Talents Guide

Level 7
Joined
Aug 23, 2014
Messages
208
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Talents
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Squire
LVL
IconFirst Second Third
10
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Increases maximum health by 15%.Increases armor value of equipped shields by 50%.Increases evasion by 5%.
15
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Increases threat generated through damage by 15%.Increases all physical ability damage by 7%.Reduces damage taken from critical strikes by 15%.
20
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Increases attack speed by 10%.Increases movement speed by 10%.Increases damage blocked by 'Parry' by 15% and threat bonus from 'Heroic Presence' by 7%.
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'Hateful Strike' and 'Backhand' will now also deal damage within a small area of effect when a two-handed weapon is equipped.'Taunt' will now deal additional spellpower x 1.5 magic damage.When evading an attack, the attacker takes 30% of damage dealt as physical damage. Reflected damage can not be reflected again.
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Berserker
LVL
IconFirst Second Third
10
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Increases maximum health by 15%.Increases armor value of equipped shields by 50%.Increases evasion by 5%.
15
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Increases threat generated through damage by 15%.Increases all physical ability damage by 7%.Reduces damage taken from critical strikes by 15%.
20
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Increases attack speed by 10%.Increases movement speed by 10%.Increases damage blocked by 'Parry' by 15% and threat bonus from 'Heroic Presence' by 7%.
25
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'Hateful Strike' and 'Backhand' will now also deal damage within a small area of effect when a two-handed weapon is equipped.'Taunt' will now deal additional spellpower x 1.5 magic damage.When evading an attack, the attacker takes 30% of damage dealt as physical damage. Reflected damage can not be reflected again.
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'Hateful Strike' stun duration increased by 1 second.Increases attack speed by 10%.Increases evasion by 5%.
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Successful melee attacks have a 10% chance to interrupt enemy spellcasting.Every tick of 'Gaping Wounds' replenishes 1 Mana.Increases threat generated by 10% when 'Heroic Presence' is active.
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Increases chance to score a critical hit by 10%.50% chance to debuff the current target with 'Gaping Wounds' when scoring a critical hit.'Demoralizing Shout' attack power reduction increased by 5%.
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Decreases cooldown of 'Hateful Strike' and 'Shield Slam' by 25%.Two-handed weapons may hit one additional target.Removes 'Berserker Rage' malus on damage received.
50
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Increases attack power by 15% with two-handed weapons.Decreases cooldown of 'Heaven's Edge' and 'Lightning Blade' by 25%.Increases attack power by 15% with one-handed weapons.
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Crusader
LVL
IconFirst Second Third
10
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Increases maximum health by 15%.Increases armor value of equipped shields by 50%.Increases evasion by 5%.
15
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Increases threat generated through damage by 15%.Increases all physical ability damage by 7%.Reduces damage taken from critical strikes by 15%.
20
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Increases attack speed by 10%.Increases movement speed by 10%.Increases damage blocked by 'Parry' by 15% and threat bonus from 'Heroic Presence' by 7%.
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'Hateful Strike' and 'Backhand' will now also deal damage within a small area of effect when a two-handed weapon is equipped.'Taunt' will now deal additional spellpower x 1.5 magic damage.When evading an attack, the attacker takes 30% of damage dealt as physical damage. Reflected damage can not be reflected again.
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Increases the time a taunted enemy will ignore other targets by 2 seconds.'Gaping Wounds' duration increased by 6 seconds.'Parry' chance to reduce damage increased by 5%.
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All threat generated on enemies that are not attacking the Crusader is increased by 25%.Attacks against enemies casting a spell deal 15% more damage [applied after armor and resistance rules].Increases maximum HP by 15%.
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When 'Heroic Presence' is active, all physical damage taken by the Crusader is reduced by 10% [applied before armor rules].'Hateful Strike' now also interrupts the target.All healing received increased by 20%.
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Decreases cooldown of 'Crucify' and 'Shield Slam' by 25%.Increases chance to score a critical hit by 15%.When the HP of the Crusader fall below 25% of the current maximum, all damage taken is reduced by 50% [applied after armor and resistance rules].
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All magic damage dealt by the Crusader generates 30% more threat.Decreases cooldown of 'Hateful Strike', 'Gaping Wounds' and 'Revenge' by 25%.5% chance to reset all cooldowns when attacking enemies with standard attacks [effect can only occur once every 30 seconds].

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Ranger
LVL
IconFirst Second Third
10
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Increases attackpower and spellpower of equipped weapons by 30%.Increases pet stat score by 20%.Increases maximum HP by 15%.
15
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Increases attack speed by 10%.Increases maximum MP by 15%.Increases chance to hit with standard attacks by 10%.
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Increases attack speed by 10%.Increases all elemental damage by 15%.Increases chance to score a critical hit with healing spells by 7%.
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Your 'Servant of Nature' is now a wolf.
Your 'Servant of the Skies' is now a falcon.
Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Your 'Servant of Nature' is now a bear.
Your 'Servant of the Skies' is now a raven.
All minions have a 15% increased chance to score a critical strike for damage and healing done.
Your 'Servant of Nature' is now a treant.
Your 'Servant of the Skies' is now a crow.
Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
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Hunter
LVL
IconFirst Second Third
10
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Increases attackpower and spellpower of equipped weapons by 30%.Increases pet stat score by 20%.Increases maximum HP by 15%.
15
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Increases attack speed by 10%.Increases maximum MP by 15%.Increases chance to hit with standard attacks by 10%.
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Increases attack speed by 10%.Increases all elemental damage by 15%.Increases chance to score a critical hit with healing spells by 7%.
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Your 'Servant of Nature' is now a wolf.
Your 'Servant of the Skies' is now a falcon.
Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Your 'Servant of Nature' is now a bear.
Your 'Servant of the Skies' is now a raven.
All minions have a 15% increased chance to score a critical strike for damage and healing done.
Your 'Servant of Nature' is now a treant.
Your 'Servant of the Skies' is now a crow.
Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
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Increases attack speed by 10%.Increases all resistances by 10%.Increases attack speed of the Servant of Nature and Servant of the Skies by 15%.
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Increases duration of 'Flaming Arrow' by 6 seconds.Increases duration of 'Ensnare' by 60%.All threat generated by damage is reduced by 20%.
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Attacks in the back of an enemy deal 10% additional damage.Each point of Agility also adds 0.5 to armor penetration.'Servant of Nature' is immune to critical hits.
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Increases chance to score a critical hit by 10%.Cooldown of 'Multishot' and 'Magic Arrow' reduced by 25%.Cooldown of 'Claw Strike' and 'Beast Fury' reduced by 25%
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5% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].Critical strikes will poison the target, reducing spell haste, movement and attack speed by 10% for 6 seconds.'Claw Strike' deals damage in a small area of effect.
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Druid
LVL
IconFirst Second Third
10
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Increases attackpower and spellpower of equipped weapons by 30%.Increases pet stat score by 20%.Increases maximum HP by 15%.
15
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Increases attack speed by 10%.Increases maximum MP by 15%.Increases chance to hit with standard attacks by 10%.
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Increases attack speed by 10%.Increases all elemental damage by 15%.Increases chance to score a critical hit with healing spells by 7%.
25
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Your 'Servant of Nature' is now a wolf.
Your 'Servant of the Skies' is now a falcon.
Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Your 'Servant of Nature' is now a bear.
Your 'Servant of the Skies' is now a raven.
All minions have a 15% increased chance to score a critical strike for damage and healing done.
Your 'Servant of Nature' is now a treant.
Your 'Servant of the Skies' is now a crow.
Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
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Increases maximum MP by 15%.Increases chance to score a critical hit with damage spells by 10%.Increases maximum MP of spirits by 15%.
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Increases spell haste by 15%.Increases armor penetration by 25%.Increases spell power by 10%.
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Increases range of 'Remedy' by 50%.Each point of intelligence also adds 0.2 poison damage to the standard attack.Increases duration of 'Feline Reflexes' by 5 seconds.
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Cooldown of 'Nature's Blessing' reduced by 25%.Cooldown of 'Barbed Arrow' and 'Flaming Arrow' reduced by 25%.Increases spell haste of spirits by 20%.
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When using healing spells on other targets, the caster is also healed by 50% of the healed amount.Allows to summon both Efreet and Servant of Nature at the same time.Allows to summon both Efreet and Nymph at the same time.

