdoms to rise as humanity has fought itself free from the grip of the dragons.
This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.
Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.
Phodom
The honored Dragon Slayer, Phodom has given up his life as a warrior and begun a new life with his wife and children, far from the capital in the small town of Dalli. Everything he has planned is going smooth and easy until someone or something shows up and changes everything for the rest of his life...
Fradz
Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful Dragon Slayer known for killing powerful dragons even alone. After the war, Fradz have made many journeys, but suddenly a strange voice calls him to travel to the famous Dragon Inn where he is about to meet someone close to him. Fradz accepts this new journey, as he know he cannot decline it...
Galeoth
Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believes that the war is not yet over. His obsession to find dragons led him towards the Icy Mountains where he will uncover a horrible secret that will change fate of mankind...
The campaign have dozens of bigger and smaller systems made by me and other very experienced map makers. Here is the full list of the systems the campaign offers.List of features
- Massive Multiboard: - The campaign includes a massive multiboard that will show all the basic information from ability damages to what you have done in each chapter and what still can be done.
- Give Up: - You can carry over your gold, boss points, honor points, luck and restart a game from the beginning. Everything else will be removed and only Prologue is available next to play. However, this helps you greatly and with the saved resources you can spend to get more powerful items at the beginning already.
- Vitality: - Vitality either increases or decreases characters' hit points every 5 second depending on current amount of vitality. Food gives more vitality and every 90 second vitality drops by 1. The maximum vitality can be increases by items.
- Lives - If a character dies you will lose a life. If you don't have at the moment any lives left, the game ends. You can find or buy lives with Honor Points.
- Espers: Later in game, you can become monsters temporarily. These are called Espers and are so powerful that they can simply turn a tide in battle. To gain Espers, you must defeat them first.
- Luck: With luck, you can find better items from Lucky Boxes. Each chapter has one Lucky Box. Items increases character's luck when in inventory and runes can increase permanently, even after starting a new game with old stats.
- Spell Books: There are five elements in this campaign. Each character has one own spell element and Light and Darkness spells. Each element has four spells. Travel around world of Oelivert to find spell book spells.
- Professions: Each character have one primary and one secondary professions. Professions develop different ways but they have one goal: to make your character stronger.
- Treasure Hunter: This profession is about digging ground and finding items. Strength and achievement are needed to gain the best items from underground.
- Battle Thief: Steal from enemy units while in battle to gain powerful items. Agility and items are required to get better chance obtaining items.
- Alchemist: Combine flowers and phials to create powerful potions that increases drinker's stats permanently.
- Combat Kings: Combat Kings gives additional passive abilities for characters. There are 11 different Combat Kings and each can be increased up to level 10. Combat Kings are obtained by finding or bought.
- Abilities: At the beginning of campaign you can select 6 abilities for your character and develop them in the way you want. There are many great choices to make your game different from other players'.
- Items: Items in this campaign are unique and they can increase Attack Damage, Attack Speed, Max Hit points, Hit Points Regeneration, Max Mana, Mana Regeneration, Intelligence, Agility, Strength, Armor, Movement Speed, Maximum vitality, Magic Damage, Steal Chance, Extra gold from enemies, Extra experience from enemies and Luck.
- Split & Combine: You can split or combine items. Some items like potions can be gathered to one slot and they are easy to split or combine with this new unique system.
- Camera: To make a perfect RPG feeling, you can change your camera behind your character to have the extreme feeling when travelling around Oelivert.
- Improved Environment: To make environment better, a fog system and fade filters are made to the campaign. They increases the feeling, for example it's a lot darker traveling at dungeons than in day light.
As the campaign is huge, I have made different categories where you can see pictures. Also I have separated pictures to four main categories.Pictures
I'm now remaking second and final time the campaign. My plan is to release one by one chapters to the end of the campaign. The time between releasing new versions will be short because the chapters are almost finished already. It is simply easier for me to start from the beginning. When all 11 chapters, 4 interludes, prologue and epilogue are finished, Beta stage will end and full version will be released.Plan & Progress
- Estimated time to next major release: 1 to 2 weeks
- 26.10.2010
Chapter 3 is now done and I start editing chapter 4 now. It's also a small chapter just like third chapter and there is not much to edit actually. I simply have to put the "basic triggers" on it and edit enemies stronger and make some changes.
There is one and half year old Alpha version of the campaign which I don't recommend to play. However, if you insist and want to play it, you can find it here. Why should you play it? Because it gives you larger view about the campaign as you can play up to chapter 7 with it. However, there are bugs and many things are changed. Check out about it's major problems and download it if you want.Alpha Version
YOU CAN DOWNLOAD IF FROM HERE.
