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[Campaign] Tales of Silventria Mechanics Thread

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Level 16
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That's fine, I didn't have much in mind, this was your idea after all

As far as abilities go I'd suggest giving him self Heal and something like Haste maybe (I'm not sure if there's a Hero haste, but there is something called frenzy which a certain character has)
 
Level 12
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Neat, but this one seems op, 4, 8, 12 ...wouldnt you rather give him something like feral beasts instead, or would you rather have him summon 12 units to your base outta nowhere
 
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Heck you guys made tons of abilities, but half of them wouldn't fit on the hero, and the others are just too op, where you guys designing abilties specifically for some heroes?
 
Level 16
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Blake was, I just designed abilities to work for almost any hero,
hey why dont you just give him orb of darkness? that would fit nicely
 
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Do you have any idea how OP that would make him, just look at how the assasin hero's hp had to be nerfed severly to balance for this
 
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Look I'll send you list of abilities, let me just focus for a bit, I'd really appreciate if you would test them if you dont wanna come up with your own
 
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You know I realized we're spending too much time on this, but either way here's what I discovered after what was probably an hour of painful testing:

For the most balance and effectiveness

Q = Shockwave
W = Feral Spirit
E = Orb of Darkness
R = Doom

Default = evasion
 
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