Besides the dispel (the one that hops around) the captain can only use chaos strike, and I made chaos strike cost 140 mana, such that the captain can only cast it 3 times in a row without running out of mana, it would take 4 hits of the spell + at least 30 strikes from the captain to destroy the zephyr, since the captain is only able to use the spell three times, the Zephyr will always win...and I mean always, the captain has less hp, less armor, plus does less damage