- It starts from chapter 1 instead of prologue.
- It ends in chapter 7.
- It does have only one difficulty: easy. Beta versions will have Child's play, Easy, Normal, Hard and Extreme.
- Chapter 6's boss is too strong.
To finish this project, I need your help also. I mostly need fixing some grammar errors, but there are still some more complicated requests. Please check out the request list and help me to improve the project.Requesting
Hello there!
As many of you already know, I have been making campaign called The Chosen Ones many years. I have requested tons of different kind of requests because I can't do everything alone. My weakest point while making such a large project is that I must totally rely to other with models. Once again, I need your help to improve the campaign and make the campaign more enjoyable and good looking.
So what do I want? There are three main characters in this campaign: Phodom, Fradz and Galeoth. I'm here requesting you to make the models better and more high quality. I don't care how you'll do it as long as the animations that they have at the moment stay because I use them in many cinematics. For example, you can totally start the models from scratch.
REQUEST THREAD + MORE INFORMATION
Additionally information
- Credits: A complete list of people who have helped me.
- History: See how it all started and how it came to this day.
- Other stories: See other stories that belongs to the world of Oelivert.
During making this campaign almost three years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.
I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.
Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced a couple of systems, a lot of complex triggers, and provided large amounts of icons, textures, and models as well. Kitabatake's contribution towards the campaign is definitely the greatest of all.
VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.
Eleandor
Eleandor receives special recognition for the wonderful spell book system he created for the campaign at the autumn of 2008.
The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.
David
David seemed to have shown up from nowhere, yet his English skill reminds me of The Wizard's. His help towards the campaign is great and will hopefully be even greater in the future. Although we have not done a lot at this point, I am sure you will play a big part in completing the campaign.
Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.
Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester and idea giver. Thanks for your help, Daniel.
Maker
Maker is a user from Hiveworkshop who has helped me at the early stages of Beta Version. He has been very friendly and helpful to fix various system, spells and items. Even if he is a stranger to me and I have never talked to him directly, he deserves to be here. Thank you for your great help.
Eleandor - Spell Book
LightBloOD - Esper & Boss Status
Razorbrain - Hero spell System
Viikuna - First Person Camera & Fog
Kitabatake - Anti-Cheat
X - Steal System
Kitabatake - Insta-sell
Zrgi - Charged Prism, Glacial Spikes
Flame.Phoenix - Abaddon
Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, X.A.N.A., Lmao.Me, Maker
Trigger Help
Kitabatake, Xarwin, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis
Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah
Model Credits #1
Kitabatake, Callahan, Blargel, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, -=Emergenzy=-, olofmoleman
Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex
Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, General Frank, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777
Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze
Icon Credits
Kitabatake, ragingspeedhorn, CRASYRUSSIAN, The_Silent, Skrik
Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Code Lyoko, JoJoRiS, DPL
Early Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, chimto, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas
Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, chimto, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas
Alpha Testers
Code Lyoko, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu
KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, Chorale, xxdingo93xx, legolas638, whit, kingkrick, borispark0221, Skrakar, kyo_fight, AntoMarc
meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza
Kill3rbeast, LEgu-, Callahan, max_dan, falferi
It all started from a competition Kitabatake hosted. There were four competitioners: Kitabatake, PA3OPx2 and D@B@R(who actually came to me all the way from Serbian). This triggered the campaign The Chosen Ones.
I made an own thread about the campaign in order to gain some feedback. I needed feedback in order keep up my motivation.
However, when the deadline came, others gave up. Still, I continued creating this massive project. I didn't want to give up as I already done so much. It wasn't an easy job, and still is not. I tried to do an enormous campaign within just two months. Now I know it's simply impossible as I'm still working on it.
Months after months, school days after school days I everyday worked hard to finish this project. After some months after the competition was disqualifed I released my first Alpha Versions. It wasn't success at all, there were many major bugs and the english was horrible.
I tried to improve my english in school, but it didn't go that well. I'm a lazy student and I started to make "translation requests" in order to make better english for the campaign. Some might even remember those threads I made: "Translation Request 1", "Translation Request 2", and so on. If you just go to Hive's search and write "Aeroblyctos" as threads' started you will see about 50% of the threads links to the campaign. Perhaps now you start to understand how much I have done for a single project?
When the summer came, I released sixth release of the campaign in WC3C. It was not taken well and I understood that I must work even harder for the campaign. I gave up with that site and came back to Hive and to make some requests. I'm average in almost every genre of editing maps. I cannot do models and draw things which limited making the project.
