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[Campaign] Tales of Silventria Mechanics Thread

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th


Epic battles ahead!
 
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I looked over what you send me, it's pretty much what I was thinking of,

except why 2000 health? Just give it like 1000 + spell immunity and some armor, 2000 is too damn much
 
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Here is my suggestion:

You could leave it at 2000 hp, but make sure it has medium armor type and 0 armor and spell immunity, or you could change it to have 1000 hp heavy armor and like 5 or 6 armor also with spell immunity, I think the second option would actually make it stronger than the first, but its up to you, good going on making an awesome ability, but you forgot to put in a good description.
 
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First off we're forgetting to give the damn rune resistant skin, secondly look, if you give it hardened skin it will make the thing too op, if you dont believe me try testing it out. Me and blake wanted to make these special soldiers for a particular colonel's army, they didn't have a great deal of hp (like 800 or so from what I remember) but they had hardened skin and other things, well those things became so hard to destroy that we eventually just scrapped the idea
 
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Ok just check the files I've sent. It was everything you wanted: resistant skin, spell immunity, feedback, and the aura

due to balancing changes it now has fortified armor and 2 armor but 950 hp, anyway im tired just look over the stuff yourself......
 
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Woa man, now this is really awesome, so much of an improvement over the last iteration, reminds me of a beam attack from one of the beholders in wos, you know when you fight against Nara the in the Sorceria core.
 
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I personally think the ability is too damn OP: First off it destroys an unit which is not a hero or lacks resistant skin, second it reduces the attack of all enemies by 50% while rapidly attacking them for 24damage/second and doing even more damage to units with mana via mana burn...i suggest you either change its armor to heavy, or reduce its hp to around 500
 
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I see that you've ignored my advice, I believe the abilities I've suggested will do a much better job of bringing out the right persona out of the hero, and here you go and add your endurance aura, and immolition
 
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@Blake8 I forgot to ask you, how did you balance out the captains and the zephyrs to make zephyrs always win even though captains have a range of powerful spells at their disposal
 
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Besides the dispel (the one that hops around) the captain can only use chaos strike, and I made chaos strike cost 140 mana, such that the captain can only cast it 3 times in a row without running out of mana, it would take 4 hits of the spell + at least 30 strikes from the captain to destroy the zephyr, since the captain is only able to use the spell three times, the Zephyr will always win...and I mean always, the captain has less hp, less armor, plus does less damage
 
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Aiden you can ask Aster about the Heros etc. he was on this from almost the very start, so if Blake's not around and you want know something about the campaign @Colonel Aster is the man to ask
 
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I wanted to just chat for a bit, but in terms of asking about the campaign, well I completely forgot some things I was going to ask, I wanted to know about Idin and that other archmage
 
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Idin is the Rebel's high adviser, he was supposed to have a rivalry with the player, also he was supposed to attack your base from the back in a certain mission by teleporting himself and like 20 troops to your location

Blake said Idin was somewhat based on Lord Higure from WOS, you know the old monarch sympotiser who was advisor to queen arcadia
 
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ye, wos is awesome. and regarding the other archmage, he was just a minor hero, supposed to assist Lord Peradale on some mission, and has healing wave which can make things pretty annoying for you

hey Siler did you ever finish up the Rasler hero?
 
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Naw man, I had exams, and on top of that an assignment for my vb class, things have been busy for me lately, but we'll get it done.

What do you want for the abilities? You just think the aura needs to be switched for something else or what is it?
 
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man u aint even that busy now, and some classes are bs,
anyway regarding the abilities---I just dont think the aura will suite him well or be too beneficial, why dont we just give him self heal and 2 offensive abilities, and leave ensnare as the default?
 
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Just cause you had some bs classes doesn't mean mine are too. Idk what to really give him. Aiden didn't you compile a list?
 
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Bro I remember I was taking some class, and it was total bs, like we had online quizes and we had all the answers for the hw because some girl managed to get the answer book in pdf format, like I didnt understand what I was doing when I was copying the hw, I was like...ok, I remember staying up late one night and copying the damn answers thinking, wtf is this? does anyone actually solve this, weird experience, like you "ace" the class but you didn't understand like 80% of the material
 
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You just get really lucky, I get to do the harder material, I can't just vegetate while copying answers from the book, I actually gotta do the questions
 
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yea

Hey dont you agree that combat mastery is too damn OP? I mean it gives you a 20% chance to deal 5x the damage and 18% chance to dodge, that's one hell of an op ability
 
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well it is an ultimate, and it also depends how much damage the hero does usually, if the hero does over 50 then it can hit for over 250 which is op if its happening every 5 hits, but at midlevel its not so damaging, plus the hero that has it has that forest mission, you essentially have to go through the woods with the hero and a few units, and in that case its not too OP at all, the hero needs all the improvements he can get.
 
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I guess it depends who its on, but still if youre going to going after a few heroes and one of them is level 7+ and he has that ability it wont be an easy battle, mate
 
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Yea definitely not, but look, no enemy hero has that ultimate, and the only thing close to it were the crusaders, and they got scrapped. Honestly the crusader units were the dumbest idea, you got these super OP 1500hp units with a critical strike that does 1000+ damage, and that can level bases relatively fast because they have a secondary siege attack, yet while being extremely vulnerable to any air units, plus they unbalanced everything

Anyway we need some spells for Rasler
 
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I meant I don't have the time to go and test and retest it, while Aster is pretty free atm
I can do it when I free up, otherwise you'll have to get someone else
 
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