- Joined
- Apr 5, 2012
- Messages
- 1,838
Oh, it's amazing!
It is really nice model...But I cant help myself, her hips are too big/too wide. She is supposed to be Half orc half draenei, so she should not be as wide. Right now she looks like regular orc woman. Quality of the model and texture is perfect, no doubt about that, but the model does not fit the original description of her. Sorry, just had to write my opinion. I know you stick with the Samwise concept art, but even the concept art is more slim.
Is it just me but i feel like female model will be more highpoly than male one
Are you saying what I think you're saying? Lol.
the slim and curves
In the gif there are some glitching parts on her cheeks.
Is it just me but i feel like female model will be more highpoly than male one
It is really nice model...But I cant help myself, her hips are too big/too wide. She is supposed to be Half orc half draenei, so she should not be as wide. Right now she looks like regular orc woman. Quality of the model and texture is perfect, no doubt about that, but the model does not fit the original description of her. Sorry, just had to write my opinion. I know you stick with the Samwise concept art, but even the concept art is more slim.
Holy crap! Didn't realize you'd come back again, otherwise I'd have commented sooner! Here I thought the Durotan model was fantastic already, and then you blow my mind completely with the rapid, amazing progress on Garona! Awesome work, man!
For the scarf dilemma, one possibility you could go with is make two separate models, one with scarf one without, and just include the scarfed version as the "portrait" file when you upload it!
Only thing I can suggest adding that you haven't already worked on would be some good ol' Draenic eyeglow. As I said on the previous version, the pupils still throw me off, but it's your model and you already know my opinion on that matter so I won't repeat it. XD
I kind of agree about the pupils. None of the WC3 orcs have pupils, and Garona, as a half-Draenei, has purple glowy eyes. That never really meshed well with me, but for some reason the pupils do look a little bit strange on her in particular.
Maybe you could set it up so whenever she uses an ability, those "Draenei Eyes" come out.
Dem jiggling boobs... :X <3
So what's the plan for her run animation? Something Demon Hunter-y with the reverse-grip blade up front, I assume? Would make sense; If you've got something that long in a reverse grip, chances are you'll be using it to block and counter-attack, like with tonfas.
So, what's the plan for the attacks? A lunging, sweeping slash with the blade, and other flash attacks like that?
Also, try fixing her bust when she's coming out of Stand - 3. Her bust moves a bit more than you'd expect, and a tiny bit sooner. Otherwise, great so far.
It's a detail but her bra lacks the part that goes below the arms to the back.
Also, i think you should make her knees thinner to have a better silhouette.
Also, legs tend to be thicker around the knee area?
I'm going to go out on a limb (pun kind of intended) here and say no? Lol.
Either way, it's fine not realistic but then again it stopped being "realistic" from the very concept of an orcish assassin, I mean how many Orcs do we see in day to day life? Ergo the proportions can be within a circle of reason.
Hm. I'm going to go ahead and say that she might be a bit too... Jiggly in Stand - 2.![]()
Well, I haven't studied anatomy but it sure looks to me like a knee bulges out:
![]()
It might be bulging in under the knee, but the knee itself should be thicker.
Not thicker than the thigh obviously, but thicker than or at least as thick as the shin.
Hm. Yeah, sorry to get you down, man. Hopefully we can all take this into account when offering our "criticism". : )Okay guys, I'm gonna go on a small rant here. Note that it's not directed at anyone in particular, but rather a response to some of the criticism that I've encountered when making my models.
I don't know how many times I have to point out that realistic proportions/animations and Warcraft 3 are not a good fit. I've said this dozen times already, but it seems like people don't always listen.
Garona is in fact already way too realistically proportioned to look good ingame. I know this because I'm testing the model as I make it. She looks too skinny and tall compared to other female WC3 characters. If anything I should make her hips even wider, her hands/feet larger and her boobs bigger.
