Rotting Tide
Well, here's the new race's techtree... Now I just have to finish the race ingame
Rotting Tide:
Rotting Core: As the building that stores the crystal keeping every undead moving in the vicinity, this building is the center of every Tide base.
-Trains Raisers, Sentrys, Carrion Carriers, Researches Upgrades.
-Upgrades into Defiled Core-
Defiled Core: As the crystal is raised outside the building, it can radiate it's powers much stronger, allowing advanced units to be made.
-Trains Raisers, Sentrys, Carrion Carriers, Wraiths Researches Upgrades.
-Upgrades into Unholy Core-
Unholy Core: Charging the crystal with the souls of the damned, the Core reaches it's pinnacle of power, allowing the usage of the strongest units and abilites.
-Trains Raisers, Sentrys, Carrion Carriers, Wraiths Researches Upgrades.
Mass Grave: Dead have been dumped into holes and covered up since man knew war. Uncovering these graves allows an almost unending supply of corpses.
-Creates a corpse every few seconds.
Raided Tomb: Old tombs that have been lost for eons hold items of great power...
-Sells items
Altar of Death: This shard connects this land with the center of the Tide's power, summoning powerful horrors from beyond the grave.
-Summons heroes.
Sentry: These magicly imbuned stones serve the Tide by scouting out enemy positions. After a Defiled Core has been built, a sentry can strengthen itself into a Wathcer.
-Upgrades into Watcher-
Wathcer: Watchers are the first line of defence against any enemies that attack a Tide base. Basicly, this is the defensive tower of the Rotting Tide.
(Requires Defiled Core)
Carrion Carrier: These crude contraptions were initally made to keep the corpses, but they were soon changed for recource storage puproses aswell. With a core fragment, every Carrion Carrior is able to raise four zombies to do manual labor.
-Summons zombies, gathers corpses, stores recourses.
Zombie: These rotting bodies are brainless contraptions, created only to gather recourses and build buildings.
- Builds Rotting Core, Mass Grave, Raided Tomb, Altar of Death.
Raiser: The only living in the Tide's army, these dark sorcerers are the key to building an army. Using their dark powers, they raise the dead, and connect their lifeforce with a core. After a core has reached its storngest state, two raisers can call forth a Necropolic Avius, sacrificint themselves in the proces.
- Raises Dead, Summons Necropolic Avius
Skeleton: As the most basic soldier in the Rotting Tide, the skeleton, while not storing alone, it can overwhelm enemies in big groups.
-Upgrades into Skeleton Archer, or Skeletal Brute-
Skeleton Archer: Armed with a bow and arrows, these archers can deal damage from a distance, but are killed quickly in close range.
(Requires Defiled Core)
-Uprgades into Burning Archer-
Burning Arhcer: Enchanted with ever-burning flames, these arhcers are even more devestating.
(Requires Unholy Core)
Skeletal Brute: Reinforced with greater magic, the skeletal brutes are much stronger then basic skeletons.
(Requires Defiled Core)
-Upgrades into Flesh Fiend
Flesh Fiend: Imbuning the ultimate power of the Unholy Core, these creatures live for destruction!
(Requires Unholy Core)
Wraith: As malicous ghosts, these undead creatures do everything in their power to show their pain to anyone close enough to be in their deadly range.
(Requires Defiled Core)
- Casts curse, petrify, and haunt.
Necropolic Avius: Two raisers can preform a ceremony, sacrificing themselves along the way, but giving the Tide a deadly weapon. The Necropolic Avius is a flying citadel, housing four Avians, and fireing three deadly bolts at closeby enemies.
(Requires Unholy Core)
- Summons Avians
Avian: These creatures are made of living stone, and their lifeforce is bound to the Necropolic Avius that summoned them.