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Templates

Discussion in 'The Arena' started by Hive Workshop, Nov 4, 2009.

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  1. Hive Workshop

    Hive Workshop

    HIVE

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    Resources:
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    Arena Templates


    Information

    This thread contains templates to create contest threads and includes rule-sets and judging criteria for any kind of contest. Always keep it mind that these are templates. You may have to adapt them in some cases to perfectly match your current contest. But if you recgonize that part are simply outdated, or a rule-set is missing, you can contact us in Staff Contact.

    1. Contest Layout

    Contest

    Contest Thread - parsed

    [​IMG]
    <IMAGES: Contest Type/Title #X>

    < IMAGE: CONTEST LOGO >

    < Short theme description >

    < Long theme description > [optional]

    [​IMG]

    • Rule 1
    • Rule 2
    • Rule 3
    • ...

    Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.

    [​IMG]
    • 1st place: X reputation points
    • 2nd place: X reputation points
    • 3rd place: X reputation points
    • Entry: X reputation points
    • Judge: X reputation points
    The three winning teams will receive an award icon, representing the winning entry.
    [​IMG]
    • Judge 1
    • Judge 2
    • Judge 3


    < Criteria 1 > Definition/explanation of the criteria. /point value
    < Criteria 2 > Definition/explanation of the criteria. /point value
    < Criteria 3 > Definition/explanation of the criteria. /point value
    < Criteria 4 > Definition/explanation of the criteria. /point value
    /total value


    Results calculation

    • Judgement: 70%
    • Poll: 30%
    FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*JudgeScore/100)

    [​IMG]

    The contest shall begin on dd Month yyyy and conclude on dd Month yyyy GMT (day is included).




    Applied moderator: < Staff member >

    The Poll | Results
    Contest Thread - unparsed

    [CENTER][IMG]https://www.hiveworkshop.com/proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fgfx%2Farenabanners%2Fthe%2520hive%2520workshop.png&hash=797880028672df4040abc71cc6d83288[/IMG]
    [B][COLOR="#d0f680"][SIZE="5"][B]<IMAGES: Contest Type/Title #X>[/B][/SIZE][/COLOR]

    [B][SIZE=4]< IMAGE: CONTEST LOGO >[/SIZE][/B]

    [COLOR=#bfbfbf]< Short theme description >[/COLOR][/B]
    [/CENTER]

    < Long theme description > [optional]

    [IMG]http://www.hiveworkshop.com/gfx/arenabanners/contest%20rules%20and%20conditions.png[/IMG]

    [LIST]
    [*]Rule 1
    [*]Rule 2
    [*]Rule 3
    [*]...
    [/LIST]

    Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.

    [IMG]http://www.hiveworkshop.com/gfx/arenabanners/prizes.png[/IMG]
    [LIST]
    [*][COLOR="Yellow"]1st place: [B]X reputation[/B] points[/COLOR]
    [*][COLOR="Silver"]2nd place: [B]X reputation[/B] points[/COLOR]
    [*][COLOR="Sienna"]3rd place: [B]X reputation[/B] points[/COLOR]
    [*]Entry: [B]X reputation[/B] points
    [*]Judge: X reputation points
    [/LIST]
    [INDENT]The three winning teams will receive an [B]award icon[/B], representing the winning entry.[/INDENT]

    [IMG]http://www.hiveworkshop.com/gfx/arenabanners/contest%20judging.png[/IMG]
    [LIST]
    [*]Judge 1
    [*]Judge 2
    [*]Judge 3
    [/LIST]

    [INDENT]
    [table]
    < Criteria 1 >[c]Definition/explanation of the criteria.[c]/point value[r]
    < Criteria 2 >[c]Definition/explanation of the criteria.[c]/point value[r]
    < Criteria 3 >[c]Definition/explanation of the criteria.[c]/point value[r]
    < Criteria 4 >[c]Definition/explanation of the criteria.[c]/point value[r]
    [c][c]/total value
    [/table]

    [hidden="Results calculation"]
    [LIST]
    [*]Judgement: 70%
    [*]Poll: 30%
    [/LIST]
    FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*JudgeScore/100)
    [/hidden]
    [/INDENT]
    [IMG]http://www.hiveworkshop.com/gfx/arenabanners/contest%20dates%20and%20deadline.png[/IMG]

    The contest shall begin on [B][COLOR="LightBlue"]dd Month yyyy[/COLOR][/B] and conclude on [B][COLOR="Red"]dd Month yyyy[/COLOR][/B] GMT (day is included).

