- Joined
- Jun 23, 2009
- Messages
- 4,787
"What you have just done, child, is both gruesome and frighteningly imaginative.
Your heritage is showing."
Your heritage is showing."
Woken Judges (Player Characters):
Name: Magnus Blacklight
Race: Dwarf
Gender: Male
Age: 122
Personality: Magnus is Lawfully Neutral in alignment. He is always first to think and then to act. He always has a wide array of logic present before him to guide his pious thinking.He has no problem with surviving on stale bread and bad water, but he prefers eating exquisite meals and eats heartily. He will go forth to help someone, but will think of the consequences which affect him beforehand. He is very much like a Paragon in nature, always reminding himself of any misdeeds committed towards him or people close to him and in most cases pardoning those deeds.
Backstory: Magnus, his story doesn't start with his life, but the moment his true life began... Before that, he was a child abandoned on the side of the street, waiting hours upon hours, unfed and sickly, until a Priest of Wydros, named Orien took him in as his own, and raised him as a priest.
Many decades went away, and he grew up, with no knowledge of his true parents, but only that Orien was his mentor, his friend, his guide, his father..
The Order of Wydros broke away in the city, as people fled from the Dwarven Fortress which was collapsing. Orien, with Magnus, were left for dead in the ruins of the fort, and seeing his father die from writhing pain was too much for Magnus. He prayed day and night to Wydros for cure, but nothing saved him from death.
Magnus, now broken tried to leave the destroyed fortress, when suddenly, a giant pillar came crashing onto him.. Magnus shut his eyes and held his breath.
Startled, he opened his eyes again, he saw a bright flash of light in front of him, and a silhouette of a Dwarf standing, and then disappearing. He stood up to see that the Pillar shattered the ground around him, but left him unscathed. He noticed a small pebble tucked into his palm, with the glowing runes, saying "Svencsar".
He then realized a few things,one, that unlike Wydros, there was a diety which heard him, and saved him from death, and secondly, that Magnus had to rise to a higher calling, the calling of Svencsar.
He left the fortress, and scoured the nearby lands for any survivors, trying to help them learn of Svencsar.
Many years passed by, as Magnus grew into a pious man, who had built a Dwarven hamlet named "Velardunn" and made it his homestead in Silithiren, and a site of Svencsar's worship. He had gathered a decent number of people to worship the diety. Now, he wishes to live up to the calling..
Abilities:
Secrets:
Race: Dwarf
Gender: Male
Age: 122
Personality: Magnus is Lawfully Neutral in alignment. He is always first to think and then to act. He always has a wide array of logic present before him to guide his pious thinking.He has no problem with surviving on stale bread and bad water, but he prefers eating exquisite meals and eats heartily. He will go forth to help someone, but will think of the consequences which affect him beforehand. He is very much like a Paragon in nature, always reminding himself of any misdeeds committed towards him or people close to him and in most cases pardoning those deeds.
Backstory: Magnus, his story doesn't start with his life, but the moment his true life began... Before that, he was a child abandoned on the side of the street, waiting hours upon hours, unfed and sickly, until a Priest of Wydros, named Orien took him in as his own, and raised him as a priest.
Many decades went away, and he grew up, with no knowledge of his true parents, but only that Orien was his mentor, his friend, his guide, his father..
The Order of Wydros broke away in the city, as people fled from the Dwarven Fortress which was collapsing. Orien, with Magnus, were left for dead in the ruins of the fort, and seeing his father die from writhing pain was too much for Magnus. He prayed day and night to Wydros for cure, but nothing saved him from death.
Magnus, now broken tried to leave the destroyed fortress, when suddenly, a giant pillar came crashing onto him.. Magnus shut his eyes and held his breath.
Startled, he opened his eyes again, he saw a bright flash of light in front of him, and a silhouette of a Dwarf standing, and then disappearing. He stood up to see that the Pillar shattered the ground around him, but left him unscathed. He noticed a small pebble tucked into his palm, with the glowing runes, saying "Svencsar".
