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[Campaign] Tales of Silventria

Discussion in 'Map Development' started by Blake8, Feb 20, 2017.

?

Do you agree with my opinion?

  1. Yeh

  2. neh

Results are only viewable after voting.
  1. Blake8

    Blake8

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    Logo.jpg

    Features
    Brand New World and Lore
    Over 100 new abilities for Heros and units
    Boss Battles
    Interactive Storyline


    Storyline
    An uneasy alliance has always existed between the Kingdom of Silventria, the State of Milrein, and the Dukedom of Nesmene, however in the recent times rebels began to besiege Milrein looking to wreck chaos and overthrow its leadership, the Kingdom of Silventria pledged to assist its ally and thus is sending some of its forces to fight alongside its northern neighbor to deal with these rebels and bring peace to the continent once again.

    World
    The story takes place on a yet not named world, the world map is below, the story starts on the main continent which is right in the middle
    map.jpg

    Characters

    Etrious
    E.jpg

    A young soldier from the Kingdom of Silventria who is about to pass his final trial before being send off to the frontlines to serve as one of the commanders of the allied forces.

    Master Yanes
    [​IMG]

    The wind wielder in charge of training Etrious, is very experienced in Aeromancy and is one of the Kingdom's wisest and most talented Mages.

    Lady Keose
    l.jpg

    A very skilled archer in the Silventrian army, she is being sent to fight the rebels alongside the allied troops.



    Eliver the Diviner
    El.jpg

    One of the leaders of the Rebel forces, it is said that Eliver can not only remotely view happening all over the continent, but can see into the future as well. Although these are usually brushed off as mere rumors among the allied forces, many events have transpired that add more and more credibility to the various stories about Eliver.

    Lady Dioneve
    LD.jpg
    A powerful necromancer who serves as one of the generals of the Rebel forces, it is said that she raised a whole company of soldiers to fight their formal comrades.

    Lord Peradale
    P.jpg

    A powerful mages who serves as one of the generals of Rebel forces, not much else is known about the mage who wears a dark cloak.

    Pictures
    P1.jpg

    p2.jpg


    p3.jpg

    Gameplay Videos


    Support

    You can support this project by proposing various ideas and giving reputation points

    Other

    Under Development
     

    Attached Files:

    Last edited: Feb 28, 2017
  2. Blake8

    Blake8

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    (Reserved)
     
  3. PrinceOfThaWest

    PrinceOfThaWest

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    Always been a fan of fictional story/setting campaigns. Lets see how this one turns out to be. You can expect me to closely watch and examine the updates. Good luck with it and make sure to deliver something awesome our way!
     
  4. Blake8

    Blake8

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    Here is a preview of what the main continent on the world map will look like:
     
  5. Blake8

    Blake8

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    I've attached the first alpha to the original post,

    Enjoy
     
  6. Mechanical Man

    Mechanical Man

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    Honestly, I didn't enjoy a lot. Terrain is a quite empty, the paladin hero seems to be invulnerable at the start for some reason. When I got the library key, it won't open the library gate. Also you want to reset the camera after the cinematic. Felt boring because of lacking terrain, too much of original assets and no proper prologue, but it also be me that I'm not much into wc3 rpgs.
     
  7. Blake8

    Blake8

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    The thing with the library gate is that if the hero who doesn't hold the key enters the area first you have to wait 5 seconds and allow the other hero to enter the area close to the door...that's just how the trigger works...I'll look into why the paladin hero was invulnerable at the start....also this isn't how the whole campaign is...it's just one mission and I needed it tested to weed out any bugs...infact this is like the 5th or 6th mission of the campaign...

    -Update-

    Camera reset after dialogue

    I could not find a problem with the Paladin
     
    Last edited: Feb 28, 2017
  8. PrinceOfThaWest

    PrinceOfThaWest

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    As stated on the visitor message and based on my response, I'll give it a shot tomorrow when I am back from work. Keep up the good work!
     
  9. PrinceOfThaWest

    PrinceOfThaWest

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    Alright, as promised beforehand, I played your campaign for a bit right when I got home from work.

    Well, to be straight-forward with my opinion, what was released at the state of me playing it seemed more like a "community patience test" to check how much you can handle watching units swing weapons at each other, rather than an actual playable map or furthermore a campaign, but with slight improvements such as bearded Paladin being invincible. Right from the start I had my Arthas (easier to call him that name) killed twice and had to restart, he took ridiculous amount of damage from those first guards, whereas Paladin solo'ed them without a single health drop.