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Thief
LVL
IconFirst Second Third
10
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Increases attack speed by 10%.Increases physical ability damage by 7%.Increases damage dealt through physical critical strikes by 25%.
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Increases maximum HP by 15%.Increases chance to hit with standard attacks by 10%.Increases attack power of equipped main hand weapon by 30%.
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Increases movement speed by 10%.Increases all resistances by 10%.Increases maximum MP by 15%.
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Sleep duration of 'Dazing Trap' increased by 10 seconds.'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
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Assassin
LVL
IconFirst Second Third
10
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Increases attack speed by 10%.Increases physical ability damage by 7%.Increases damage dealt through physical critical strikes by 25%.
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Increases maximum HP by 15%.Increases chance to hit with standard attacks by 10%.Increases attack power of equipped main hand weapon by 30%.
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Increases movement speed by 10%.Increases all resistances by 10%.Increases maximum MP by 15%.
25
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Sleep duration of 'Dazing Trap' increased by 10 seconds.'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
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Increases stun duration of 'Backstab' by 1 second.Increases attack power by 5%.Increases attack speed by 10%.
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Increases chance to score a critical hit by 10%.Removes movement speed penalty when stealthed.'Backstab' also interrupts the target.
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Increases damage dealt through physical critical strikes by 30%.Increases duration of 'Sweeping Blades' by 10 seconds.'Embrittling Acid' also reduces all resistances of the target by 10%.
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Movement speed increased by 10%.Cooldown of 'Backstab' and 'Bladefury' reduced by 25%.Increases damage dealt when attacking targets from behind by 10%.
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3% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].Attacks from behind the target will ignore armor.When receiving an otherwise deadly blow, the assassin will avoid all incoming damage for 2 seconds [effect can only occur once every 30 seconds].
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Bard
LVL
IconFirst Second Third
10
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Increases attack speed by 10%.Increases physical ability damage by 7%.Increases damage dealt through physical critical strikes by 25%.
15
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Increases maximum HP by 15%.Increases chance to hit with standard attacks by 10%.Increases attack power of equipped main hand weapon by 30%.
20
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Increases movement speed by 10%.Increases all resistances by 10%.Increases maximum MP by 15%.
25
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Sleep duration of 'Dazing Trap' increased by 10 seconds.'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
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Increases attack speed by 10%.Increases maximum MP by 15%.Movement speed increased by 10%.
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'Song of Peace' reduces threat generated by additional 5%.'Inspire' Cooldown reduced by 25%.Increases damage dealt through physical critical strikes by 30%.
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Increases armor reduction of 'Embrittling Acid' by 15%.'Song of Peace' also increases spell haste of the target by 7%.Cooldown of 'Backstab' and 'Sweeping Blades' reduced by 25%.
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'Song of Vigor' strength bonus increased by 30%.'Song of Elements' also increases resistances against fire, water and lightning damage by 10%.25% chance on attack to deal 30% of attack power as lightning damage.
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When a unit is being killed, there is a 35% chance to get a second roll on the droptable.Allows for one additional song to be active on the same target.When the bard is not the current main target of an attacked enemy, there is a 5% chance to enter stealth mode [effect can only occur once every 30 seconds].

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Cleric
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Decreases all threat generated through damage or healing by 15%.
15
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Increases all elemental damage by 10%.Increases all resistances by 10%.Increases all healing received by 15%.
20
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Increases movement speed by 10%.Increases chance to score a critical hit by 5%.Increases healing done by 10%.
25
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'Soul Strike' and 'Heal' now have a 33% chance to hit an additional target nearby.'Crippling Curse' and 'Sunfire' will now generate 50% more threat when 'Steel Body' is active and 50% less threat without.'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
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Bishop
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Decreases all threat generated through damage or healing by 15%.
15
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Increases all elemental damage by 10%.Increases all resistances by 10%.Increases all healing received by 15%.
20
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Increases movement speed by 10%.Increases chance to score a critical hit by 5%.Increases healing done by 10%.
25
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'Soul Strike' and 'Heal' now have a 33% chance to hit an additional target nearby.'Crippling Curse' and 'Sunfire' will now generate 50% more threat when 'Steel Body' is active and 50% less threat without.'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
30
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Attackspeed and spellhaste bonus of 'Symbol of Fury' increased by 10%.Increases maximum MP by 15%.Increases spell power by 5%.
35
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Resistance bonus granted by 'Confidence' increased by 7%.Critical hits with spells generate 50% less threat.Decreases cooldown of 'Burst of Light' by 33%.
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'Sunfire' now also heals friendly targets in range by Spellpower x 0.7.Increased chance to score a critical hit with spells on targets affected by 'Crippling Curse' by 10%.Decreases MP cost of 'Heal' and 'Flash of Light' spells by 20%.
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'Crippling Curse' replenishes 2 Mana per tick.Decreases cooldown of 'Crippling Curse' by 50%.Increases Spell haste by 15%.
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50% chance to reset all cooldowns when scoring a critical hit with damage spells [effect can only occur once every 30 seconds].All magic and shadow damage dealt heals allies in range by 3% of the damage dealt.Decreases Cooldown of 'Mend' by 30%.
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Monk
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Decreases all threat generated through damage or healing by 15%.
15
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Increases all elemental damage by 10%.Increases all resistances by 10%.Increases all healing received by 15%.
20
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Increases movement speed by 10%.Increases chance to score a critical hit by 5%.Increases healing done by 10%.
25
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'Soul Strike' and 'Heal' now have a 33% chance to hit an additional target nearby.'Crippling Curse' and 'Sunfire' will now generate 50% more threat when 'Steel Body' is active and 50% less threat without.'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
30
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Duration of 'Symbol of Fury' increased by 30 seconds.Increases attack speed by 10%.Increases armor by 10%.
35
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Increases duration of 'Divine Fist' by 2 seconds.Evasion now also affects attacks in the back.Increases threat generated by 10% when 'Steel Body' is active.
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Increases chance to score a critical hit with all elemental damage dealt by 15%.'Body and Mind' chance to trigger increased by 3%.'Stone Skin' Cooldown reduced by 50%.
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Decreases cooldown of 'Fist Flurry' by 30%.5% chance on attacks to debuff the target with 'Crippling Curse'Allows to evade physical ability damage. When successful, damage dealt is reduced by 50% [does not protect from debuffs or special effects].
50
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'Divine Fist' finishing attack deals splash damage in small area of effect.'Steel Body' spell restrictions removed.Grants immunity to critical hits.

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Magician
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
15
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Increases all fire and physical spell damage by 10%.Increases all water and lightning spell damage by 10%.Increases all magic and shadow spell damage by 10%.
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Increases all resistances by 10%.Critical Strikes with spells deal 25% less threat.Increases spell haste by 10%.
25
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'Magic Missile' recovers 15% of the damage dealt as HP for the caster.'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.'Dispel Magic' is now an instant cast area-of-effect spell.
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Necromancer
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
15
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Increases all fire and physical spell damage by 10%.Increases all water and lightning spell damage by 10%.Increases all magic and shadow spell damage by 10%.
20
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Increases all resistances by 10%.Critical Strikes with spells deal 25% less threat.Increases spell haste by 10%.
25
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'Magic Missile' recovers 15% of the damage dealt as HP for the caster.'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.'Dispel Magic' is now an instant cast area-of-effect spell.
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Increases spell power by 5%.Increases maximum MP by 15%.Increases maximum HP by 15%.
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Skeletons and Skeleton Mages can be summoned without a corpse nearby.Increases the duration of 'Frost Cage' by 10 seconds.Increases spell haste by 15%.
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'Fire Shield' also increases resistances of the target by 10%.Reduces casting time of 'Fireball' by 0.5 seconds.Increases armor reduction of 'Detonating Bones' by 30%.
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Skeleton and Skeleton Mage minions have a 15% improved chance to score a critical hit.Increases chance to score a critical hit with fire and shadow spells by 10%.Critical hits dealt with all shadow damage sources will now heal a nearby wounded ally by 25% of damage dealt.
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Allows Skeletons to use the 'Bash' ability.Enchants the weapons of all skeleton minions with fire, adding 15% of damage dealt as fire damage to their attacks.'Curse of the Vampire' also recovers 2% of damage dealt as MP to all allies around.
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Sorcerer
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
15
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Increases all fire and physical spell damage by 10%.Increases all water and lightning spell damage by 10%.Increases all magic and shadow spell damage by 10%.
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Increases all resistances by 10%.Critical Strikes with spells deal 25% less threat.Increases spell haste by 10%.
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'Magic Missile' recovers 15% of the damage dealt as HP for the caster.'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.'Dispel Magic' is now an instant cast area-of-effect spell.
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'Fireball' area of effect radius increased by 20%.Increases maximum MP by 15%.Spell power increased by 5%.
35
142601d1421907267-talents-guide-talentadv2.png
Cooldown of 'Frost Cage' reduced by 50%.Cooldown of 'Magic Missile' reduced by 25%.Replenishes 1 Mana when scoring a critical hit with spells.
40
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Increases chance to score a critical hit with fire or water spells by 10%.Increases chance to score a critical hit with lightning or magic spells by 10%.'Fire Shield' also increases armor of the target by 20%.
45
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'Water Ball' reduces the spell haste of 'soaked' targets by 10%.Critical hits with spells generate 50% less threat.Increases spell haste by 15%.
50
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'Meteor Strike' summons multiple boulders, spreading the area of effect over a wide area.'Lightning Charge' hits one additional target nearby for half damage.Duration of 'Summon Water Elemental' increased by 40 seconds.