    [hr][/hr]

    [B][COLOR="LemonChiffon"]Applied moderator[/COLOR]: < Staff member >
    [/B]
    The Poll | Results

    Poll
    Contest Poll - parsed

    [​IMG]
    <IMAGES: Contest Type/Title #X>
    [​IMG]
    << All Entries Download.zip >> (Resources)
    OR
    << Links to all entries >> (no map resources)


    • Trying to manipulate the poll in any form is not allowed.
      If you're aware of ip-sharing with any voter, for any reason, you should contact the staff.
    • Harassment towards others to influence the result will lead to punishment.
      A neutral recommendation to take part at the poll isn't problematic, though.
    • Voting for yourself is not allowed, and will lead to a malus by 5%.
    • Participating in the poll does not explicitly safe one from being disqualified.
    • Judges are not allowed to vote.
    You are very welcome to make a short statement what you like the most, so contestants get a bit of public feedback!
    Contest Poll - unparsed
    [CENTER][IMG]https://www.hiveworkshop.com/attachments/user160036_pic59500_1342547064-png.244360/[/IMG]
    [COLOR="#d0f680"][SIZE="5"][B]<IMAGES: Contest Type/Title #X>[/B][/SIZE][/COLOR]
    [IMG]https://www.hiveworkshop.com/proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fgfx%2Farenabanners%2Fpoll.png&hash=9d935ce7d99f74e28ae07423d1969609[/IMG]
    [B][SIZE=4]<< All Entries Download.zip >> (Resources)
    OR
    << Links to all entries >> (no map resources)[/SIZE][/B]

    [/center]
    [LIST]
    [*]Trying to manipulate the poll in any form is not allowed.
    If you're aware of ip-sharing with any voter, for any reason, you should contact the staff.
    [*]Harassment towards others to influence the result will lead to punishment.
    A neutral recommendation to take part at the poll isn't problematic, though.
    [*]Voting for yourself is not allowed, and will lead to a malus by 5%.
    [*]Participating in the poll does not explicitly safe one from being disqualified.
    [*]Judges are not allowed to vote.
    [/LIST]
    You are very welcome to make a short statement what you like the most, so contestants get a bit of public feedback!

    Results

    Contest Results - parsed

    [​IMG]
    <IMAGES: Contest Type/Title #X>
    [​IMG]


    < WINNER 1 >
    < WINNER 2 >
    < WINNER 3 >


    [​IMG]

    Judgement 1
    User - Entry
    Review​
    Judgement 2
    User - Entry
    Review​
    Judgement 3
    User - Entry
    Review​



    FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*JudgeScore/JUDGE_SCORE_TOTAL)

    Contest | Poll
    Contest Results - unparsed
    [CENTER][IMG]https://www.hiveworkshop.com/attachments/user160036_pic59500_1342547064-png.244360/[/IMG]
    [B][COLOR="#d0f680"][SIZE="5"][B]<IMAGES: Contest Type/Title #X>[/B][/SIZE][/COLOR]
    [IMG]https://www.hiveworkshop.com/proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fgfx%2Farenabanners%2Fresults.png&hash=334f02736e6b92706d9b56cea9967978[/IMG][/B]

    < WINNER 1 >
    < WINNER 2 >
    < WINNER 3 >

    [/center]

    [IMG]https://www.hiveworkshop.com/proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fgfx%2Farenabanners%2Fcontest%2520judging.png&hash=cf0d7c80385b469740a14ffa82757c42[/IMG]

    Judgement 1
    [INDENT]User - Entry
    Review[/INDENT]

    Judgement 2
    [INDENT]User - Entry
    Review[/INDENT]

    Judgement 3
    [INDENT]User - Entry
    Review[/INDENT]

    [hr][/hr]

    [B]FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*JudgeScore/JUDGE_SCORE_TOTAL)[/B]

    Contest | Poll

    To create images from winning contestants one can use this template.

    2. Contest Rules


    There are universal rules that most likely are valid for most contests:
    Universal

    Universal - parsed

    • Submissions must follow the contest theme.
    • Submissions may not be started / made before the official launch of the contest.
    • Teamwork is not allowed (physically working on someone else's entry).
      • Giving feedback isn't considered teamwork and is always welcome. However if you feel someone is abusing it, you may appeal to the appointed moderator.
    • Post 2 WorkInProgresses in the contest thread during the contest process. It should be clear that you are working on the submission.
    • The submission must be posted in the respective resource section, before the contest ends.
      • The resource description must make it clear it's a submission from the respective contest.
    • Post your final entry in the contest thread before contest is over. The post should be a little presentation, having your submission attached.
    • Judges may not participate.

