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[Campaign] Tales of the Scarlet Crusade

What do you think of the campaign?

  • 1/5 worst thing ever!

    Votes: 4 3.0%
  • 2/5 meh lame campaign.

    Votes: 5 3.8%
  • 3/5 totally ok

    Votes: 14 10.6%
  • 4/5 this is pretty good

    Votes: 52 39.4%
  • 5/5 very well made

    Votes: 57 43.2%

  • Total voters
    132
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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
Technically I could post screenshots from the cinematics. I will post a few once I get the map back, which hopefully is soon enough.

edit:
righty, added a few screenshots. Both from the cinematics and gameplay. This is from chapter 1 and 2 only since I had a issue that I am too tired to fix with chapter 3. However I will likely upload a picture or two from the last half of chapter 2 tomarrow.

anyway here they are.

Intro%20Cinematic.jpg

Find%20Camp.jpg

fight.jpg

Chapter%202%20intro%202.jpg

sneak%20mission%201.jpg

sneak%20mission%203.jpg

 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
Just a tip to improve the looks of the cinematic.

I was planning to use this for a map I'm currently brainstorming but I guess it won't hurt to share it with you guys.

Make a unit with the model of "stormsphere", make it immovable and add locust. Then let Heivner do his thing after that hide the unit via trigger on your map init, show it when its now needed on your cinematic then hide it when cinematic ends. You can also do that with other terrain background models(Usually stuffs that is used to enhance the sky).

Sound so tasty.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
Just a tip to improve the looks of the cinematic.

I was planning to use this for a map I'm currently brainstorming but I guess it won't hurt to share it with you guys.

Make a unit with the model of "stormsphere", make it immovable and add locust. Then let Heivner do his thing after that hide the unit via trigger on your map init, show it when its now needed on your cinematic then hide it when cinematic ends. You can also do that with other terrain background models(Usually stuffs that is used to enhance the sky).

Sound so tasty.

this is something I might look into, can you see the change in the editor though? I mean you dont need to start the map to see?
 
Level 19
Joined
Jun 29, 2009
Messages
6,760
Could you tint these ground tiles slightly darker? They look way too clean to make up an outdoor city terrain - give them some messiness! I believe the rest will look really kewl with a mood-setting fog. Keep up the good work, both of you! ^^
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
Is there anyway I can help speed up your game production?

I want to play this game now!

I've worked with
triggs(Great with handy global hero modifications)
storyline
AI(The master of hero AI systems)
game play design
\\\

I'm sure I've missed out some other thing there, but basically I can help make the actual game play better.. that means bonus enjoy-ability of the game.

Just tell me when your ready and I'll jump in
 
Level 14
Joined
Nov 17, 2010
Messages
1,265
Don't go too fast though, I'd rather see you continue the good quality of the terrain than just pump out something sub par. But knowing your work I'm not worried
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
I will upload a playable beta version of the map once the 4th chapter is finished. (and maybe after the extended update on chapter 1 not sure yet.)

I will see if I can get some gameplay screenshots from chapter 3 and its sub maps today.

edit: yup. here are a few pics. Those are from chapter 3 and the mine sub map.
I know the text isnt too visible, but people complained when full res pics were posted so I cut it down with 50%

chapter%203%20image%203.jpg

Chapter%203%20image%201.jpg

Chapter%203%20image%202.jpg

chapter%203%20image%204.jpg

chapter%203%20image%206.jpg

chapter%203%20image%205.jpg

 
Last edited:
Update time

I've put some updated terrain for this campaign finally.
Now don't act as you were experts in the terraining field and enjoy:ogre_haosis:
No criticism accepted:))
 

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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
I am sure he is glad to hear that.

anyway, as chapter 4 will be in a city I am try to make it as living as possible, if you got thoughts and/or ideas on how to achieve that dont hesitate to tell me. The only things I will do for now is the following (unless more pops up):
-make neutral units run around (not guards and prisoners etc)
-a few patrolling knights
-units "talk" to you when you select them.
 
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