- Joined
- Jan 7, 2005
- Messages
- 7,551
Read the first post.
In response to Chaos's problem heres just a few things to know throughout the course of the contest.
- You can change the size of the map under Scenario.
- You can change the color and effect of the fog under Scenairo->Map Options
- You can change the tileset of the map completely under Advanced->Modify Tileset
- You can change the cut off distance of the sky box through Ctrl+scroll on the mouse
- Make sure You do not have any visible info boxes or selection circles when taking your screenshot.
Heya, some are useful, other are well known, for the guys around here.
I got an additional question:
How do I export and import files of/ in the world editor without losing the paths which are given to each file, for example a skin or model or whatever.
When I export the files and import the files in a different map, the path is lost and I need to give it again to what it has before.
I just came to that idea after I wanted to start a new terrain, but I stopped, cause I do not know that, and 300 path are too much to rechange them individual.
No need to reply, just asked myself, did not find a solution yet :emote_happy:
Chaos
Maybe I'm just being dumb, but why make a new map? WE lets you modify size, tileset, etc., so I see no real reason to export and import 300 files. Just modify existing Ult. Terraining Map and save under a diff. name...
Allow Skins?1. Yes: 0
2. No: 0
It's very easy and fast. Look at the top panel in WE and select Scenario and then Map Size and Camera Bounds.I don't know how to change the mapsize, so I actually had to![]()
I have just decided. I will allow you to use Skins as long as you attach them to your post BEFORE each tileset. The skins will then be attached to the first post for everyone to use.
Here is an early WIP of the village. The actual dwellings are going to be inside the World Trees, plus a few ground based-structures will be added. I am going to elaborate more on the forest once the architectural part is complete.
Turn your brightness to 100% on your monitor - it will be perfectly visible.
Not in the competition, but thought I'd post some opinions
@Dalaran... I can easily see it
Mushroom, looks nice so far, though a little like Eleandor's
Eleandor, really good idea that was well executed, but the high elves bug me lol
Eleandor, really good idea that was well executed, but the high elves bug me lol