    Universal - unparsed

    [LIST]
    [*]Submissions must follow the contest theme.
    [*]Submissions may not be started / made before the official launch of the contest.
    [*]Teamwork is not allowed (physically working on someone else's entry).
    [LIST]
    [*]Giving feedback isn't considered teamwork and is always welcome. However if you feel someone is abusing it, you may appeal to the appointed moderator.
    [/LIST]
    [*]Post 2 WorkInProgresses in the contest thread during the contest process. It should be clear that you are working on the submission.
    [*]The submission [U]must[/U] be posted in the [URL='https://www.hiveworkshop.com/categories/maps-resources.746/']respective resource[/URL] section, before the contest ends.
    [LIST]
    [*]The resource description must make it clear it's a submission from the respective contest.
    [/LIST]
    [*]Post your final entry in the contest thread before contest is over. The post should be a little presentation, having your submission attached.
    [*]Judges may not participate.
    [/LIST]



    There are more specific rules that will depend on the type of contest:
    Specific
    Spell
    Spell - parsed

    • Submissions must follow the Spell Submission Rules / JASS Submission Rules respectively.
    • The use of enhancing systems is permitted as long as their contribution is not the major aspect of the final entry. Clarification matters on certain libraries/snippets should be discussed with judges in the contest thread, in case of uncertainty.
    • Third party programs, except Jass New Gen Pack or WEX, are not allowed. Using WurstScript might be accepted, as well, but should be mentioned in the contest thread to ensure a proper judgement set.
    • Using imports is allowed as long as it follows General Resource Rules.

    Spell - unparsed

    [LIST]
    [*]Submissions must follow the [URL='http://www.hiveworkshop.com/threads/spell-submission-rules.230362/']Spell Submission Rules[/URL] / [URL='http://www.hiveworkshop.com/threads/jass-submission-rules.40760']JASS Submission Rules[/URL] respectively.
    [*]The use of enhancing systems is permitted as long as their contribution is [U]not[/U] the major aspect of the final entry. Clarification matters on certain libraries/snippets should be discussed with judges in the contest thread, in case of uncertainty.
    [*]Third party programs, except Jass New Gen Pack or WEX, are not allowed. Using WurstScript might be accepted, as well, but should be mentioned in the contest thread to ensure a proper judgement set.
    [*]Using imports is allowed as long as it follows [URL='https://www.hiveworkshop.com/threads/general-resource-rules.239647/']General Resource Rules[/URL].
    [/LIST]

    Icon
    Icon - parsed

    • Submissions must follow the Icon Submission Rules.
    • Your work must be mostly freehand. CnPs, trace-overs or heavy referencing existing artwork are not permitted. Use of textures and filter work is permited.
    • Drawing on canvas size smaller than 256x256 pixels: a .psd file may be required as the verification of authorship.

    Icon - unparsed

    [LIST]
    [*]Submissions must follow the [URL='https://www.hiveworkshop.com/threads/icon-submission-rules.224878/']Icon Submission Rules[/URL].
    [*]Your work must be mostly freehand. CnPs, trace-overs or heavy referencing existing artwork are not permitted. Use of textures and filter work is permited.
    [*]Drawing on canvas size smaller than 256x256 pixels: a .psd file may be required as the verification of authorship.
    [/LIST]

    Model
    Model - parsed

    • Submissions must follow the Model Submission Rules.
    • Model must contain at least these animations:
      • Stand
      • Attack
      • Walk
      • Death
    • Model may contain multiple animations.

    Model - unparsed

    [LIST]
    [*]Submissions must follow the [URL='https://www.hiveworkshop.com/threads/model-submission-rules.237333/']Model Submission Rules[/URL].
    [*]Model must contain at least these animations:
    [LIST]
    [*]Stand
    [*]Attack
    [*]Walk
    [*]Death
    [/LIST]
    [*]Model may contain multiple animations.
    [/LIST]

    Texture
    Texture - parsed

    • Submission must follow the Skin Submission Rules.
    • The skinned model must already exist in Warcraft III.
    • Model edits are not allowed.
    • Textures mustn't be larger than 512 pixels in any dimension when submitted as final entry, though you may work in 1024 (or higher), but they must be resized down to 512, preferable 256 on equal dimension textures when submitted.