142732d1422014615-abilities-guide-horizontalline1140x1.jpg

148247d1441436997-talents-guide-mysticicon32x32.jpg
Mystic
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases all resistances by 10%.Increases all ability damage by 7%.
15
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Increases evasion by 5%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
20
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Increases attack speed by 10%.Decreases all threat generated by damage when using a staff by 15%.Increases spell haste by 10%.
25
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Increases the number of charges of 'Jolting Strikes' by 2.'Bursting Touch' now deals damage in a 180° cone.'Distracting Weapon'-attacks now also drain 1 MP from the attacked target.
148248d1441436997-talents-guide-hexbladeicon32x32.jpg
Hexblade
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases all resistances by 10%.Increases all ability damage by 7%.
15
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Increases evasion by 5%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
20
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Increases attack speed by 10%.Decreases all threat generated by damage when using a staff by 15%.Increases spell haste by 10%.
25
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Increases the number of charges of 'Jolting Strikes' by 2.'Bursting Touch' now deals damage in a 180° cone.'Distracting Weapon'-attacks now also drain 1 MP from the attacked target.
30
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Increases movement speed by 10%.Increases chance to score a critical hit by 10%.Spell power increased by 7%.
35
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Decreases Cooldown of 'Distracting Weapon' by 30%.Increases armor value of equipped shields by 50%.'Draining Timber' now also increases attack speed with staves by 15%.
40
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When using a staff, any attacks will also hit a second target within a range of 100 for 50% of damage dealt.Decreases Cooldown of 'Blade Storm' by 30%.Decreases Cooldown of 'Twisting Metal' by 30%.
45
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'Jolting Strikes' will now also remove any movement impairing or stunning effects from the caster.'Imbue Armor' damage absorption increased by 60%.'Liquified Arms' now also applies to spell damage sources.
50
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'Blade Storm' will now also interrupt and reduce the movement speed of all damaged enemies.All attacks against targets affected by 'Twisting Metal' will always score a critical hit.'Binding Chains' will now also deal Attackpower x 1.5 physical damage to all enemies pulled towards the caster.
148249d1441436997-talents-guide-psionicon32x32.jpg
Psion
LVL
IconFirst Second Third
10
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Increases maximum HP by 15%.Increases all resistances by 10%.Increases all ability damage by 7%.
15
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Increases evasion by 5%.Increases maximum MP by 15%.Increases damage dealt through critical strikes of spells by 20%.
20
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Increases attack speed by 10%.Decreases all threat generated by damage when using a staff by 15%.Increases spell haste by 10%.
25
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Increases the number of charges of 'Jolting Strikes' by 2.'Bursting Touch' now deals damage in a 180° cone.'Distracting Weapon'-attacks now also drain 1 MP from the attacked target.
30
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'Psionic Blade' can now absorb point-target and immediate abilities.'Psionic Blade' can now absorb enemy-target abilities.'Psionic Blade' can now absorb friendly-target abilities.
35
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Increases attack speed by 10%.Increases spell haste by 10%.Critical hits with spells generate 50% less threat.
40
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Attacks in 'Levitation'-state deal damage in a small radius.Increases the maximum number of charges of your 'Psionic Blade' by 25%.'Mind Lash' can now jump up to 6 times.
45
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Absorbing a new spell with your 'Psionic Blade' will no longer reset charges.Increases radius of 'Liquified Arms' by 100% and the casting range of 'Bursting Touch' by 100%.'Draining Timber' drain effect now also applies to one-handed weapons.
50
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Enslaved creatures gain 1 additional Attackpower for every 2 charges of your Psionic Blade.'Enslave' MP-penalty removed.'Imbue Armor' will now also shield friendly units within a medium range of the caster.

142732d1422014615-abilities-guide-horizontalline1140x1.jpg

Jump to: Top | Squire | Ranger | Thief | Cleric | Magician | Mystic

BTNTalents.png TalentBase1.png TalentBase2.png TalentBase3.png TalentBase4.png TalentAdv1.png TalentAdv2.png TalentAdv3.png TalentAdv4.png TalentAdv5.png
SquireIcon32x32.jpg BerserkerIcon32x32.jpg CrusaderIcon32x32.jpg RangerIcon32x32.jpg HunterIcon32x32.jpg DruidIcon32x32.jpg ThiefIcon32x32.jpg AssassinIcon32x32.jpg BardIcon32x32.jpg ClericIcon32x32.jpg BishopIcon32x32.jpg MonkIcon32x32.jpg MagicianIcon32x32.jpg NecromancerIcon32x32.jpg SorcererIcon32x32.jpg mysticicon32x32.jpg hexbladeicon32x32.jpg psionicon32x32.jpg
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  • BackupGaiasTalentsGuide_09_05_2015.7z
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Last edited:
Level 6
Joined
Aug 12, 2010
Messages
230
will be easier with Zwieb's LUA script, except for the formatting.

you should pm zwieb to request for the raw txt at least, then u can put em on a table.
 
Level 7
Joined
Aug 23, 2014
Messages
208
EDIT: Zwieb approves easy info gathering, so everything was much easier. And thanks to kevs926 :)
will be easier with Zwieb's LUA script, except for the formatting.

you should pm zwieb to request for the raw txt at least, then u can put em on a table.
It will be too easy :). And guides section is for:

Hey this is the place for you guys to post your own experiences of the map.

So if someone share talents info from advanced classes I will be very happy :)
 
