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Techtree Contest #19 - Warcraft Commanders

You'd be surprised but that rule has surprising nuance to it. After some deliberation, let's just say that if you make the resource publicly available then we'll assume it doesn't violate the rules. I'll ask our appointed mod @frostwhisper to make a final ruling on this.
Do you mean upload it to the model's section? I don't think a simple UV rewrap is appropriate for the resource section but I'd happily make it publicly available by posting it on the models comment thread or even here if necessary :)
 
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Is this not considered a teamwork, though? I will gladly accept that offer if it is allowed. :p
My $0.02; historically working on resources is what generally constituted a "team" in the "team TC's" (one designer, one artist); so in a sense that could be considered teamwork.

But it feels like simple stuff like this (making icons, rewrapping simple stuff, adding/removing hero glow, etc) could be done by anyone, and seems low-level enough to not really be a concern (especially if it was made publicly, as Spellbound mentions).
 
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I've been working on integrating troll culture into the game's economy—specifically the concept of offerings, which are used to gain favor or assistance from the spirits. My goal is to make this system feel as seamless and immersive as possible. I'm excited to say that the behavioral aspect is finally functioning, and here's a little sneak peek to it.


The big idea is to make Spirits Favor an essential part of this faction. I got this idea from that pig in the first screenshot, I have to thank that guy, really.

A smaller change worth mentioning: I’ve replaced the Headhunters with Axethrowers. While Headhunters are more commonly associated with the Darkspear trolls, the Amani seem to favor axes—Zul’jin being a prime example of this. So that's my reason. Besides, I love how they remind me to WC2.

Also, I'm not satisfied with the current model of Ancestral Golem because the troll on top of it is not Forest Troll, but it's one of the best looking model I could find so perhaps I will keep it.

This is the current available units for this faction:
View attachment 532423
Of course this is far from finished and there is still a lot of resemblance to orc's for now. Hopefully, I'll be able to make them more distinct as the progress continues. Either from the lineups or the way you can play around with them. Please look forward to it!
Definitely approve of the spears > axes change; that's one of the major distinctions between Jungle & Forest trolls, in fact!

I'm very interested in your "offerings" system; it's very thematically-appropriate, and I'm intrigued by you connecting the Farm to the Altar like that, and giving the Farm something to do. However, what exactly does it do/accomplish?
 
Do you mean upload it to the model's section? I don't think a simple UV rewrap is appropriate for the resource section but I'd happily make it publicly available by posting it on the models comment thread or even here if necessary :)
Uploading it here should be sufficient.
 

Rheiko

Spell Reviewer
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I'm very interested in your "offerings" system; it's very thematically-appropriate, and I'm intrigued by you connecting the Farm to the Altar like that, and giving the Farm something to do. However, what exactly does it do/accomplish?
I'm glad it piques your interest!

By delivering the meats from the pig farm to the altar as an offering, you will earn a Spirits Favor, an additional resource for the faction, consider that as some sort of currency just like gold and lumber. This resource can be used in exchange for certain upgrades or to earn blessings (a universal buff for the faction) or even to curse the enemies! (most likely one player at a time) I was planning to make it a requirement to summon the golem as well.

I am still testing the waters and see how I can synergize the lore behind the faction and the actual gameplay without making it too overpowered or too tedious for the player to manage. Of course, I want to integrate Zul'jin into all this as he's the faction's leader, I just haven't figured out the best way to do it yet. His presence must be integral to the gameplay in some way. I have not finished the UI for the Spirits Favor either. So that will be the next thing to do.

I hope it turns out great and fun to play. :p
 
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