Exactly. You people must understand that Tauer and every modeler make models for fun and because we like to make them, we're not doing services here on the Hive. So let him make what he wants.How'bout we let Tauer create whatever he wishes, it is his free time and skills after all. He ain' no sweatshop.
Almost finished a few of them, however due to max 2014 I'm getting sking weight errors that seem unfixable, it's incredibly bizzare.
Another Doomhammer? Meh. There is a lot more characters I would prefer over it..
How'bout we let Tauer create whatever he wishes, it is his free time and skills after all. He ain' no sweatshop.
Exactly. You people must understand that Tauer and every modeler make models for fun and because we like to make them, we're not doing services here on the Hive. So let him make what he wants.
And I am sitting here waiting for that Sargeras model.
I don't get why is everyone so butthurt with my comment. I just said that because we have like 10 Doomhammers on this site, and Tauer already did him twice...
I'm going to go ahead & defend MogulKahn here, regardless of whether I agree with him or not: He didn't say anything disrespectful, like "Tauer, how could you make another Doomhammer you dumbo! Why don't you make something that's actually new?!"... he merely said there were "other characters [he'd] prefer". Literally "meh". Just a voicing of an opinion (though one that happens to be contrary to the rest of the opinions here).
Now this isn't the government, so 'free speech' isn't really a card to pull here; it's Tauer's thread & he responded as he chose. But y'know, let's not crucify a guy for speaking his mind. : ) Heck, I'm always passive-aggressively suggesting people should mod Trolls, lol. I just try to do it in a way that is unobtrusive & un-annoying (hopefully...).
Speaking of which... "Hey Tauer, will there be a Jungle Troll skin for this Doomhammer??" : D
SUUUUPPPPPEEEEERRRRBBBB!!!! (with Franky style from One Piece)
*insert gif here*
Awesome dude! Are you going to make new animations or use some of your existing ones?![]()
You really improved with your texturing! It's getting closer and closer to the Blizzard style, I love it. Looking forward to future updates![]()
Hey Tauer! Quick little tip, this is how most of us handpainted folk texture these days, including artists from blizz, start dark.
Just cover his entire face is the darkest shade of green you're going to be using, and then slowly start building up brighter ontop of that, think of your paint as layers.
Bengeance per Zul'jin!Epic! So many animations!
A few critiques on him (don't be demoralized, your model's pretty good):
- The top of the cake would be for the scarf to be separated and animated as well
- Might be just the model viewer, but while he's playing with his axe, its motion isn't too realistic. It moves too slowly for a weapon that heavy and considering the laws of gravity.
- A few of his features don't look so trollish: the face looks a bit like a goblin, and the arms are short.
Did a quick paint over of what I see as the problem areas, first off his skull shape lacks a bit of definition, his forehead needs about the same bright colours as the top of his head has and the sides need some stronger definition of the skull, the bone structure tends to be very visible around eyes, especially on orcs.
The eyebrows look a little odd due to how you've shaded them dark ontop they appear to be sinking into his skull rather than protruding from it.
The biggest problem I see in your textures are light direction, the texture and model need to complement eachother, don't be afraid to make certain areas much darker or brighter than you might intitally think they should be, the wonderfull part about the stylized handpainted look of studios like Blizzard and Riot, is that things are very overdone and blown out of proportion, they dare to take the risks of stepping outside of realism.
Also! One more advice for painting, when making shadows, don't use black, it becomes very apparent very quickly when black is used to shade and it doesn't read correctly, surfaces tend to become darker and more saturated when they are shaded, using black will remove that saturation, so instead of using black I'd suggest you colour pick that darkest colour that you initally laid down as your base, and use that instead.
Hope I'm making sense here!
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I believe that while Tauer is using the Warcraft II concept for the main body of the models, of course, he's also drawing reference to this piece of art for some of the details of the armor.Oh my god. I can't wait to see how Orgrim turns out! Why'd you give his shoulder pads spikes though? In the manuals and in Warcraft III, the shoulder pads on the Doomhammer plate never had spikes. That was a WoW thing.
True dat.@Tauer , have you consider doing WoW characters maybe? Like Varian? We really lack some good models of Varian, Khadgar, Velen (which you already started some months ago...
Holyyyy fuck. It already looks waaay like him even without the texture. Man, you really are talented. Great job.Alright, next up is Doomhammer 3.0.
Nah, jk. Gul'dan WIPs:
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Working on getting the proportions right. Needs to be bulky enough so he fits in with other heroes, but still doesn't look like a warrior.