Last edited:
Level 6
Joined
Aug 12, 2010
Messages
230
i dunno how you make tables so, i leave that part to you. for the meantime..heres the thing u might need
Cleric
Level 10 Increases maximum HP by 15%.
Level 10 Increases maximum MP by 15%.
Level 10 Decreases all threat generated through damage or healing by 15%.
Level 15 Increases all elemental damage by 10%.
Level 15 Increases all resistances by 10%.
Level 15 Increases all healing received by 15%.
Level 20 Increases movement speed by 10%.
Level 20 Increases chance to score a critical hit by 5%.
Level 20 Increases healing done by 10%.
Level 25 'Soul Strike' now has a 33% chance to hit an additional target.
Level 25 'Heal' now also replenishes 1% of max MP to the target healed.
Level 25 'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
Magician
Level 10 Increases maximum HP by 15%.
Level 10 Increases maximum MP by 15%.
Level 10 Increases damage dealt through critical strikes of spells by 20%.
Level 15 Increases all fire and physical spell damage by 10%.
Level 15 Increases all water and lightning spell damage by 10%.
Level 15 Increases all magic and shadow spell damage by 10%.
Level 20 Increases all resistances by 10%.
Level 20 Critical Strikes with spells deal 25% less threat.
Level 20 Increases spell haste by 10%.
Level 25 'Magic Missile' recovers 15% of the damage dealt as HP for the caster.
Level 25 'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.
Level 25 'Dispel Magic' is now an instant cast area-of-effect spell.
Ranger
Level 10 Increases attackpower and spellpower of equipped weapons by 30%.
Level 10 Increases pet stat score by 20%.
Level 10 Increases maximum HP by 15%.
Level 15 Increases attack speed by 10%.
Level 15 Increases maximum MP by 15%.
Level 15 Increases chance to hit with standard attacks by 10%.
Level 20 Increases attack speed by 10%.
Level 20 Increases all elemental damage by 15%.
Level 20 Increases chance to score a critical hit with healing spells by 7%.
Level 25 Your 'Servant of Nature' is now a wolf. Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Level 25 Your 'Servant of Nature' is now a bear. All minions have a 15% increased chance to score a critical strike for damage and healing done.
Level 25 Your 'Servant of Nature' is now a treant. Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
Squire
Level 10 Increases maximum health by 15%.
Level 10 Increases armor value of equipped shields by 50%.
Level 10 Increases evasion by 5%.
Level 15 Increases threat generated through damage by 15%.
Level 15 Increases all physical ability damage by 7%.
Level 15 Reduces damage taken from critical strikes by 15%.
Level 20 Increases attack speed by 10%.
Level 20 Increases movement speed by 10%.
Level 20 Increases damage blocked by 'Parry' by 10%.
Level 25 'Hateful Strike' will now also deal damage within a small area of effect when a two-handed weapon is equipped.
Level 25 Taunt' will now deal additional |cffffff001 x spellpower magic damage.
Level 25 When parrying an attack, the attacker now takes 50% of damage dealt as physical damage.
Thief
Level 10 Increases attack speed by 10%.
Level 10 Increases physical ability damage by 7%.
Level 10 Increases damage dealt through critical strikes by 25%.
Level 15 Increases maximum HP by 15%.
Level 15 Increases chance to hit with standard attacks by 10%.
Level 15 Increases attack power of equipped main hand weapon by 30%.
Level 20 Increases movement speed by 10%.
Level 20 Increases all resistances by 10%.
Level 20 Increases maximum MP by 15%.
Level 25 Sleep duration of 'Dazing Trap' increased by 10 seconds.
Level 25 'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.
Level 25 'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
Crusader
Level 30 Increases the time a taunted enemy will ignore other targets by 2 seconds.
Level 30 'Gaping Wounds' duration increased by 6 seconds.
Level 30 'Parry' chance to reduce damage increased by 5%.
Level 35 All threat generated on enemies that are not attacking the Crusader is increased by 25%.
Level 35 Attacks against enemies casting a spell deal 15% more damage [applied after armor and resistance rules].
Level 35 Increases maximum HP by 15%.
Level 40 When 'Heroic Presence' is active, all physical damage taken by the Crusader is reduced by 10% [applied before armor rules].
Level 40 'Hateful Strike' now also interrupts the target.
Level 40 All healing received increased by 20%.
Level 45 Decreases cooldown of 'Crucify' and 'Shield Slam' by 25%.
Level 45 Increases chance to score a critical hit by 15%.
Level 45 When the HP of the Crusader fall below 25% of the current maximum, all damage taken is reduced by 50% [applied after armor and resistance rules].
Level 50 All magic damage dealt by the Crusader generates 30% more threat.
Level 50 Decreases cooldown of 'Hateful Strike', 'Gaping Wounds' and 'Revenge' by 25%.
Level 50 5% chance to reset all cooldowns when attacking enemies with the standard attack [effect can only occur once every 30 seconds].
Berserker
Level 30 'Hateful Strike' stun duration increased by 1 second.
Level 30 Increases attack speed by 10%.
Level 30 Increases evasion by 5%.
Level 35 Successful melee attacks have a 10% chance to interrupt enemy spellcasting.
Level 35 Every tick of 'Gaping Wounds' replenishes 1 Mana.
Level 35 Increases thread generated by 10% when 'Heroic Presence' is active.
Level 40 Increases chance to score a critical hit by 10%.
Level 40 50% chance to debuff the current target with 'Gaping Wounds' when scoring a critical hit.
Level 40 'Demoralizing Shout' attack power reduction increased by 5%.
Level 45 Decreases cooldown of 'Hateful Strike' and 'Shield Slam' by 25%.
Level 45 Two-handed weapons may hit one additional target.
Level 45 Removes 'Berserker Rage' malus on damage received.
Level 50 Increases attack power by 15% with two-handed weapons.
Level 50 Decreases cooldown of 'Heaven's Edge' and 'Lightning Blade' by 25%.
Level 50 Increases attack power by 15% with one-handed weapons.
Bishop
Level 30 Attack speed bonus of 'Symbol of Fury' increased by 10%.
Level 30 Increases maximum MP by 15%.
Level 30 Increases spell power by 5%.
Level 35 Resistance bonus granted by 'Confidence' increased by 7%.
Level 35 Critical hits with spells generate 50% less threat.
Level 35 Decreases cooldown of 'Burst of Light' by 30%.
Level 40 Removes 'Weakened Soul' spell damage malus on 'Soul Strike'.
Level 40 Increased chance to score a critical hit with spells on targets affected by 'Crippling Curse' by 10%.
Level 40 Decreases MP cost of 'Heal' and 'Flash of Light' spells by 20%.
Level 45 'Crippling Curse' replenishes 2 Mana per tick.
Level 45 Decreases cooldown of 'Crippling Curse' by 50%.
Level 45 Increases Spell haste by 15%.
Level 50 50% chance to reset all cooldowns when scoring a critical hit with damage spells [effect can only occur once every 30 seconds].
Level 50 All magic and shadow damage dealt heals allies in range by 3% of the damage dealt.
Level 50 Decreases Cooldown of 'Mend' by 30%.
Monk
Level 30 Duration of 'Symbol of Fury' increased by 15 seconds.
Level 30 Increases attack speed by 10%.
Level 30 Increases armor by 10%.
Level 35 Increases duration of 'Divine Fist' by 2 seconds.
Level 35 Evasion now also affects attacks in the back.
Level 35 Increases threat generated by 10% when 'Steel Body' is active.
Level 40 Increases chance to score a critical hit with all elemental damage dealt by 15%.
Level 40 'Body and Mind' chance to trigger increased by 3%.
Level 40 'Stone Skin' Cooldown reduced by 50%.
Level 45 Attacks against targets debuffed with 'Crippling Curse' ignore armor.
Level 45 5% chance on attacks to debuff the target with 'Crippling Curse'
Level 45 Evasion also affects physical damage caused by abilities [does not protect from debuffs or special effects].
Level 50 'Divine Fist' finishing attack deals splash damage in small area of effect.
Level 50 'Steel Body' spell restrictions removed.
Level 50 Grants immunity to critical hits.
Sorcerer
Level 30 'Fireball' area of effect radius increased by 20%.
Level 30 Increases maximum MP by 15%.
Level 30 Spell power increased by 5%.
Level 35 Cooldown of 'Frost Cage' reduced by 50%.
Level 35 Cooldown of 'Magic Missile' reduced by 25%.
Level 35 Replenishes 1 Mana when scoring a critical hit with spells.
Level 40 Increases chance to score a critical hit with fire or water spells by 10%.
Level 40 Increases chance to score a critical hit with lightning or magic spells by 10%.
Level 40 'Fire Shield' also increases armor of the target by 20%.
Level 45 'Water Ball' reduces the spell haste of 'soaked' targets by 10%.
Level 45 Critical hits with spells generate 50% less threat.
Level 45 Increases spell haste by 15%.
Level 50 'Meteor Strike' summons multiple boulders, spreading the area of effect over a wide area.
Level 50 When scoring a critical hit with 'Lightning Charge', one additional target nearby will also take damage.
Level 50 Duration of 'Summon Water Elemental' increased by 40 seconds.
Necromancer
Level 30 Increases spell power by 5%.
Level 30 Increases maximum MP by 15%.
Level 30 Increases maximum HP by 15%.
Level 35 Skeletons and Skeleton Mages can be summoned without a corpse nearby.
Level 35 Increases the duration of 'Frost Cage' by 10 seconds.
Level 35 Increases spell haste by 15%.
Level 40 'Fire Shield' also increases resistances of the target by 10%.
Level 40 Reduces casting time of 'Fireball' by 0.5 seconds.
Level 40 Increases armor reduction of 'Detonating Bones' by 20%.
Level 45 Skeleton and Skeleton Mage minions have a 15% improved chance to score a critical hit.
Level 45 Increases chance to score a critical hit with fire and shadow spells by 10%.
Level 45 Critical hits dealt with all shadow damage sources will now heal a nearby wounded ally by 25% of damage dealt.
Level 50 Allows Skeletons to use the 'Bash' ability.
Level 50 Enchants the weapons of all skeleton minions with fire, adding 15% of damage dealt as fire damage to their attacks.
Level 50 'Curse of the Vampire' also recovers 2% of damage dealt as MP to all allies around.
Hunter
Level 30 Increases attack speed by 10%.
Level 30 Increases all resistances by 10%.
Level 30 Increases attack speed of the Servant of Nature by 15%.
Level 35 Increases duration of 'Flaming Arrow' by 6 seconds.
Level 35 Increases duration of 'Ensnare' by 6 seconds.
Level 35 All threat generated by damage is reduced by 20%.
Level 40 Attacks in the back of an enemy deal 10% additional damage.
Level 40 Each point of Agility also adds 0.5 to armor penetration.
Level 40 'Servant of Nature' is immune to critical hits.
Level 45 Increases chance to score a critical hit by 10%.
Level 45 Cooldown of 'Multishot' and 'Magic Arrow' reduced by 25%.
Level 45 Cooldown of 'Claw Strike' and 'Beast Fury' reduced by 25%
Level 50 5% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50 Critical strikes will poison the target, reducing spell haste, movement and attack speed by 10% for 6 seconds.
Level 50 'Claw Strike' deals damage in a small area of effect.
Druid
Level 30 Increases maximum MP by 15%.
Level 30 Increases chance to score a critical hit with damage spells by 10%.
Level 30 Increases maximum MP of spirits by 15%.
Level 35 Increases spell haste by 15%.
Level 35 Increases armor penetration by 25%.
Level 35 Increases spell power by 10%.
Level 40 Increases range of 'Remedy' by 50%.
Level 40 Each point of intelligence also adds 0.2 poison damage to the standard attack.
Level 40 Increases duration of 'Feline Reflexes' by 5 seconds.
Level 45 Cooldown of 'Nature's Blessing' reduced by 25%.
Level 45 Cooldown of 'Barbed Arrow' and 'Flaming Arrow' reduced by 25%.
Level 45 Increases spell haste of spirits by 20%.
Level 50 When using healing spells on other targets, the caster is also healed by 50% of the healed amount.
Level 50 Allows to summon both Efreet and Servant of Nature at the same time.
Level 50 Allows to summon both Efreet and Dryad at the same time.
Assassin
Level 30 Increases stun duration of 'Backstab' by 1 second.
Level 30 Increases attack power by 5%.
Level 30 Increases attack speed by 10%.
Level 35 Increases chance to score a critical hit by 10%.
Level 35 Removes movement speed penalty when stealthed.
Level 35 'Backstab' also interrupts the target.
Level 40 Increases damage dealt through critical strikes by 30%.
Level 40 Increases duration of 'Sweeping Blades' by 10 seconds.
Level 40 'Embrittling Acid' also reduces all resistances of the target by 10%.
Level 45 Movement speed increased by 10%.
Level 45 Cooldown of 'Backstab' and 'Bladefury' reduced by 25%.
Level 45 Increases damage dealt when attacking targets from behind by 10%.
Level 50 3% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50 Attacks from behind the target will ignore armor.
Level 50 When receiving an otherwise deadly blow, the assassin will avoid all incoming damage for 2 seconds [effect can only occur once every 30 seconds].
Bard
Level 30 Increases attack speed by 10%.
Level 30 Increases maximum MP by 15%.
Level 30 Movement speed increased by 10%.
Level 35 'Song of Peace' reduces threat generated by additional 5%.
Level 35 'Inspire' Cooldown reduced by 25%.
Level 35 Increases damage dealt through critical strikes by 30%.
Level 40 Increases armor reduction of 'Embrittling Acid' by 15%.
Level 40 'Song of Peace' also increases spell haste of the target by 7%.
Level 40 Cooldown of 'Backstab' and 'Sweeping Blades' reduced by 25%.
Level 45 'Song of Vigor' strength bonus increased by 30%.
Level 45 'Song of Elements' also increases resistances against fire, water and lightning damage by 10%.
Level 45 25% chance on attack to deal 30% of attack power as lightning damage.
Level 50 When a unit is being killed, there is a 35% chance to get a second roll on the droptable.
Level 50 Allows for one additional song to be active on the same target.
Level 50 When the bard is not the current main target of an attacked enemy, there is a 5% chance to enter stealth mode [effect can only occur once every 30 seconds].
 