    Texture - unparsed

    [LIST]
    [*]Submission must follow the [URL='https://www.hiveworkshop.com/threads/skin-submission-rules.230837/']Skin Submission Rules[/URL].
    [*]The skinned model must already exist in Warcraft III.
    [*]Model edits are not allowed.
    [*]Textures mustn't be larger than 512 pixels in any dimension when submitted as final entry, though you may work in 1024 (or higher), but they must be resized down to 512, preferable 256 on equal dimension textures when submitted.
    [/LIST]

    Map
    Map - parsed

    • Submissions must follow the Map Submission Rules.
    • Finding voice actors, or testers to test multiplayer mode isn't considered as teamwork, and is allowed.
    • The map must be playable in battle net. (current max map size is 100MB, for example)
    • Using imports is allowed as long as it follows General Resource Rules.
    • The submission must be unprotected so that it's openable via the normal WorldEditor.

    Map - unparsed

    [LIST]
    [*]Submissions must follow the [URL='https://www.hiveworkshop.com/threads/map-submission-rules.228244/']Map Submission Rules[/URL].
    [*]Finding voice actors, or testers to test multiplayer mode isn't considered as teamwork, and is allowed.
    [*]The map must be playable in battle net. (current max map size is 100MB, for example)
    [*]Using imports is allowed as long as it follows [URL='https://www.hiveworkshop.com/threads/general-resource-rules.239647/']General Resource Rules[/URL].
    [*]The submission must be unprotected so that it's openable via the normal WorldEditor.
    [/LIST]

    Techtree
    Techtree - parsed

    • Submissions must follow the Map Submission Rules.
    • Finding voice actors, or testers to test multiplayer mode isn't considered as teamwork, and is allowed.
    • You must download the the provided template map, make the edits, and resubmit it as entry.
    • Any map's features except its terrain may be edited. Editing the map's Marketplaces, Item Shops, and Taverns is allowed, too.
    • The map must be playable in battle net. (current max map size is 100MB, for example)
    • Using imports is allowed as long as it follows General Resource Rules.
    • The submission must be unprotected so that it's openable via the normal WorldEditor.

    Techtree - unparsed

    [LIST]
    [*]Submissions must follow the [URL='https://www.hiveworkshop.com/threads/map-submission-rules.228244/']Map Submission Rules[/URL].
    [*]Finding voice actors, or testers to test multiplayer mode isn't considered as teamwork, and is allowed.
    [*]You must download the the provided template map, make the edits, and resubmit it as entry.
    [*]Any map's features except its terrain may be edited. Editing the map's Marketplaces, Item Shops, and Taverns is allowed, too.
    [*]The map must be playable in battle net. (current max map size is 100MB, for example)
    [*]Using imports is allowed as long as it follows [URL='https://www.hiveworkshop.com/threads/general-resource-rules.239647/']General Resource Rules[/URL].
    [*]The submission must be unprotected so that it's openable via the normal WorldEditor.
    [/LIST]

    Terraining
    Terraining

    • Ultimate Terraining Map may be used as template.
    • No image editing tools may be used to enhance the terrain, however you may use them to crop.

    Terraining

    [LIST]
    [*][URL='https://www.hiveworkshop.com/threads/the-ultimate-terraining-map-4-0.252232/']Ultimate Terraining Map[/URL] may be used as template.
    [*]No image editing tools may be used to enhance the terrain, however you may use them to crop.
    [/LIST]

    Music
    Music - parsed

    • Your final entry must include the music in an accepted file Format (MP3, OGG, or MIDI) and an accompanying explanation of the song (i.e. explain how it fits into the theme).
    • You may not include long periods of silence in your song - rests are allowed but using 30 seconds of continuous silence simply to fill up space is not allowed.
    • Songs shouldn't contain only a single instrument soloing.
    • Your WIP must include a screenshot of your worksheet.
    • Minimum length is 1 minute, there is no maximum length (please keep it reasonable, 20 minute entries may create the necessity for a maximum length).
    • Any method of music production is allowed, including using sequencers, virtual instruments, sound samples and standard recording.
    • Vocals can be used, though the part being judged is the overall sound. Essentially the Vocals are being treated as if they were instruments. Since this is a music contest, the sound is the product being judged, not the lyrics.
    • Though sampling is allowed, it must be within reason:
      • If you use an instrument sound sample for a Sampling VSI (basically if you just use the sound for the instrument, and make it play your music) you must provide the source of the sound, be it a website or an individual.
      • Sampling copyrighted material without the consent of the owner is illegal and will not be tolerated.
      • You may use Royalty free sound samples - but you must provide the source of the sample.
      • The final song must be at least 75% of your writing - In essence, you can use a royalty free drum loop (or other form of sampled material) in your song, but if you chose to you must create enough of the other material or use in such a way that it can be said that you wrote 75% of the song. Samples of instruments are simply to be used for a sequencer (like building a drum line out of specific drums or using a pitch altering sampler to make a melody out of a sound sample from an instrument) are exempt from the 75% rule.

