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- Jun 23, 2009
- Messages
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BASIC ROLEPLAY INFORMATION:
Genre: Fantasy
Time-period: European Renaissance
Gameplay Focus: Player/Player and Player/NPC Interraction - A Battle of Words
Appropriate Number of Players: Any
Active RP Thread
___________________________________________
"These people are unfit for the court, Rokke! Dispose of them now and be done with it."
A bestial grin spread across Rokke's face. His long canines glinted in the dim light, causing Daneth to shift uneasily in his chair.
"You are too quick to make up your mind. This is one of the many reasons why I am better than you.
The court must recruit new blood. The last time a new judge joined our ranks was far too long ago, and we both know how Lithir feels about this."
Daneth wanted to object to Rokke's spiteful words, but swallowed his pride and nodded in reluctant agreement.
"But these people? They understand nothing!"
Although Daneth was not sure how it was possible, Rokke's grin grew even wider.
"Nobody does these days. This lasting peace, albeit blessed, is making the people complacent and weak. The world will no longer shape suitable candidates for us, so we must shape them ourselves.
They will learn, Daneth. They will learn."
"And if they do not learn, what then?"
Rokke's smile faded, a shadow falling across his sun-tanned face.
"Then they will die."
Daneth shuddered. Although he had always felt honored and privileged for being part of it, he had never gotten used to the ways of...
Introduction:
Got your attention, did I? Excellent.
Hello and welcome to The Autumn Court! This to-be roleplay is something which spawned out of a somewhat unusual request I got a while back to try and spice up the roleplaying section yet again.
Naturally I'd love to do that, but the thing is that setting up complex roleplays and keeping them running takes a lot of time and effort and it really sucks to see them come crashing down. So, after much thought I concluded that before I tried anything too ambitious I'd test the waters and see just what kind of roleplaying community still exists on the hive.
This roleplay, The Autumn Court, is one of the first parts of that test.
Let's see if we can actually get a group up and running, shall we?
So what's this going to be like? Allow me to explain;
The roleplay will take place in Silithiren,
"a mountainous continent full of snow-clad peaks and lush valleys. For hundreds of years it has seen prosperity, a war-less era of growth and good fortune brought about by generation after generation of benevolent and wise monarchs".
Unbeknownst to the general public however, Silithiren also houses something known as 'The Autumn Court'. This is where you come in.
Each player will take control of a newly initiated courtier, recently invited to join this organization. The story will begin just as the players have arrived at Year's End, the court's fortress.
But what is The Autumn Court?
...heh, let's not get ahead of ourselves, hm?
'The Autumn Court' will be a roleplay centered around player interaction, intrigue, politics, lies and secrets.
Information is the most valuable currency, and the roleplay will build heavily on the fact that the players know next to nothing about their situation.
You will have to weave your way through deception, betrayal, ancient horrors and courtroom drama, all while keeping your own goals and plots in mind.
Does that sound interesting to you in spite of all the vagueness? I sure hope so, 'cause this won't work if it doesn't.
Character Creation:
The player characters will all be built using this basic form:
Name: Pretty self-explanatory.
Race: Although Silithiren is primarily populated by humans, there are possibilities to play as it's two other native people;
-Herder: The herders are the original inhabitants of Silithiren, and although they no longer wander the mountains in nomadic tribes they still maintain their pack mentality and most of their ancient traditions.
They resemble humans in most aspects, but have highly increased hair growth as well as incredibly durable bones which protrude from their skin on the backs of their hands, knees, elbows, chests and foreheads like metal plating.
In addition to this they have small claws instead of fingernails, which are just as durable as their bones.
Although many modern herders leave their protruding bones untouched, herders traditionally adorn them with intricate carvings or marks designating their allegiance.
-Dwarf: Although their great mountain fortresses and cities have fallen one by one in the rest of the world the dwarves maintain their pressence in Silithiren.
These small and stout people live among humans and herders in peace, providing both with their great expertise within various kinds of architecture and general craftmanship.
Both humans and herders recognize that although they are in a clear minority the dwarves supply silithiren with something essential to the country's survival, and as thus they are held in high regard by most of the country's inhabitants.
Gender: Self-explanatory as all hell.
Age: Self-explanatory, although it should be noted that in this setting humans can live anywhere up to 400 years and that both dwarves and herders have similar lifespans.
Doesn't mean that your average person gets to live that long, though.
Personality: Once again rather self-explanatory. Give this field a bit of extra thought though, it's extra important in this particular kind of roleplay.