Level 6
Joined
Aug 12, 2010
Messages
230
format1 - wall of text
Cleric
Level 10 Increases maximum HP by 15%.
Level 10 Increases maximum MP by 15%.
Level 10 Decreases all threat generated through damage or healing by 15%.
Level 15 Increases all elemental damage by 10%.
Level 15 Increases all resistances by 10%.
Level 15 Increases all healing received by 15%.
Level 20 Increases movement speed by 10%.
Level 20 Increases chance to score a critical hit by 5%.
Level 20 Increases healing done by 10%.
Level 25 'Soul Strike' now has a 33% chance to hit an additional target.
Level 25 'Heal' now also replenishes 1% of max MP to the target healed.
Level 25 'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
Magician
Level 10 Increases maximum HP by 15%.
Level 10 Increases maximum MP by 15%.
Level 10 Increases damage dealt through critical strikes of spells by 20%.
Level 15 Increases all fire and physical spell damage by 10%.
Level 15 Increases all water and lightning spell damage by 10%.
Level 15 Increases all magic and shadow spell damage by 10%.
Level 20 Increases all resistances by 10%.
Level 20 Critical Strikes with spells deal 25% less threat.
Level 20 Increases spell haste by 10%.
Level 25 'Magic Missile' recovers 15% of the damage dealt as HP for the caster.
Level 25 'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.
Level 25 'Dispel Magic' is now an instant cast area-of-effect spell.
Ranger
Level 10 Increases attackpower and spellpower of equipped weapons by 30%.
Level 10 Increases pet stat score by 20%.
Level 10 Increases maximum HP by 15%.
Level 15 Increases attack speed by 10%.
Level 15 Increases maximum MP by 15%.
Level 15 Increases chance to hit with standard attacks by 10%.
Level 20 Increases attack speed by 10%.
Level 20 Increases all elemental damage by 15%.
Level 20 Increases chance to score a critical hit with healing spells by 7%.
Level 25 Your 'Servant of Nature' is now a wolf. Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Level 25 Your 'Servant of Nature' is now a bear. All minions have a 15% increased chance to score a critical strike for damage and healing done.
Level 25 Your 'Servant of Nature' is now a treant. Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
Squire
Level 10 Increases maximum health by 15%.
Level 10 Increases armor value of equipped shields by 50%.
Level 10 Increases evasion by 5%.
Level 15 Increases threat generated through damage by 15%.
Level 15 Increases all physical ability damage by 7%.
Level 15 Reduces damage taken from critical strikes by 15%.
Level 20 Increases attack speed by 10%.
Level 20 Increases movement speed by 10%.
Level 20 Increases damage blocked by 'Parry' by 10%.
Level 25 'Hateful Strike' will now also deal damage within a small area of effect when a two-handed weapon is equipped.
Level 25 Taunt' will now deal additional |cffffff001 x spellpower magic damage.
Level 25 When parrying an attack, the attacker now takes 50% of damage dealt as physical damage.
Thief
Level 10 Increases attack speed by 10%.
Level 10 Increases physical ability damage by 7%.
Level 10 Increases damage dealt through critical strikes by 25%.
Level 15 Increases maximum HP by 15%.
Level 15 Increases chance to hit with standard attacks by 10%.
Level 15 Increases attack power of equipped main hand weapon by 30%.
Level 20 Increases movement speed by 10%.
Level 20 Increases all resistances by 10%.
Level 20 Increases maximum MP by 15%.
Level 25 Sleep duration of 'Dazing Trap' increased by 10 seconds.
Level 25 'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.
Level 25 'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
Crusader
Level 30 Increases the time a taunted enemy will ignore other targets by 2 seconds.
Level 30 'Gaping Wounds' duration increased by 6 seconds.
Level 30 'Parry' chance to reduce damage increased by 5%.
Level 35 All threat generated on enemies that are not attacking the Crusader is increased by 25%.
Level 35 Attacks against enemies casting a spell deal 15% more damage [applied after armor and resistance rules].
Level 35 Increases maximum HP by 15%.
Level 40 When 'Heroic Presence' is active, all physical damage taken by the Crusader is reduced by 10% [applied before armor rules].
Level 40 'Hateful Strike' now also interrupts the target.
Level 40 All healing received increased by 20%.
Level 45 Decreases cooldown of 'Crucify' and 'Shield Slam' by 25%.
Level 45 Increases chance to score a critical hit by 15%.
Level 45 When the HP of the Crusader fall below 25% of the current maximum, all damage taken is reduced by 50% [applied after armor and resistance rules].
Level 50 All magic damage dealt by the Crusader generates 30% more threat.
Level 50 Decreases cooldown of 'Hateful Strike', 'Gaping Wounds' and 'Revenge' by 25%.
Level 50 5% chance to reset all cooldowns when attacking enemies with the standard attack [effect can only occur once every 30 seconds].
Berserker
Level 30 'Hateful Strike' stun duration increased by 1 second.
Level 30 Increases attack speed by 10%.
Level 30 Increases evasion by 5%.
Level 35 Successful melee attacks have a 10% chance to interrupt enemy spellcasting.
Level 35 Every tick of 'Gaping Wounds' replenishes 1 Mana.
Level 35 Increases thread generated by 10% when 'Heroic Presence' is active.
Level 40 Increases chance to score a critical hit by 10%.
Level 40 50% chance to debuff the current target with 'Gaping Wounds' when scoring a critical hit.
Level 40 'Demoralizing Shout' attack power reduction increased by 5%.
Level 45 Decreases cooldown of 'Hateful Strike' and 'Shield Slam' by 25%.
Level 45 Two-handed weapons may hit one additional target.
Level 45 Removes 'Berserker Rage' malus on damage received.
Level 50 Increases attack power by 15% with two-handed weapons.
Level 50 Decreases cooldown of 'Heaven's Edge' and 'Lightning Blade' by 25%.
Level 50 Increases attack power by 15% with one-handed weapons.
Bishop
Level 30 Attack speed bonus of 'Symbol of Fury' increased by 10%.
Level 30 Increases maximum MP by 15%.
Level 30 Increases spell power by 5%.
Level 35 Resistance bonus granted by 'Confidence' increased by 7%.
Level 35 Critical hits with spells generate 50% less threat.
Level 35 Decreases cooldown of 'Burst of Light' by 30%.
Level 40 Removes 'Weakened Soul' spell damage malus on 'Soul Strike'.
Level 40 Increased chance to score a critical hit with spells on targets affected by 'Crippling Curse' by 10%.
Level 40 Decreases MP cost of 'Heal' and 'Flash of Light' spells by 20%.
Level 45 'Crippling Curse' replenishes 2 Mana per tick.
Level 45 Decreases cooldown of 'Crippling Curse' by 50%.
Level 45 Increases Spell haste by 15%.
Level 50 50% chance to reset all cooldowns when scoring a critical hit with damage spells [effect can only occur once every 30 seconds].
Level 50 All magic and shadow damage dealt heals allies in range by 3% of the damage dealt.
Level 50 Decreases Cooldown of 'Mend' by 30%.
Monk
Level 30 Duration of 'Symbol of Fury' increased by 15 seconds.
Level 30 Increases attack speed by 10%.
Level 30 Increases armor by 10%.
Level 35 Increases duration of 'Divine Fist' by 2 seconds.
Level 35 Evasion now also affects attacks in the back.
Level 35 Increases threat generated by 10% when 'Steel Body' is active.
Level 40 Increases chance to score a critical hit with all elemental damage dealt by 15%.
Level 40 'Body and Mind' chance to trigger increased by 3%.
Level 40 'Stone Skin' Cooldown reduced by 50%.
Level 45 Attacks against targets debuffed with 'Crippling Curse' ignore armor.
Level 45 5% chance on attacks to debuff the target with 'Crippling Curse'
Level 45 Evasion also affects physical damage caused by abilities [does not protect from debuffs or special effects].
Level 50 'Divine Fist' finishing attack deals splash damage in small area of effect.
Level 50 'Steel Body' spell restrictions removed.
Level 50 Grants immunity to critical hits.
Sorcerer
Level 30 'Fireball' area of effect radius increased by 20%.
Level 30 Increases maximum MP by 15%.
Level 30 Spell power increased by 5%.
Level 35 Cooldown of 'Frost Cage' reduced by 50%.
Level 35 Cooldown of 'Magic Missile' reduced by 25%.
Level 35 Replenishes 1 Mana when scoring a critical hit with spells.
Level 40 Increases chance to score a critical hit with fire or water spells by 10%.
Level 40 Increases chance to score a critical hit with lightning or magic spells by 10%.
Level 40 'Fire Shield' also increases armor of the target by 20%.
Level 45 'Water Ball' reduces the spell haste of 'soaked' targets by 10%.
Level 45 Critical hits with spells generate 50% less threat.
Level 45 Increases spell haste by 15%.
Level 50 'Meteor Strike' summons multiple boulders, spreading the area of effect over a wide area.
Level 50 When scoring a critical hit with 'Lightning Charge', one additional target nearby will also take damage.
Level 50 Duration of 'Summon Water Elemental' increased by 40 seconds.
Necromancer
Level 30 Increases spell power by 5%.
Level 30 Increases maximum MP by 15%.
Level 30 Increases maximum HP by 15%.
Level 35 Skeletons and Skeleton Mages can be summoned without a corpse nearby.
Level 35 Increases the duration of 'Frost Cage' by 10 seconds.
Level 35 Increases spell haste by 15%.
Level 40 'Fire Shield' also increases resistances of the target by 10%.
Level 40 Reduces casting time of 'Fireball' by 0.5 seconds.
Level 40 Increases armor reduction of 'Detonating Bones' by 20%.
Level 45 Skeleton and Skeleton Mage minions have a 15% improved chance to score a critical hit.
Level 45 Increases chance to score a critical hit with fire and shadow spells by 10%.
Level 45 Critical hits dealt with all shadow damage sources will now heal a nearby wounded ally by 25% of damage dealt.
Level 50 Allows Skeletons to use the 'Bash' ability.
Level 50 Enchants the weapons of all skeleton minions with fire, adding 15% of damage dealt as fire damage to their attacks.
Level 50 'Curse of the Vampire' also recovers 2% of damage dealt as MP to all allies around.
Hunter
Level 30 Increases attack speed by 10%.
Level 30 Increases all resistances by 10%.
Level 30 Increases attack speed of the Servant of Nature by 15%.
Level 35 Increases duration of 'Flaming Arrow' by 6 seconds.
Level 35 Increases duration of 'Ensnare' by 6 seconds.
Level 35 All threat generated by damage is reduced by 20%.
Level 40 Attacks in the back of an enemy deal 10% additional damage.
Level 40 Each point of Agility also adds 0.5 to armor penetration.
Level 40 'Servant of Nature' is immune to critical hits.
Level 45 Increases chance to score a critical hit by 10%.
Level 45 Cooldown of 'Multishot' and 'Magic Arrow' reduced by 25%.
Level 45 Cooldown of 'Claw Strike' and 'Beast Fury' reduced by 25%
Level 50 5% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50 Critical strikes will poison the target, reducing spell haste, movement and attack speed by 10% for 6 seconds.
Level 50 'Claw Strike' deals damage in a small area of effect.
Druid
Level 30 Increases maximum MP by 15%.
Level 30 Increases chance to score a critical hit with damage spells by 10%.
Level 30 Increases maximum MP of spirits by 15%.
Level 35 Increases spell haste by 15%.
Level 35 Increases armor penetration by 25%.
Level 35 Increases spell power by 10%.
Level 40 Increases range of 'Remedy' by 50%.
Level 40 Each point of intelligence also adds 0.2 poison damage to the standard attack.
Level 40 Increases duration of 'Feline Reflexes' by 5 seconds.
Level 45 Cooldown of 'Nature's Blessing' reduced by 25%.
Level 45 Cooldown of 'Barbed Arrow' and 'Flaming Arrow' reduced by 25%.
Level 45 Increases spell haste of spirits by 20%.
Level 50 When using healing spells on other targets, the caster is also healed by 50% of the healed amount.
Level 50 Allows to summon both Efreet and Servant of Nature at the same time.
Level 50 Allows to summon both Efreet and Dryad at the same time.
Assassin
Level 30 Increases stun duration of 'Backstab' by 1 second.
Level 30 Increases attack power by 5%.
Level 30 Increases attack speed by 10%.
Level 35 Increases chance to score a critical hit by 10%.
Level 35 Removes movement speed penalty when stealthed.
Level 35 'Backstab' also interrupts the target.
Level 40 Increases damage dealt through critical strikes by 30%.
Level 40 Increases duration of 'Sweeping Blades' by 10 seconds.
Level 40 'Embrittling Acid' also reduces all resistances of the target by 10%.
Level 45 Movement speed increased by 10%.
Level 45 Cooldown of 'Backstab' and 'Bladefury' reduced by 25%.
Level 45 Increases damage dealt when attacking targets from behind by 10%.
Level 50 3% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50 Attacks from behind the target will ignore armor.
Level 50 When receiving an otherwise deadly blow, the assassin will avoid all incoming damage for 2 seconds [effect can only occur once every 30 seconds].
Bard
Level 30 Increases attack speed by 10%.
Level 30 Increases maximum MP by 15%.
Level 30 Movement speed increased by 10%.
Level 35 'Song of Peace' reduces threat generated by additional 5%.
Level 35 'Inspire' Cooldown reduced by 25%.
Level 35 Increases damage dealt through critical strikes by 30%.
Level 40 Increases armor reduction of 'Embrittling Acid' by 15%.
Level 40 'Song of Peace' also increases spell haste of the target by 7%.
Level 40 Cooldown of 'Backstab' and 'Sweeping Blades' reduced by 25%.
Level 45 'Song of Vigor' strength bonus increased by 30%.
Level 45 'Song of Elements' also increases resistances against fire, water and lightning damage by 10%.
Level 45 25% chance on attack to deal 30% of attack power as lightning damage.
Level 50 When a unit is being killed, there is a 35% chance to get a second roll on the droptable.
Level 50 Allows for one additional song to be active on the same target.
Level 50 When the bard is not the current main target of an attacked enemy, there is a 5% chance to enter stealth mode [effect can only occur once every 30 seconds].

