The player would start off with 2/1/0 level of upgrades depending on whether he's playing on easy/normal/hard
The player will get frequent/less frequent/no reinforcement depending on whether he's playing on easy/normal/hard
First attacks on the player will start after 5/3/1 minute(s) depending on whether he's playing on easy/normal/hard
Special forces will attack the players after a long duration/around 5-6 minutes/after a very short duration (like 2 or so minutes) depending on whether the difficulty is easy/normal/hard
Heroes of the enemy get aura items that are weak/normal/strong depending on whether the difficulty is easy/normal/hard <-- we may remove this
Enemy is able to use rain of chaos on your base every 18/12/5 minutes depending on whether the difficulty is easy/normal/hard <--needs modification for balance purposes
The bridge on the easier path through the enemy bases is destroyed, thus making you take the much longer path on hard
Certain neutral units that give off a high bounty are replaced with stronger units that give little bounty on hard mode
The player starts off with a large/normal/small amount of gold and wood depending on whether the difficulty is easy/normal/hard
*The player is supposed to get a food cap that is 120/100/80 depending on whether he's playing on easy/normal/hard <--this never got implemented, because food was going to be increased
*enemy was supposed to turn on a anti-magic field after a certain time depending on difficulty <--idea was scrapped because of balance issues
There were other things also i might have forgotten, and other things that we had not implemented but thought about