He then realized a few things,one, that unlike Wydros, there was a diety which heard him, and saved him from death, and secondly, that Magnus had to rise to a higher calling, the calling of Svencsar.
He left the fortress, and scoured the nearby lands for any survivors, trying to help them learn of Svencsar.
Many years passed by, as Magnus grew into a pious man, who had built a Dwarven hamlet named "Velardunn" and made it his homestead in Silithiren, and a site of Svencsar's worship. He had gathered a decent number of people to worship the diety. Now, he wishes to live up to the calling..
Abilities:
Secrets:
Name: Drem Hazeol
Gender: Male
Race: Human
Age: 32
Personality: Drem is meek and shy person but despite this, he isn't afraid to stand up for what he believes in. He is a caring man who will do anything to help other people out. The man is also the type of person who will sit on the fence and not choose sides and instead try to create a union between the two.
Backstory: Because of his shyness, Drem was the subject of bullying at a young age. He was always picked on by the other kids and he would always run and hide from them, even those who try to befriend him. To cope with this, Drem would escape into the world of his imagination. He wrote stories about magic, love, the unknown, and many other forms but what he mostly wrote was about peaceful lands where everyone live together in total peace and harmony. Despite being ridiculed, it didn't shake his belief that people can become good, that people can, despite doing wrong in the past, would still see the error in their ways and change for the better.
Due to writing a lot, it paved the way for Drem to become a famous writer at an early age. He wrote books that gave a lot of people the feeling of wonder, curiosity, amazement, sadness, and the like.
Abilities:
Secrets:
Name: Teyia Rowman
(Pronounced 'tear' as in cry, not rip/tear)
Gender: Female
Race: Human
Age: 193
Personality: Teyia is quite a calm and collected individual, with a hard-earned patience that she has built up and tempered over many years.
Quiet, well-spoken and slow to judge, she is soft and understanding and knows that one must work to succeed (knowing that no one’s going to hand her a good life to her on a silver platter).
With something of a motherly temperament, she has a weakness for all things young and “innocent” and can be equally overprotective and chastising.
Backstory: Teyia is the second child to a wealthy coastal merchant. As the first and eldest daughter, she spent her childhood and early adolescence being groomed for Ladyship, ready to be married off to the first rich or powerful courter her that father approved of.
However, her mother died giving birth to her younger sister, Aria - their Father, unable to cope with the loss, buried himself in work and other-abroad affairs, leaving the management of the house and estate to his eldest, Armen, and the care of the young Aria (and a large number of following - unsolicited - children from multiple women) to Teyia.
In the years following Teyia adapted slowly to her matriarchal role, leaning on her brother for financial support - all thoughts and dreams of her own future now a thing of the past.
Over time they began to hear from their father less and less, until one day they simply heard no more. Armen took over all of his affairs and left the estate to Teyia, who then had to learn to juggle both the accounts and the children. In time, things worked out and the younger children grew up and left home, one by one, pursuing their own goals and dreams.
Despite being the eldest of the younger children, Aria was the last to go, and did so only with a forceful push and tears in her eyes.
So with even the youngest of her all her late father’s children now gone, the reality finally sunk in for Teyia.
The hundred years that had seemed nought but a blur all came crashing down at once.
She struggled to recognize the aging woman in the mirror, with the downcast and distant gaze, echoes of crows feet around her eyes and the very first hints of grey.
She felt so lost and alone. She’d given up her life to take on another, and now that one too, seemed to have come to an untimely end.
So it should be little surprise that she didn’t much convincing to walk away from what little she had left and accept the mysterious invitation to join the Autumn Court...
Abilities:
Secrets:
Name: Arilia
Race: Human
Gender: Male
Age: 158
Personality: Arilia never consider himself good or evil. He don't care much about anything or anyone, save for his goals. The byproduct of that is a complete lack of organization of anything unrelated to his goals (such as his bed and table). He is willing to use any option to achieve his goal, but he prefer peaceful means that conforms to the law. He plans throughly and is quick to act once he found a working plan. He will not tweak his plan to make it less repulsive to others.