    Music - unparsed

    [LIST]
    [*]Your final entry must include the music in an accepted file Format (MP3, OGG, or MIDI) and an accompanying explanation of the song (i.e. explain how it fits into the theme).
    [*]You may not include long periods of silence in your song - rests are allowed but using 30 seconds of continuous silence simply to fill up space is not allowed.
    [*]Songs shouldn't contain only a single instrument soloing.
    [*]Your WIP must include a screenshot of your worksheet.
    [*]Minimum length is 1 minute, there is no maximum length (please keep it reasonable, 20 minute entries may create the necessity for a maximum length).
    [*]Any method of music production is allowed, including using sequencers, virtual instruments, sound samples and standard recording.
    [*]Vocals can be used, though the part being judged is the overall sound. Essentially the Vocals are being treated as if they were instruments. Since this is a music contest, the sound is the product being judged, not the lyrics.
    [*]Though sampling is allowed, it must be within reason:
    [LIST]
    [*]If you use an instrument sound sample for a Sampling VSI (basically if you just use the sound for the instrument, and make it play your music) you must provide the source of the sound, be it a website or an individual.
    [*][B]Sampling copyrighted material without the consent of the owner is illegal and will not be tolerated.[/B]
    [*]You may use Royalty free sound samples - but you must provide the source of the sample.
    [*]The final song must be at least 75% of your writing - In essence, you can use a royalty free drum loop (or other form of sampled material) in your song, but if you chose to you must create enough of the other material or use in such a way that it can be said that you wrote 75% of the song. Samples of instruments are simply to be used for a sequencer (like building a drum line out of specific drums or using a pitch altering sampler to make a melody out of a sound sample from an instrument) are exempt from the 75% rule.
    [/LIST]
    [/LIST]

    Emoticon
    Emoticon - parsed

    • Final versions of the emoticons must be a maximum of 25x25 (if to be used in the forums) or 17x17 (to be used for the chatroom) pixels in size with a transparent background.
    • Emoticon animations are optional.
    • There's no guarantee made emoticons will be added to the forums, or chat.

    Emoticon - unparsed

    [LIST]
    [*]Final versions of the emoticons must be a maximum of 25x25 (if to be used in the forums) or 17x17 (to be used for the chatroom) pixels in size with a transparent background.
    [*]Emoticon animations are optional.
    [*]There's no guarantee made emoticons will be added to the forums, or chat.
    [/LIST]


    3. Judging Criteria

    Specific

    Code
    Code - parsed

    Coding Is the skill bug- and leak-free? Does it support multiple instances? Is there a good documentation and are there enough configurable variables to fit the needs of different user? Does it cause performance issues upon effect? Is the code fitting for a decent spell submission, or is it too simple? /point value
    Concept Is it unique? How creatively was the idea executed and is it fitting the contest theme? /point value
    Visuals How does the whole spell procedure look? Is it overloaded with special effects? How explanatory is the tooltip/description of its functionality? /point value
    /total value


    Code - unparsed

    [table]
    Coding[c]Is the skill bug- and leak-free? Does it support multiple instances? Is there a good documentation and are there enough configurable variables to fit the needs of different user? Does it cause performance issues upon effect? Is the code fitting for a decent spell submission, or is it too simple?[c]/point value[r]
    Concept[c]Is it unique? How creatively was the idea executed and is it fitting the contest theme?[c]/point value[r]
    Visuals[c]How does the whole spell procedure look? Is it overloaded with special effects? How explanatory is the tooltip/description of its functionality?[c]/point value[r]
    [c][c]/total value
    [/table]

    Icon
    Icon - parsed

    Blizzard style Is the style similar to standard icons? /point value
    Concept How qualitative is the concept, how unexpected and creative is the idea? Originality and uniqueness of icons are judged. How fitting are icons for model/spell? /point value
    Technical note Quality of: color, composition, expressiveness, shape, definition, sharpness, clarity, shading, realism, proportions, rendering, details, materials. /point value
    /total value