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Cleric	
Level 10	Increases maximum HP by 15%.
Level 10	Increases maximum MP by 15%.
Level 10	Decreases all threat generated through damage or healing by 15%.
Level 15	Increases all elemental damage by 10%.
Level 15	Increases all resistances by 10%.
Level 15	Increases all healing received by 15%.
Level 20	Increases movement speed by 10%.
Level 20	Increases chance to score a critical hit by 5%.
Level 20	Increases healing done by 10%.
Level 25	'Soul Strike' now has a 33% chance to hit an additional target.
Level 25	'Heal' now also replenishes 1% of max MP to the target healed.
Level 25	'Heal' and 'Flash Heal' now cast 50% faster if used on oneself.
Magician	
Level 10	Increases maximum HP by 15%.
Level 10	Increases maximum MP by 15%.
Level 10	Increases damage dealt through critical strikes of spells by 20%.
Level 15	Increases all fire and physical spell damage by 10%.
Level 15	Increases all water and lightning spell damage by 10%.
Level 15	Increases all magic and shadow spell damage by 10%.
Level 20	Increases all resistances by 10%.
Level 20	Critical Strikes with spells deal 25% less threat.
Level 20	Increases spell haste by 10%.
Level 25	'Magic Missile' recovers 15% of the damage dealt as HP for the caster.
Level 25	'Water Globes' is now an instant cast ability with a cooldown of 15 seconds.
Level 25	'Dispel Magic' is now an instant cast area-of-effect spell.
Ranger	
Level 10	Increases attackpower and spellpower of equipped weapons by 30%.
Level 10	Increases pet stat score by 20%.
Level 10	Increases maximum HP by 15%.
Level 15	Increases attack speed by 10%.
Level 15	Increases maximum MP by 15%.
Level 15	Increases chance to hit with standard attacks by 10%.
Level 20	Increases attack speed by 10%.
Level 20	Increases all elemental damage by 15%.
Level 20	Increases chance to score a critical hit with healing spells by 7%.
Level 25	Your 'Servant of Nature' is now a wolf. Attack speed (Servant of Nature) and spell haste (Efreet and Nymph) of minions increased by 15%.
Level 25	Your 'Servant of Nature' is now a bear. All minions have a 15% increased chance to score a critical strike for damage and healing done.
Level 25	Your 'Servant of Nature' is now a treant. Attack power (Servant of Nature) and spell power (Efreet and Nymph) of minions increased by 15%.
Squire	
Level 10	Increases maximum health by 15%.
Level 10	Increases armor value of equipped shields by 50%.
Level 10	Increases evasion by 5%.
Level 15	Increases threat generated through damage by 15%.
Level 15	Increases all physical ability damage by 7%.
Level 15	Reduces damage taken from critical strikes by 15%.
Level 20	Increases attack speed by 10%.
Level 20	Increases movement speed by 10%.
Level 20	Increases damage blocked by 'Parry' by 10%.
Level 25	'Hateful Strike' will now also deal damage within a small area of effect when a two-handed weapon is equipped.
Level 25	Taunt' will now deal additional |cffffff001 x spellpower magic damage.
Level 25	When parrying an attack, the attacker now takes 50% of damage dealt as physical damage.
Thief	
Level 10	Increases attack speed by 10%.
Level 10	Increases physical ability damage by 7%.
Level 10	Increases damage dealt through critical strikes by 25%.
Level 15	Increases maximum HP by 15%.
Level 15	Increases chance to hit with standard attacks by 10%.
Level 15	Increases attack power of equipped main hand weapon by 30%.
Level 20	Increases movement speed by 10%.
Level 20	Increases all resistances by 10%.
Level 20	Increases maximum MP by 15%.
Level 25	Sleep duration of 'Dazing Trap' increased by 10 seconds.
Level 25	'Sweeping Blades' will now grant 30% more attack speed but will no longer hit multiple targets.
Level 25	'Blurred Motions' will now also increase movement speed by 50% for 5 seconds.
Crusader	
Level 30	Increases the time a taunted enemy will ignore other targets by 2 seconds.
Level 30	'Gaping Wounds' duration increased by 6 seconds.
Level 30	'Parry' chance to reduce damage increased by 5%.
Level 35	All threat generated on enemies that are not attacking the Crusader is increased by 25%.
Level 35	Attacks against enemies casting a spell deal 15% more damage [applied after armor and resistance rules].
Level 35	Increases maximum HP by 15%.
Level 40	When 'Heroic Presence' is active, all physical damage taken by the Crusader is reduced by 10% [applied before armor rules].
Level 40	'Hateful Strike' now also interrupts the target.
Level 40	All healing received increased by 20%.
Level 45	Decreases cooldown of 'Crucify' and 'Shield Slam' by 25%.
Level 45	Increases chance to score a critical hit by 15%.
Level 45	When the HP of the Crusader fall below 25% of the current maximum, all damage taken is reduced by 50% [applied after armor and resistance rules].
Level 50	All magic damage dealt by the Crusader generates 30% more threat.
Level 50	Decreases cooldown of 'Hateful Strike', 'Gaping Wounds' and 'Revenge' by 25%.
Level 50	5% chance to reset all cooldowns when attacking enemies with the standard attack [effect can only occur once every 30 seconds].
Berserker	
Level 30	'Hateful Strike' stun duration increased by 1 second.
Level 30	Increases attack speed by 10%.
Level 30	Increases evasion by 5%.
Level 35	Successful melee attacks have a 10% chance to interrupt enemy spellcasting.
Level 35	Every tick of 'Gaping Wounds' replenishes 1 Mana.
Level 35	Increases thread generated by 10% when 'Heroic Presence' is active.
Level 40	Increases chance to score a critical hit by 10%.
Level 40	50% chance to debuff the current target with 'Gaping Wounds' when scoring a critical hit.
Level 40	'Demoralizing Shout' attack power reduction increased by 5%.
Level 45	Decreases cooldown of 'Hateful Strike' and 'Shield Slam' by 25%.
Level 45	Two-handed weapons may hit one additional target.
Level 45	Removes 'Berserker Rage' malus on damage received.
Level 50	Increases attack power by 15% with two-handed weapons.
Level 50	Decreases cooldown of 'Heaven's Edge' and 'Lightning Blade' by 25%.
Level 50	Increases attack power by 15% with one-handed weapons.
Bishop	
Level 30	Attack speed bonus of 'Symbol of Fury' increased by 10%.
Level 30	Increases maximum MP by 15%.
Level 30	Increases spell power by 5%.
Level 35	Resistance bonus granted by 'Confidence' increased by 7%.
Level 35	Critical hits with spells generate 50% less threat.
Level 35	Decreases cooldown of 'Burst of Light' by 30%.
Level 40	Removes 'Weakened Soul' spell damage malus on 'Soul Strike'.
Level 40	Increased chance to score a critical hit with spells on targets affected by 'Crippling Curse' by 10%.
Level 40	Decreases MP cost of 'Heal' and 'Flash of Light' spells by 20%.
Level 45	'Crippling Curse' replenishes 2 Mana per tick.
Level 45	Decreases cooldown of 'Crippling Curse' by 50%.
Level 45	Increases Spell haste by 15%.
Level 50	50% chance to reset all cooldowns when scoring a critical hit with damage spells [effect can only occur once every 30 seconds].
Level 50	All magic and shadow damage dealt heals allies in range by 3% of the damage dealt.
Level 50	Decreases Cooldown of 'Mend' by 30%.
