- Joined
- Jul 27, 2008
- Messages
- 14,361
Didn't he say for him? "as for me"?
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Ehh no? Demoness/Watcher WC3 Anims , those arent WoW weapons ....
I didn't download the map, but if you're using humans and elves in your Naga race, that's... Wrong.![]()
Well, the site rules clearly say that WoW rips aren't allowed, so that should be the end of that discussion as far as this thread is concerned. If you want to talk more about it open a new thread and talk about it there.
Just stop talking about that
Might do an Alterac Human race, but first I need to know 'bout that three tier thing.
GhostThruster, I tested your map and I discovered something very intriguing, your gold mine does not respawn after the Enchanted one is destroyed. All of the guys here (including me) that are basing their gold mines on the NEs' and Undeads' encounter this problem.
The tiers are mandatory unless you plan to replace them with a new equally balanced system.
If you plan to go with the current state of Alterac, use Syndicate.
Events

Unit - A unit dies
Conditions

Unit-type of (Triggering Unit) Equal to Entangled Gold Mine
Actions

Set GoldLeft = (Current gold remaining in (Triggering Unit)

Set GoldPoint = (Position of (Triggering Unit)

Unit - Create 1 Gold Mine at GoldPoint facing Default Building Degrees

Unit - Set (Last Created Unit)'s gold remaining to GoldLeft
Easy take the orc siege machine and change the model to only reign of chaos.
Enchanted Mines

Events


Unit - A unit Dies

Conditions


(Resource quantity contained in (Triggering unit)) Not equal to 0


(Unit-type of (Triggering unit)) Equal to Enchanted Mine

Actions


Set temp_point = (Position of (Triggering unit))


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units within 500.00 of temp_point) and do (Actions)



Loop - Actions




Unit - Turn collision for (Picked unit) Off


Unit - Create 1 Gold Mine for Neutral Passive at temp_point facing Default building facing degrees


Unit - Move (Last created unit) instantly to temp_point


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units within 500.00 of temp_point) and do (Actions)



Loop - Actions




Unit - Turn collision for (Picked unit) On


Neutral Building - Set (Last created unit) to (Resource quantity contained in (Triggering unit)) gold


Custom script: call RemoveLocation(udg_temp_point)
The hero inventory ability will allow regular units to use items to, though if they pick up anything that modifies strength, agility, or intelligence, it will cause the game to crash. So you'd probably want to stop them from picking up said offending items.