    Icon - unparsed

    [table]
    Blizzard style[c]Is the style similar to standard icons?[c]/point value[r]
    Concept[c]How qualitative is the concept, how unexpected and creative is the idea? Originality and uniqueness of icons are judged. How fitting are icons for model/spell?[c]/point value[r]
    Technical note[c]Quality of: color, composition, expressiveness, shape, definition, sharpness, clarity, shading, realism, proportions, rendering, details, materials.[c]/point value[r]
    [c][c]/total value
    [/table]

    Model
    Model - parsed

    Mesh How clean and well shaped is the mesh? Is it balanced and how well is the wrap made? /point value
    Animations How quality and smooth are the model's animations? How effective are they? How fitting are they? /point value
    Texture How effective is the texture? How well is it applied to mesh? How does it look aesthetically? Is it clean, understandable and logical? /point value
    Concept How creative and unique is the concept? Does it fit the chosen theme? /point value
    Effects Does model feature special effects like particle emitters or ribbons? How well do they contribute to overall quality of model? /point value
    Mechanics How well does the model works within in-game environment regarding its appearance, its filesize, does it feature sounds, does it feature necessary attachment points? /point value
    /total value


    Model - unparsed

    [table]
    Mesh[c]How clean and well shaped is the mesh? Is it balanced and how well is the wrap made?[c]/point value[r]
    Animations[c]How quality and smooth are the model's animations? How effective are they? How fitting are they?[c]/point value[r]
    Texture[c]How effective is the texture? How well is it applied to mesh? How does it look aesthetically? Is it clean, understandable and logical?[c]/point value[r]
    Concept[c]How creative and unique is the concept? Does it fit the chosen theme?[c]/point value[r]
    Effects[c]Does model feature special effects like particle emitters or ribbons? How well do they contribute to overall quality of model?[c]/point value[r]
    Mechanics[c]How well does the model works within in-game environment regarding its appearance, its filesize, does it feature sounds, does it feature necessary attachment points?[c]/point value[r]
    [c][c]/total value[/table]

    Map
    Map - parsed

    Theme How well does the entry comform the contest theme? /point value
    Gameplay The fun factor: Does the whole package create an enjoyable experience for the player?
    e.g. Are the spell effects satisfying, is there replayability, is the plot compelling, ...?
    /point value
    Aesthetics Is it good looking terrain-wise? How polished are the details such as preview pictures, title, in-game texts and icons? /point value
    Triggers Does the map run well performance-wise?
    Factors which influence this category are: efficiency of the triggers/coding, memory leaks, etc.
    /point value
    /total value

    [/table]

    Map - unparsed

    [Table]Theme[C]How well does the entry comform the contest theme?[C]/point value[R]
    Gameplay[C]The fun factor: Does the whole package create an enjoyable experience for the player?
    e.g. Are the spell effects satisfying, is there replayability, is the plot compelling, ...?[C]/point value[R]
    Aesthetics[C]Is it good looking terrain-wise? How polished are the details such as preview pictures, title, in-game texts and icons?[C]/point value[R]
    Triggers[C]Does the map run well performance-wise?
    Factors which influence this category are: efficiency of the triggers/coding, memory leaks, etc.[C]/point value[r]
    [c][c]/total value[/Table]
    [/table]

    Texturing
    Texturing - parsed

    Shading Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material? /point value
    Concept Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII? /point value
    Details Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized? /point value
    /total value


    Texturing - unparsed

    [table]
    Shading[c]Does the unit fit into the WCIII lighting environment? Is the source of light consistent? Does the unit have a realistic 3D shape enhanced by the shading? Is each individual part shaded according to the material?[c]/point value[r]
    Concept[c]Does the design of the unit suit the model it is wrapped on? Has the author come up with creative ways to change parts of the model into something new? Does the unit fit into the style of WCIII?[c]/point value[r]
    Details[c]Does the unit appear blurry and bland in-game? Are the details appropriate and realistically placed? Are the materials in use easily recognized?[c]/point value[r]
    [c][c]/total value[/table]