Backstory: Arilia is a man who you can get what you want for the right price. Be it a rooftop fix, blueprints for a catapult, a criminal in prison or a won war, he will give it to you if you pay him a hefty sum. Desprate nobles and paranoid con-men came to him to get what they want and he gave them what they want, but at four to ten times what you would get from anyone else. Many agree that his services are valuable, and you can get a lot of things from him, but his prices are extremely high.
His past has been speculated by a lot of people. One said he was a bastard child of a noble, another said he was a wizard, and yet another said he was a demon in human form. All of them are right in a way, for he is descended from a long-forgotten bloodline, can get even the hardest to get items and have connections with nearly everyone of importance.
Some said he was thrown onto the streets when he was born, and found and raised by a burglar. It would explain his quick fingers and wit, his ruthlessness, and his hasty decisions. Some said he tipped the burglar who raised him to the authorities for a bit more cash.
There are many theories as to what made him the man he is today, but whether any of them are even slightly close to the truth remains unknown.
Whatever his past, he has a sharp mind, is quick to act, has a light foot, and can bring even the most unlikely thing to you most of the time.
NOTE TO CONFUSED PLAYERS/READERS: After a short while of play, the player 'frettory' who was in control of Arilia was kicked from the roleplay.
His reaction to this led to him being banned from the site, and his posts removed. The sudden gaps in the roleplay thread which can be found here and there are caused by this.
I apologize for any inconvenience this might cause.
Name: Eveline Goriot
Gender: Female
Race: Half Human \ Half Herder
Age: 38
Personality: Fake smile always lies on her face and she knows that others like to hear sweet words. The only person of importance to her is she and very few people that managed to earn sympathetic feelings and even less genuine care. She tries to be calm and wise beyond her age but she is still a rather young inexperienced person and can burst in anger, especially regarding those who are more power than she is, such as people noble birth and to extent dwarves. In private she is relaxed and enjoys not being forced to wear the mask of constant smiles and favors those lone moments when she can be herself. Still young and remains to be seen will she mellow down with age or become cynical.
Backstory: Eveline is a single child of merchant Johan Goriot and to know her we must first learn something about her father. Johan earned his riches through questionable conducts in the foreign lands before deciding to settle in more peaceful Silithiren. During his travels he fell in love with herder girl but the union did not last for long. She gave birth to little Eveline but did not live to see her daughter grow up and instead Johan alone took care of his daughter. Eveline was raised as human and in time she grew to dislike her non human side and she developed a taste for more luxurious life her father provided her with. But money didn't last for long as Silithiren did not have wars which Johan knew how to exploit and so he had fallen in to debts. Eveline at first did not understand through what her father was going through but when she found out the lengths he was going through to make her happy she realized that one simply can not have riches and do nothing. To help out her father Eveline had to seek employment as a servant girl in a lesser noble house. Years passed and things didn't seem to change but the Eveline did learn valuable experience of plotting and intrigue and she believed in time she would find a way to bring her father back on his feet and have the riches and power she deserved. Till one day came invitation to something called "Autumn Court"...
Name: Skojam Wheelwalker
Gender: Male
Race: Human
Age: 59
Personality: Skojam is a combination of many things. He lives a hedonistic lifestyle, with a bottle of wine always at the reach of his hand, and a lamb ready to be cooked in his vicinity. Armed with wit sharper than any sword ever forged, he considers laughter one of the best cures.
Moreover, he is also an educated man and can be calm and level-headed if need be.