Backstory: Who is your character? What does he/she do for a living, what was his/her situation like before the sudden invitation to join the Autumn Court? What events in the past shaped him/her to be as he/she is today?
Abilities: Leave this field empty for now. You won't be using it during character creation, I'm just letting you know that it's there.
Secrets: Like the abilities field this will be left empty for now. It isn't for your character's personal secrets, though, no-no-no. But, like with abilities, we'll get to that in due time.
In addition to these there are two special fields, which will not be displayed publically with your character sheet.
Oh-no, these two fields will be sent directly to me through private messages. No other player should see them, and informing anyone of what these two fields contain while Out-Of-Character will be viewed as cheating.
These two fields are;
Standpoints:
In this field you need to tell me as much about your character's opinions on various political and ethical topics are. Your character's stance on taxes, going to war, the state of the monarchy, the country's division of power, poverty etc. Anything relevant you can think of goes here.
and
Goals:
What kind of things would your character want to achieve?
Does your character want to keep the world as it is, or change it for what he/she thinks is the better? Does your character fight for some righteous cause or is he/she just seeking personal gain?
Do your character seek to elevate the lower social classes, or would he/she prefer for the social hierachy to stay just as it is?
These two fields are very important to gameplay, as they will constantly factor into the decisions you will want to make.
Every time the roleplay reaches the end of an event or small story arc all characters will be given rewards based on how well you have acted in accordance with your standpoints and whether or not you ahve furthered one of your goals.
What kind of rewards? Well, you might have guessed part of it already, but although I won't reveal much I can guarantee that they will be very interesting. *moustache curl*
Both standpoints and goals can change during play, but not without good reason. Choose wisely.
Lore Tidbits:
This section will contain any extra bits of lore which I have revealed to players that I either forgot about when writing the original introduction or simply did not intend to cover at the time.
Aging happens at regular (by our standards) speed up until anywhere between 20-50 years of age. At some point in this period, which varies greatly from person to person, visible aging grinds to a halt and moves incredibly slowly after that.
The signs of old age that we know begin to show up around 150-200 years, and very slowly become more and more apparent from there on out.
A bonus fact (although it should be noted that only incredibly well educated people in this setting know this) is that theoretically most humanoid bodies are capable of eternal life, but around the age of 400 (which is seldom reached) people begin suffering from something known as 'Age Rot'. It is a strange affliction which causes the mind to violently collapse on itself, driving those afflicted mad weeks of the first symptoms and rendering the brain a useless pile of mush within months.
A single cure is known, but it is incredibly expensive and only lasts for around fifty years before it must be administered again.
Some people theorize that Age Rot is the sole reason that people age beyond the height of their youth, and that it is part of the humanoid body from birth. There is no solid proof backing up this theory, however.
The monarchy of Silithiren is, to many, surprisingly simple. The ruling family is the revered 'Ulm' bloodline, and from them all Silithiren's monarchs originate.
It is a very large family, and it is not rare for there to be squabbles about who gets to inherit the throne. None of this ever reaches the general public however, and on the outside the system appears to be running perfectly.
Some might note, however, that there is an odd lack of officials aiding the monarch in governing the country. No treasurer, no chief of staff, no nothing. Just a couple of advisors. Officially the monarch takes care of almost everything.
Most of Silithiren's inhabitants find this to be very impressive.
Rules of Conduct:
After a bit of thought I figured that I ought to give this its own field and clarify some things properly before gamestart.
Due to the nature of 'The Autumn Court' a few special rules will apply to the game which would usually be irellevant to most other roleplays.
Specefically, the following things are against the game's rules and will be counted as cheating:
-Sharing any ingame information which is not publically available with another player while out-of-character.
-Having private discussions between characters without the DM (me) being aware of it and being able to read and review the whole conversation (In practice this will mean that any private ingame conversation will be done in private message groups, in which all players of the relevant characters as well as me will be added).
-Revealing your character's goal(s) or standpoints to another player out-of-character (doing so in-character is technically not against the rules, but most players will probablyfind this to be a bad idea).
Further rules may be added to this list later in time if I find it necessary, but these should suffice.
...and that's pretty much all which will be revealed for now.
Character submissions and signups are open, and the RP will start as soon as we've got a basic group on it's legs. Hopefully we can get enough people for that. ^^'
If you have any questions, which I'd be surprised if you don't, then feel free to ask.