Monk	
Level 30	Duration of 'Symbol of Fury' increased by 15 seconds.
Level 30	Increases attack speed by 10%.
Level 30	Increases armor by 10%.
Level 35	Increases duration of 'Divine Fist' by 2 seconds.
Level 35	Evasion now also affects attacks in the back.
Level 35	Increases threat generated by 10% when 'Steel Body' is active.
Level 40	Increases chance to score a critical hit with all elemental damage dealt by 15%.
Level 40	'Body and Mind' chance to trigger increased by 3%.
Level 40	'Stone Skin' Cooldown reduced by 50%.
Level 45	Attacks against targets debuffed with 'Crippling Curse' ignore armor.
Level 45	5% chance on attacks to debuff the target with 'Crippling Curse'
Level 45	Evasion also affects physical damage caused by abilities [does not protect from debuffs or special effects].
Level 50	'Divine Fist' finishing attack deals splash damage in small area of effect.
Level 50	'Steel Body' spell restrictions removed.
Level 50	Grants immunity to critical hits.
Sorcerer	
Level 30	'Fireball' area of effect radius increased by 20%.
Level 30	Increases maximum MP by 15%.
Level 30	Spell power increased by 5%.
Level 35	Cooldown of 'Frost Cage' reduced by 50%.
Level 35	Cooldown of 'Magic Missile' reduced by 25%.
Level 35	Replenishes 1 Mana when scoring a critical hit with spells.
Level 40	Increases chance to score a critical hit with fire or water spells by 10%.
Level 40	Increases chance to score a critical hit with lightning or magic spells by 10%.
Level 40	'Fire Shield' also increases armor of the target by 20%.
Level 45	'Water Ball' reduces the spell haste of 'soaked' targets by 10%.
Level 45	Critical hits with spells generate 50% less threat.
Level 45	Increases spell haste by 15%.
Level 50	'Meteor Strike' summons multiple boulders, spreading the area of effect over a wide area.
Level 50	When scoring a critical hit with 'Lightning Charge', one additional target nearby will also take damage.
Level 50	Duration of 'Summon Water Elemental' increased by 40 seconds.
Necromancer	
Level 30	Increases spell power by 5%.
Level 30	Increases maximum MP by 15%.
Level 30	Increases maximum HP by 15%.
Level 35	Skeletons and Skeleton Mages can be summoned without a corpse nearby.
Level 35	Increases the duration of 'Frost Cage' by 10 seconds.
Level 35	Increases spell haste by 15%.
Level 40	'Fire Shield' also increases resistances of the target by 10%.
Level 40	Reduces casting time of 'Fireball' by 0.5 seconds.
Level 40	Increases armor reduction of 'Detonating Bones' by 20%.
Level 45	Skeleton and Skeleton Mage minions have a 15% improved chance to score a critical hit.
Level 45	Increases chance to score a critical hit with fire and shadow spells by 10%.
Level 45	Critical hits dealt with all shadow damage sources will now heal a nearby wounded ally by 25% of damage dealt.
Level 50	Allows Skeletons to use the 'Bash' ability.
Level 50	Enchants the weapons of all skeleton minions with fire, adding 15% of damage dealt as fire damage to their attacks.
Level 50	'Curse of the Vampire' also recovers 2% of damage dealt as MP to all allies around.
Hunter	
Level 30	Increases attack speed by 10%.
Level 30	Increases all resistances by 10%.
Level 30	Increases attack speed of the Servant of Nature by 15%.
Level 35	Increases duration of 'Flaming Arrow' by 6 seconds.
Level 35	Increases duration of 'Ensnare' by 6 seconds.
Level 35	All threat generated by damage is reduced by 20%.
Level 40	Attacks in the back of an enemy deal 10% additional damage.
Level 40	Each point of Agility also adds 0.5 to armor penetration.
Level 40	'Servant of Nature' is immune to critical hits.
Level 45	Increases chance to score a critical hit by 10%.
Level 45	Cooldown of 'Multishot' and 'Magic Arrow' reduced by 25%.
Level 45	Cooldown of 'Claw Strike' and 'Beast Fury' reduced by 25%
Level 50	5% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50	Critical strikes will poison the target, reducing spell haste, movement and attack speed by 10% for 6 seconds.
Level 50	'Claw Strike' deals damage in a small area of effect.
Druid	
Level 30	Increases maximum MP by 15%.
Level 30	Increases chance to score a critical hit with damage spells by 10%.
Level 30	Increases maximum MP of spirits by 15%.
Level 35	Increases spell haste by 15%.
Level 35	Increases armor penetration by 25%.
Level 35	Increases spell power by 10%.
Level 40	Increases range of 'Remedy' by 50%.
Level 40	Each point of intelligence also adds 0.2 poison damage to the standard attack.
Level 40	Increases duration of 'Feline Reflexes' by 5 seconds.
Level 45	Cooldown of 'Nature's Blessing' reduced by 25%.
Level 45	Cooldown of 'Barbed Arrow' and 'Flaming Arrow' reduced by 25%.
Level 45	Increases spell haste of spirits by 20%.
Level 50	When using healing spells on other targets, the caster is also healed by 50% of the healed amount.
Level 50	Allows to summon both Efreet and Servant of Nature at the same time.
Level 50	Allows to summon both Efreet and Dryad at the same time.
Assassin	
Level 30	Increases stun duration of 'Backstab' by 1 second.
Level 30	Increases attack power by 5%.
Level 30	Increases attack speed by 10%.
Level 35	Increases chance to score a critical hit by 10%.
Level 35	Removes movement speed penalty when stealthed.
Level 35	'Backstab' also interrupts the target.
Level 40	Increases damage dealt through critical strikes by 30%.
Level 40	Increases duration of 'Sweeping Blades' by 10 seconds.
Level 40	'Embrittling Acid' also reduces all resistances of the target by 10%.
Level 45	Movement speed increased by 10%.
Level 45	Cooldown of 'Backstab' and 'Bladefury' reduced by 25%.
Level 45	Increases damage dealt when attacking targets from behind by 10%.
Level 50	3% chance to reset all cooldowns when dealing damage with standard attacks [effect can only occur once every 30 seconds].
Level 50	Attacks from behind the target will ignore armor.
Level 50	When receiving an otherwise deadly blow, the assassin will avoid all incoming damage for 2 seconds [effect can only occur once every 30 seconds].
Bard	
Level 30	Increases attack speed by 10%.
Level 30	Increases maximum MP by 15%.
Level 30	Movement speed increased by 10%.
Level 35	'Song of Peace' reduces threat generated by additional 5%.
Level 35	'Inspire' Cooldown reduced by 25%.
Level 35	Increases damage dealt through critical strikes by 30%.
Level 40	Increases armor reduction of 'Embrittling Acid' by 15%.
Level 40	'Song of Peace' also increases spell haste of the target by 7%.
Level 40	Cooldown of 'Backstab' and 'Sweeping Blades' reduced by 25%.
Level 45	'Song of Vigor' strength bonus increased by 30%.
Level 45	'Song of Elements' also increases resistances against fire, water and lightning damage by 10%.
Level 45	25% chance on attack to deal 30% of attack power as lightning damage.
Level 50	When a unit is being killed, there is a 35% chance to get a second roll on the droptable.
Level 50	Allows for one additional song to be active on the same target.
Level 50	When the bard is not the current main target of an attacked enemy, there is a 5% chance to enter stealth mode [effect can only occur once every 30 seconds].
 