Backstory: Born in a relatively affluent family, Skojam has enjoyed his life so far. He hails from an ancient family of Silithiren. His ancestor's were lords of a medium-sized town whose profit came from fishing. However, one year, a harsh winter combined with an outbreak of a disease made them quickly lose their status. Cashing in everything they could, they fled to a prosperous region, however the disease made the head of the family die, which caused a feud between his children. Skojam's branch was left with nothing, forcing them to travel the lands and barely surviving, until Skojam's grandfather became a smith in a small town. His talent as a smith and the fact that he used Skojam's father as free work force made him a widely known man. Skojam's father on the other hand, with little to no funding from Skojam's grandfather, was able to become a successful physician, working in a city relatively close to the capital. Skojam was raised in that town, taught to be loyal to his family, to the monarchy and to himself. He then studied to become a physician, however he, being himself, also enjoyed the arts. With an affinity to sing and write down his thoughts he dabbled with poetry. After becoming a physician, he settled in the capital city of Silithiren where he works as a physician while also writing literary works. Although not engaging in politics of any kind, his charisma allows him to use his numerous contacts as ways to gain information about the current status in the kingdom, which he primarily uses in his works, often criticizing some flaws of the society.
The Cindethyre Lounge (Hub/OOC Thread):
http://www.hiveworkshop.com/forums/roleplaying-370/autumn-court-258248/
The Archives:
-People of Note:
-Miscellaneous Important Information:
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-GAMESTART-
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-GAMESTART-
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It has been two days since you arrived at Year's End, The Autumn Court's mountain fortress.
Placed dizzyingly far up the side of Vault Peak, the fortress' inhabitants oversee the surrounding valleys from their home among the clouds.
The journey upwards was one of lifts and churning gears, one which makes even the sturdiest of hearts tremble silently as they ascend the windy mountainside.
Upon arrival you were seen to your living quarters, a rather large and well-decorated room, where you were instructed to stay until further notice.
The door to the outside was locked, so you did not have much choice in the matter.
Fortunately for your well being the room was complete with your own personal latrine, and servants clad in orange robes brought you food from the fortress' kitchen.
But now, on the evening of the second day, something finally happened.
A servant arrived at your room, informing you that he has been orderd to lead you to the 'Warmwind Halls'. Intrigued, or perhaps somewhat impatient to find out why you are here, you follow.
You walk for a solid ten minutes through corridors with wooden walls, until you arrive at last.
An enormous wooden gate, carved full of runes, blocks your path. The servant whispers to it, and it opens.
Immediately a thick fog flows out to meet you, drifting past your feet and into the corridor behind you before fading. It covers the room behind the gate entirely, preventing you from seeing any of the place.
The servant walks inside, and gestures for you to follow.
He guides you through the fog for a while, then asks you to sit down. You do as you are told, and find yourself sitting on something surprisingly soft and comfortable. An armchair?
Before you know it the servant is gone, and the fog begins to lift.
You still can't see very well, but it looks like you're in some sort of... amphitheatre?
A few torches light up the centre of the room; a small circle surrounded by a spiked metal fence.
You can see other people sitting like you around the room. How many there? How big exactly is this place? You cannot tell.
Suddenly a voice cuts through the silence, speaking to you from somewhere far above it all.
"Welcome, esteemed inhabitants of Silithiren! Welcome to The Autumn Court!
We, the custodians of Year's End, have brought you here to aid the nation which we all inhabit. These are strange times, and the world outside of our borders is changing faster than even the gods can keep up with. It is in times like these that we must be at our strongest, or fall.
To achieve this, we need people like you.
We need you to help us preserve this land, and to help it grow. We need you to help us tend to this garden of peace.
Specifically, we need you to help guide Silithiren along the crooked path into the future. We need your insight, your wit, your cunning, your intellect. We need your judgement, starting right now.
Thank you for coming."
A soft breeze blows through the chamber. A hooded figure in a brown robe enters the amphitheater's centre. It speaks with a woman's voice.
"Today, on the second day of the Marching Month, we will begin the judgement of Avithyr Tolk, heir to the Tolk Dukedom. The marked will be led before you in five minutes.
Use this time to gather your thoughts."
The woman leaves the amphitheater's circle, vanishing from view.
[DM: Once all active players have made their first post to introduce their characters into the game the story will commence.]
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