I can't guarantee that I'll actually answer them, though.
Cheers!
Genre: Fantasy
Time-period: European Renaissance
Gameplay Focus: Player/Player and Player/NPC Interraction - A Battle of Words
Appropriate Number of Players: Any
Active RP Thread
___________________________________________
"These people are unfit for the court, Rokke! Dispose of them now and be done with it."
A bestial grin spread across Rokke's face. His long canines glinted in the dim light, causing Daneth to shift uneasily in his chair.
"You are too quick to make up your mind. This is one of the many reasons why I am better than you.
The court must recruit new blood. The last time a new judge joined our ranks was far too long ago, and we both know how Lithir feels about this."
Daneth wanted to object to Rokke's spiteful words, but swallowed his pride and nodded in reluctant agreement.
"But these people? They understand nothing!"
Although Daneth was not sure how it was possible, Rokke's grin grew even wider.
"Nobody does these days. This lasting peace, albeit blessed, is making the people complacent and weak. The world will no longer shape suitable candidates for us, so we must shape them ourselves.
They will learn, Daneth. They will learn."
"And if they do not learn, what then?"
Rokke's smile faded, a shadow falling across his sun-tanned face.
"Then they will die."
Daneth shuddered. Although he had always felt honored and privileged for being part of it, he had never gotten used to the ways of...
Introduction:
Got your attention, did I? Excellent.
Hello and welcome to The Autumn Court! This to-be roleplay is something which spawned out of a somewhat unusual request I got a while back to try and spice up the roleplaying section yet again.
Naturally I'd love to do that, but the thing is that setting up complex roleplays and keeping them running takes a lot of time and effort and it really sucks to see them come crashing down. So, after much thought I concluded that before I tried anything too ambitious I'd test the waters and see just what kind of roleplaying community still exists on the hive.
This roleplay, The Autumn Court, is one of the first parts of that test.
Let's see if we can actually get a group up and running, shall we?
So what's this going to be like? Allow me to explain;
The roleplay will take place in Silithiren,
"a mountainous continent full of snow-clad peaks and lush valleys. For hundreds of years it has seen prosperity, a war-less era of growth and good fortune brought about by generation after generation of benevolent and wise monarchs".
Unbeknownst to the general public however, Silithiren also houses something known as 'The Autumn Court'. This is where you come in.
Each player will take control of a newly initiated courtier, recently invited to join this organization. The story will begin just as the players have arrived at Year's End, the court's fortress.
But what is The Autumn Court?
...heh, let's not get ahead of ourselves, hm?
'The Autumn Court' will be a roleplay centered around player interaction, intrigue, politics, lies and secrets.
Information is the most valuable currency, and the roleplay will build heavily on the fact that the players know next to nothing about their situation.
You will have to weave your way through deception, betrayal, ancient horrors and courtroom drama, all while keeping your own goals and plots in mind.
Does that sound interesting to you in spite of all the vagueness? I sure hope so, 'cause this won't work if it doesn't.
Character Creation:
The player characters will all be built using this basic form:
Name: Pretty self-explanatory.
Race: Although Silithiren is primarily populated by humans, there are possibilities to play as it's two other native people;
-Herder: The herders are the original inhabitants of Silithiren, and although they no longer wander the mountains in nomadic tribes they still maintain their pack mentality and most of their ancient traditions.
They resemble humans in most aspects, but have highly increased hair growth as well as incredibly durable bones which protrude from their skin on the backs of their hands, knees, elbows, chests and foreheads like metal plating.
In addition to this they have small claws instead of fingernails, which are just as durable as their bones.
Although many modern herders leave their protruding bones untouched, herders traditionally adorn them with intricate carvings or marks designating their allegiance.
-Dwarf: Although their great mountain fortresses and cities have fallen one by one in the rest of the world the dwarves maintain their pressence in Silithiren.
These small and stout people live among humans and herders in peace, providing both with their great expertise within various kinds of architecture and general craftmanship.
Both humans and herders recognize that although they are in a clear minority the dwarves supply silithiren with something essential to the country's survival, and as thus they are held in high regard by most of the country's inhabitants.
Gender: Self-explanatory as all hell.
Age: Self-explanatory, although it should be noted that in this setting humans can live anywhere up to 400 years and that both dwarves and herders have similar lifespans.
Doesn't mean that your average person gets to live that long, though.
Personality: Once again rather self-explanatory. Give this field a bit of extra thought though, it's extra important in this particular kind of roleplay.