    Now, I have to say that I love the idea behind the chapter story-line. Somewhat reminds me of that thingy where in Warcraft II (I believe) heroes were raiding Karazhan Tower in order to kill Medivh, thus beheading him. Other than that, there is a lot work left to be done and this "release", to put it like that, was too soon for us to actually see or experience anything. As stated above, I managed to last for 20 minutes (call me crazy) of straight sending bearded Paladin into the fray and having Arthas pick his nose behind the mighty gladiator.

    I suppose I'll give this another shot when more work is released and diversity actually becomes existent. Under no circumstances take my "review" as negative, nor consider it flaming, I am merely stating my sight towards what was shown before my eyes and given for testing. It's simply too soon for it to be actually tested and experienced. As stated in all my posts, keep up the good work mate - cheers!
     
  10. Blake8

    Blake8

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    Ok, I'll take your review into consideration,


    Screenshots of the work in progress...
    3.png

    5.png
     

    Attached Files:

    • S.jpg
      S.jpg
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    Last edited: Mar 2, 2017
  11. Morris

    Morris

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    This looks interesting
    I love seeing original stories
    I'll test the Alpha right away
     
  12. mewgon2

    mewgon2

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    The idea of your campaign is very interesting but about the gameplay, may I suggest a different colour like light blue since it will look more appealing and if you can, prolonging the cinematic will be a huge boost for the campaign. As it have mentioned before, the huge difference between 2 heroes is quite...big and maybe the use of auras instead of magic resistance or armour boost will make the gameplay even greater. It is obvious that you will be the one who give the final call but I think that my suggestion may help your project to be as good as others on this site.
     
  13. Mechanical Man

    Mechanical Man

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    The terrain you showed looks rather boring and uninspiring. Not that I would make much better, but those houses hardly fit with that tileset, if you are using those buildings as houses, then better use village tileset for that. For cityscape, some more arcane or something in greek style for buildings would fit more, depends whats the city's purpose. Also you want to add more props around, like various junk, lamp posts and specific buildings (like market).
     
  14. Blake8

    Blake8

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    I'll add more to the terrain, that was just the work in progress,

    For those of you that played, how do you like Lord Noren's (the older paladin) abilities?
     
  15. Blake8

    Blake8

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    I will extend the cinematic, this is just an alpha which needs testing and will be revised many times, different color for the player or for the enemy? and why would this make it more appealing? And yes I'm planning to change the weaker hero's skills to make him stronger
     
  16. King Tidus

    King Tidus

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    I've played your demo, and I gotta say it's just monotones combat, just killing the guards and that's it...its boring, although I like the level design and and the way you implemented some things within the mission...u got lots to improve before this could be considered good
     
  17. Blake8

    Blake8

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    I understand but this mission is required for the storyline, and if you attack any council especially the mage one you're gonna have to deal with lots of guards....thats just how it goes....and instead of writing the obvious how about giving some positive criticism that could help me improve this map, rather than just saying i have to improve it
     
  18. mewgon2

    mewgon2

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    Change the colour of the player from red to light blue because it looks...good? You try it and you may see what I mean but aside from that, I think people have already said where your campaign could be improved so please continue the good work:)
     
  19. Razorfang

    Razorfang

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    Lord Noren is really overpowered, while the other Paladin's ability set is kinda weak, i would suggest you either nerf Noren, or buff up the other paladin, for example by giving him stronger attacks, an aura, or maybe just upping his stats

    I kinda understand that you made noren that way so it can be a breeze going through all those guards...but the characters need to be more balanced,, e.g. you can allow noren to be stronger (lots of hp, high armor) while giving the other paladin some really strong attacks. So one would be the tank while the other the main attacker, just my thoughts,

    keep up the good work
     
  20. PrinceOfThaWest

    PrinceOfThaWest

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    Considering how I am making my own campaign/projects for Warcraft III (with minimal amount of release though, they usually end up collecting dust), my suggestion would be to make a really small difference between units and heroes, and actually force people to use brains when playing. For example, my campaign in progress has HP values around 80-200 hp, with good amount of armor though, but damages are set to be around 10-30. So you can pretty much do the math that combat requires players to consider which units they send and when they do it. On top of that, there are a lot of restrictions when it comes to units, one of which is catapults being able to hit only buildings, whereas melee or ranged regular units cannot attack buildings.

    Use your creativity and keep the differences at minimum, try to work a sequence where everything seems equal and balanced. Sometimes something simple is more attractive than tons of diversity. All up to you though, of course, but here I am giving my two cents regarding the superman paladin you mentioned. Much better to have them smaller and so on.

    Here are some examples of what I meant:

    1.png 2.png

    As you can see, health points are a bit over the top on these screens, but those are only for balance purposes - trying to get a standard on which I'll base rest of the units. I love to make my projects in a way where everything seen in game is made custom from scratch, including units, doodads, trees and so on. Takes shit-loads of planning before making it happen, but eventually everything fits nicely together.