    Techtree
    Techtree - parsed

    Theme How well the various elements of the Faction (including aesthetics, gameplay & design) fit together in a thematic manner such that they feel like they are representative of the given Faction, as well as that of the chosen Contest Theme. Well-fitting & polished aesthetics which complement a cohesive theme will be graded well; poorly-considered or lacking thematic elements will result in a poor score. /point value
    Gameplay How well the various elements of the Faction work together to achieve the tactical synergy & gameplay style the Faction has, as well as how efficiently each element performs its particular function. Strategic systems that endow an identity to the Faction, comprehensive & well-though-out roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating roles will lose points. /point value
    Balance Indicates how comparable the Faction is in terms of 'playability'; i.e. the ideal Faction should win/lose 50% of the time against others of it's class. Overpowered or Underpowered units/heroes/abilities/etc will result in a poor score; properly balanced elements will result in a good score. /point value
    Creativity How original the design of the Faction is in terms of innovative ideas, clever implementations, or creative concepts. Innovation and creativity will be rewarded; extensive re-use of existing elements in vanilla factions & poor originality will result in a poor score. /point value
    /total points


    Techtree - unparsed

    [table]
    Theme[c]How well the various elements of the Faction (including aesthetics, gameplay & design) fit together in a thematic manner such that they feel like they are representative of the given Faction, as well as that of the chosen Contest Theme. Well-fitting & polished aesthetics which complement a cohesive theme will be graded well; poorly-considered or lacking thematic elements will result in a poor score.[c]/point value[r]
    Gameplay[c]How well the various elements of the Faction work together to achieve the tactical synergy & gameplay style the Faction has, as well as how efficiently each element performs its particular function. Strategic systems that endow an identity to the Faction, comprehensive & well-though-out roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating roles will lose points.[c]/point value[r]
    Balance[c]Indicates how comparable the Faction is in terms of 'playability'; i.e. the ideal Faction should win/lose 50% of the time against others of it's class. Overpowered or Underpowered units/heroes/abilities/etc will result in a poor score; properly balanced elements will result in a good score.[c]/point value[r]
    Creativity[c]How original the design of the Faction is in terms of innovative ideas, clever implementations, or creative concepts. Innovation and creativity will be rewarded; extensive re-use of existing elements in vanilla factions & poor originality will result in a poor score.[c]/point value[r]
    [c][c]/total points[/table]

    Music
    Music - parsed

    Theme How well does it demonstrate the feeling of the theme /point value
    Creativity/Originality How original is the piece? How creative are you with the theme/instruments/etc. /point value
    Production Basically, how well does it flow? Are accents used to good effect? Do overall levels make sense? etc. /point value
    Composition How well is it composed? Do the key changes make sense? /point value
    /total value

    Music - unparsed

    [table]Theme[c]How well does it demonstrate the feeling of the theme[c]/point value
    [r]Creativity/Originality[c]How original is the piece? How creative are you with the theme/instruments/etc.[c]/point value
    [r]Production[c]Basically, how well does it flow? Are accents used to good effect? Do overall levels make sense? etc.[c]/point value
    [r]Composition[c]How well is it composed? Do the key changes make sense?[c]/point value[r]
    [c][c]/total value[/table]

    Concept Art
    Concept Art - parsed

    Theme Does the artist take advantage of the theme, or is the vision unfitting? /point value
    Execution Does the artist display the design in an effective manner, or is it hard to tell what is what? Are artistic techniques used effectively to make the character interesting, or does the style deteriorate the concept? Is the appearance of the design objectively pleasing, or is it of low quality? /point value
    Concept Does the design offer a new creative approach, or is it generic and cliché? Does it have character, or is it just another boring design? Does the design make sense and fit the description, or is it necessary to read the title to understand? /point value
    Realism Does the design balance, or are the proportions impractical? Is the anatomy or construction correct, does it allow the character to move as it should, or is functionality disregarded entirely? /point value
    /total value


    Concept Art - unparsed

    [table]
    Theme[c]Does the artist take advantage of the theme, or is the vision unfitting?[c]/point value[r]
    Execution[c]Does the artist display the design in an effective manner, or is it hard to tell what is what? Are artistic techniques used effectively to make the character interesting, or does the style deteriorate the concept? Is the appearance of the design objectively pleasing, or is it of low quality?[c]/point value[r]
    Concept[c]Does the design offer a new creative approach, or is it generic and cliché? Does it have character, or is it just another boring design? Does the design make sense and fit the description, or is it necessary to read the title to understand?[c]/point value[r]
    Realism[c]Does the design balance, or are the proportions impractical? Is the anatomy or construction correct, does it allow the character to move as it should, or is functionality disregarded entirely?[c]/point value[r]
    [c][c]/total value
    [/table]