Backstory: Who is your character? What does he/she do for a living, what was his/her situation like before the sudden invitation to join the Autumn Court? What events in the past shaped him/her to be as he/she is today?
Abilities: Leave this field empty for now. You won't be using it during character creation, I'm just letting you know that it's there.
Secrets: Like the abilities field this will be left empty for now. It isn't for your character's personal secrets, though, no-no-no. But, like with abilities, we'll get to that in due time.
In addition to these there are two special fields, which will not be displayed publically with your character sheet.
Oh-no, these two fields will be sent directly to me through private messages. No other player should see them, and informing anyone of what these two fields contain while Out-Of-Character will be viewed as cheating.
These two fields are;
Standpoints:
In this field you need to tell me as much about your character's opinions on various political and ethical topics are. Your character's stance on taxes, going to war, the state of the monarchy, the country's division of power, poverty etc. Anything relevant you can think of goes here.
and
Goals:
What kind of things would your character want to achieve?
Does your character want to keep the world as it is, or change it for what he/she thinks is the better? Does your character fight for some righteous cause or is he/she just seeking personal gain?
Do your character seek to elevate the lower social classes, or would he/she prefer for the social hierachy to stay just as it is?
These two fields are very important to gameplay, as they will constantly factor into the decisions you will want to make.
Every time the roleplay reaches the end of an event or small story arc all characters will be given rewards based on how well you have acted in accordance with your standpoints and whether or not you ahve furthered one of your goals.
What kind of rewards? Well, you might have guessed part of it already, but although I won't reveal much I can guarantee that they will be very interesting. *moustache curl*
Both standpoints and goals can change during play, but not without good reason. Choose wisely.
Lore Tidbits:
This section will contain any extra bits of lore which I have revealed to players that I either forgot about when writing the original introduction or simply did not intend to cover at the time.
Aging happens at regular (by our standards) speed up until anywhere between 20-50 years of age. At some point in this period, which varies greatly from person to person, visible aging grinds to a halt and moves incredibly slowly after that.
The signs of old age that we know begin to show up around 150-200 years, and very slowly become more and more apparent from there on out.
A bonus fact (although it should be noted that only incredibly well educated people in this setting know this) is that theoretically most humanoid bodies are capable of eternal life, but around the age of 400 (which is seldom reached) people begin suffering from something known as 'Age Rot'. It is a strange affliction which causes the mind to violently collapse on itself, driving those afflicted mad weeks of the first symptoms and rendering the brain a useless pile of mush within months.
A single cure is known, but it is incredibly expensive and only lasts for around fifty years before it must be administered again.
Some people theorize that Age Rot is the sole reason that people age beyond the height of their youth, and that it is part of the humanoid body from birth. There is no solid proof backing up this theory, however.
The monarchy of Silithiren is, to many, surprisingly simple. The ruling family is the revered 'Ulm' bloodline, and from them all Silithiren's monarchs originate.
It is a very large family, and it is not rare for there to be squabbles about who gets to inherit the throne. None of this ever reaches the general public however, and on the outside the system appears to be running perfectly.
Some might note, however, that there is an odd lack of officials aiding the monarch in governing the country. No treasurer, no chief of staff, no nothing. Just a couple of advisors. Officially the monarch takes care of almost everything.
Most of Silithiren's inhabitants find this to be very impressive.
Rules of Conduct:
After a bit of thought I figured that I ought to give this its own field and clarify some things properly before gamestart.
Due to the nature of 'The Autumn Court' a few special rules will apply to the game which would usually be irellevant to most other roleplays.
Specefically, the following things are against the game's rules and will be counted as cheating:
-Sharing any ingame information which is not publically available with another player while out-of-character.
-Having private discussions between characters without the DM (me) being aware of it and being able to read and review the whole conversation (In practice this will mean that any private ingame conversation will be done in private message groups, in which all players of the relevant characters as well as me will be added).
-Revealing your character's goal(s) or standpoints to another player out-of-character (doing so in-character is technically not against the rules, but most players will probablyfind this to be a bad idea).
Further rules may be added to this list later in time if I find it necessary, but these should suffice.
...and that's pretty much all which will be revealed for now.
Character submissions and signups are open, and the RP will start as soon as we've got a basic group on it's legs. Hopefully we can get enough people for that. ^^'
If you have any questions, which I'd be surprised if you don't, then feel free to ask.
I can't guarantee that I'll actually answer them, though.
Cheers!
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