If I was to make the boob physics realistic I might as well leave them out, because the movement would be so minimal that it would not be noticable ingame. From the ingame view the change in movement would amount to one or two pixels, rendering it useless and a complete waste of animation. So yeah, I'm gonna go ahead and exaggerate the boob bouncing. If anything they should bounce even more.
Why do you think the idle animations in WC3 are so exaggerated? Have you ever seen anyone moving that much when standing still? It's so it's noticable ingame.
You guys know I appreciate feedback, but please do not criticize it for looking "unrealistic". That is quite frankly ridiculous because it's not supposed to look realistic. If you knew anything about game art you'd know that the art style is much more important than realism. And the WC3 art style is all about ridiculously blown-out proportions and over-exaggerated animations.
It seems like the issue here is that when I post WIPs, you guys get used to seeing the model up close and therefore notice these things much more. Seeing it up close makes the proportion issues look weird and off-putting, but this is actually necessary for the model to look good ingame.
I'm actually quite worried about this model since, as I said before, it simply doesn't look right ingame. Her proportions are too realistic and therefore look off. Also animating her is proving to be a pain in the ass.
So yeah, this model is getting on my nerves a bit. I'm gonna finish it alright, but I'm probably not gonna be spending an insane amount of time doing it. I'd rather get it over with and move on to a model that I actually enjoy making.
Alright, rant over. Sorry if I seem to be bitching, but frankly I'm getting a little tired of having to say the same thing over and over again.
I was defending your proportions, I think they're fine as they are. I was just pointing out the fact that the model is not supposed to be realistic. I was also merely saying from a realistic stand-point that knees are (from my experience) smaller than the thigh and shin.
Fair enough. It's your model after all. Just wanted to give my comments on it.![]()
Hm. Yeah, sorry to get you down, man. Hopefully we can all take this into account when offering our "criticism". : )
To be honest, before you pointed this out I was going to complain that the bosom-bounce was much too exaggerated, but I realize you're right. What's more, while you have done a superb job of translating the concept art into a great 3D model, I can see how perhaps it isn't quite ideal for in-game usage. I know you're in the middle of animating, but if you felt the need to mesh edit so it was better (wider hips & bust & hands), that would make total sense.
Keep on keepin' on!
Right, sorry if I was too defensive.
Of course, as you should. I'm sorry if I sounded harsh, I think I was in a bad mood because I couldn't get the animations right.
Nah, you guys aren't getting me down at all. In fact I'm grateful that you guys are willing to give me feedback as it helps me improve my skills. An essential part of being a game artist is to be able to listen to criticism.
I just hope that in the future you guys won't use real life as a reference and instead bear in mind the art style of the game.
Anyway, I did some tweaks to the mesh and managed to get it to look acceptable ingame:
![]()
Still not perfect, but better than before. I made her feet and hands bigger. Also scaled up her bewbs, ponytails and weapons.
Before she was like a head taller than Arthas but a whole lot skinnier. She simply looked out of place.
Looking at it now her hips do look a little bit wide, but I think they should be wider than Jaina's seeing as she's half-orc and all.
Cool! The face is nicely done, I know that making female orc faces are really challenging since you have to keep them from going too masculine. Looking forward to Gul'dan! I can smell the Shadow Council forming. haha!
Im in shock with these briliant models!! i am folling u since 1 year ago and i want to ask u if could u upload the alliance leaders models, or at least khadgar and terenas?? the are awesome!!![]()
![]()
What picture did you used for the reference? The mesh is looking quite good, it has that 'troll' feeling.
Seems really awesome for now! Looking forward to his animations, they will be the key to this.
EDIT: If you really want to go detailed, you can define fingers on the hands/feet/both. Troll fingers are kinda big since they have only 3 9and 2 respectively) of those. =D But that's just an idea, the lack of which would not decrease the overall quality of the model.
What picture did you used for the reference? The mesh is looking quite good, it has that 'troll' feeling.