    Terraining
    Terraining - parsed

    Creativity Includes how the theme was interpreted and portrayed. Note that there's a fine line between creative and completely offbeat. /point value
    Detail Measurement of detail in design and overall detail balance. Impurities include rough edges, deficiency in execution, and general disorder. /point value
    Tecnique Executional quality, techniques, tricks and overall terraining capacity. /point value
    Aesthetics Overall appearance of the final entry as a whole, e.g. an entry can lack both detail and technique but still have an overall nice composition. /point value
    /total value


    Terraining - unparsed

    [table]
    Creativity[c]Includes how the theme was interpreted and portrayed. Note that there's a fine line between creative and completely offbeat.[c]/point value[r]
    Detail[c]Measurement of detail in design and overall detail balance. Impurities include rough edges, deficiency in execution, and general disorder.[c]/point value[r]
    Tecnique[c]Executional quality, techniques, tricks and overall terraining capacity.[c]/point value[r]
    Aesthetics[c]Overall appearance of the final entry as a whole, e.g. an entry can lack both detail and technique but still have an overall nice composition.[c]/point value[r]
    [c][c]/total value
    [/table]

    Cinematic
    Cinematic - parsed

    Acting/dialogue Are the characters believable? do their words/actions make sense? /point value
    Plot Is the story plain, or does it speak to the viewer, can the viewer relate? /point value
    Cinematography This is a mix of terrain and cameras, the overall look of the motionpicture. /point value
    Pacing How smooth and well-timed are the sequences. /point value
    Creativity How origina is it? /point value
    Entertainment Was the viewer entertained while viewing, this is a bit subjective perhaps, but leaves room for a personal overall score on the film /point value
    /total points


    Cinematic - unparsed

    [table]
    Acting/dialogue[c]Are the characters believable? do their words/actions make sense?[c]/point value[r]
    Plot[c]Is the story plain, or does it speak to the viewer, can the viewer relate?[c]/point value[r]
    Cinematography[c]This is a mix of terrain and cameras, the overall look of the motionpicture.[c]/point value[r]
    Pacing[c]How smooth and well-timed are the sequences.[c]/point value[r]
    Creativity[c]How origina is it?[c]/point value[r]
    Entertainment[c]Was the viewer entertained while viewing, this is a bit subjective perhaps, but leaves room for a personal overall score on the film[c]/point value[r]
    [c][c]/total points
    [/table]



    4. Contest Images


    Contest Types

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    Prefixes and numbers


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    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Others

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    Templates and fonts attached below.​
     

    Attached Files:

    Last edited by a moderator: Nov 12, 2018
  2. Pyritie

    Pyritie

    Joined:
    Nov 26, 2006
    Messages:
    11,357
    Resources:
    60
    Models:
    30
    Icons:
    9
    Packs:
    3
    Skins:
    12
    Tools:
    1
    Maps:
    1
    Tutorials:
    4
    Resources:
    60
    - added Spell and Icon images
     
  3. Pharaoh_

    Pharaoh_

    Joined:
    Nov 6, 2008
    Messages:
    8,127
    Resources:
    11
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    3
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    1
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    6
    Tutorials:
    1
    Resources:
    11
    - Added the new THW logo & notice.
     
  4. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,488
    Resources:
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    5
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    7
    - Modernized the thread. Old and new thread attached below:
    Old

    Contest Resources

    Use these when making a thread in the arena!







    General contest images


    To all users hosting or suggesting new contests the threads of which follow the actual contest lay out, use the following logo instead of the old one.


    View attachment 244360
    Code (Text):
    [noparse][img]http://www.hiveworkshop.com/attachments/user160036_pic59500_1342547064-png.244360/[/img][/noparse]
    Old THW Logo
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    Code (Text):
    [noparse][img]http://www.hiveworkshop.com/gfx/arenabanners/the%20hive%20workshop.png[/img][/noparse]


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    Code (Text):
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    Contest types


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    Code (Text):
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    Code (Text):
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    Numbers

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    Code (Text):
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    Templates and Fonts


    new

    Use these when making a thread in the arena!
    Simply right-click the image you want to use in the contest thread, and paste it into your text.

    General contest titles
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    Contest types
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    Prefixes and numbers


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  5. IcemanBo

    IcemanBo

    Joined:
    Sep 6, 2013
    Messages:
    5,826
    Resources:
    22
    Maps:
    3
    Spells:
    11
    Template:
    1
    Tutorials:
    4
    JASS:
    3
    Resources:
    22
    Overall updated together with staff.
     
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