Project went on and new versions came and came. Various people helped me along the way and I was able to make the project more and more unique from other projects. I even made with help of Xarwin own website for the campaign.
Then army came and I had to stop campaign almost totally for the next 9 months. However, at the end of army I made some great progress and I promised to release the first Beta versions after I came from army. However, my lack of motivation after the army stopped the project totally. For 4 months, I just did some things there and there and promised and promised but couldn't keep my promises after all. I'm sorry about that.
Now I'm back again and this time I once again promise to release next version. We shall see where this go, but I have feeling I will keep my promise this time. At least I made this thread.
Coming soon.
Shows you the changes between the versions.Changes
Beta 1.3 to Beta 1.3a
Beta 1.3 to Beta 1.3a
- Added new starting packs.
- Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
- Fixed saving and loading professions.
- Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
- Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
- Fixed bug that players couldn't create alchemist potions.
- Fixed Silver and Thief Set combination.
- Edited Restore Panel system. Added restoration potions.
- Increased Mini-Bosses hit point regenerations.
- Chapter 1 Mini-Bosses are now a little stronger than before.
- Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
- Fixed a lot of minor bugs.
Beta 1.2a to Beta 1.3
- Chapter 4 is now opened.
- Credits are now updated.
- Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
- Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
- Fixed Zwill Blade's synthesis, now it should be able to create.
- Increased Phodom's base movement speed from 250 to 275.
- Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
- Dozens of smaller and bigger bug fixes.
Beta 1.2 to Beta 1.2a
- Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
- Fixed Anthenex Esper's attack type.
- Fixed Bronze Shovel bug and the dig power at multiboard.
- Now Lightning Orb's buff should not give any advance to enemies.
- Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
- Items Zwill Blade and Aerial Shoes are now made stronger
Beta 1.1b to Beta 1.2
- Chapter 3 is now open.
- Fixed Combat Kings where they were always rested to level 1 after loading.
- Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
- Changed Ground Zero's cooldown from 20 seconds to 15 seconds
- Edited Aura Of Fire, now it also do damage per second.
- Fixed chapter 2 epic boss' passive spells. Now there's something actually.
- Fixed Alchemist bug that didn't allow Phodom to reach further levels.
- Fixed Bless Of Lightning attribute bug.
- Fixed hotkeys in Command Panel.
- Fixed bug that boxes could also learn spells.
- Fixed tons of other minor bugs I have forget to add here.
Beta 1.1a to Beta 1.1b
- Fixed a major bug that freezes the game when entering to honor or combat shop
- FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
- Correct Treasure Hunter abilities are now shown
- Correct Battle Thief abilities are now shown
- Fixed Alchemist Potion creating
- Fixed problem where enemies didn't have items at all(chapter 2)
- Fixed some ability descriptions
- Changed chapter 1's puzzle reward
- Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
- Fradz's starting items are now sligtly stronger
Beta 1.0a to Beta 1.1
- Fixed a problem where chapter 2 started instead of 1 after prologue
Beta 1.0a to Beta 1.1
- Opened chapter 2
- Added a puzzle to chapter 1
- Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
- Created two new spells for Chapter 1's Epic boss
- Increases Chapter 1's Epic Boss' Special Spells' damage
- Made stronger some of the Mini-Bosses in chapter 1
- Changed chapter 1's Boss' wall to different looking
- Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11
- Installed "Game Point" System
- Added a new heal ability for Phodom: Heaven's Bless
- Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
- Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
- Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
- Fixed texts from dig rewards.
- Added a new mini-boss: "Habtat Spider Mother"
- Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of Health".
- Added and removed some spells for Epic Boss in chapter 1
- Chapter 1's Epic Boss second stage is now a bit easier
- Removed Inta-Sell
- Remade Great Mana Gem
- Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
- Now only Prologue and chapter 1 available to play
- The whole game-play is remade
- A new system, Professions: Each character will have a primary and secondary profession
- A new system, Gold: Now items and abilities can increase the gold amount from enemies
- A new system, Experience: Now items and abilities can increase the experience amount from enemies
- Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
- Doubled the maximum level of characters in each chapter to the maximum of 100 levels
- Remade almost all the bosses of the campaign
- Espers remade
- All items are remade and added about 50 items more
- Remade vitality system, now items can increase the maximum vitality
If you want to discuss with me personally about the campaign you can directly contact me.Contact me
- Send an email to me: [email protected]
- MSN
- Add me to your MSN: [email protected]
- TCO
- Contact me in the official website of the campaign: www.TCOcampaign.com
- PM
- Send a private message in here or just post something in this thread
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