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Level 1
Joined
Aug 14, 2015
Messages
3
nvm i found the explanation...

"It does what it says: increases your chance to hit. So basicly it counters 10 evasion of an enemy.

If an enemy has no evasion, it does nothing. Default evasion for almost all creeps in the game is 5%. But certain creeps and bosses have more."
 
Does that apply to heroes as well? Like if you're lvl50, you will have 22% extra evasion vs Hill Giant?
Actually, I checked again what I put into and it's 1%, not 2% per level.
But yes, this applies for both heroes and enemies.

Also, you receive 1% extra crit chance and 2% crit damage with every level delta aswell.

This is basicly to combat the "congratz, you leveled up! Now you are weaker than before" progression of base-attribute dependent stats.

So killing level 1 wolves as a lvl 50 Hero is going to take time...?
It's more like the level 50 hero is pretty much immune to level 1 wolf attacks, but insta-gibs the wolf.


Mathematically, it works like this:

evasion bonus for defender = defender level - attacker level
crit bonus for attacker = attacker level - defender level
crit damage bonus for attacker = (attacker level - defender level) x 2

... all these values can also go into negatives aswell (with a total stat minimum of 0, obviously).
So a level 30 attacking a level 40 will result in the following:
- The defender will have +10% evasion
- The attacker will have a -10% crit malus
- The attacker will have a -20% crit damage malus

A level 40 attacking a level 30 will result in the following:
- The defender will have -10% evasion malus
- The attacker will have a +10% crit bonus
- The attacker will have a +20% crit damage bonus
 
Level 7
Joined
Aug 23, 2014
Messages
208
Actually, I checked again what I put into and it's 1%, not 2% per level.
But yes, this applies for both heroes and enemies.

Also, you receive 1% extra crit chance and 2% crit damage with every level delta aswell.

This is basicly to combat the "congratz, you leveled up! Now you are weaker than before" progression of base-attribute dependent stats.
What do you think about spells and debuffs? Will they be some kind of "silver bullet"?
I mean critical chance and critical damage will be reduced, but they still will hit with 100% chance (and ignore max range for targeting spells). So Sanev, Gaelas, Firelord will be hard for both same level and higher, and only bigger HP pool will help to survive spell damage.
 
What do you think about spells and debuffs? Will they be some kind of "silver bullet"?
I mean critical chance and critical damage will be reduced, but they still will hit with 100% chance (and ignore max range for targeting spells). So Sanev, Gaelas, Firelord will be hard for both same level and higher, and only bigger HP pool will help to survive spell damage.
Yes, spells were always unique in that regard. However, this is not really a problem, as the crit bonus applies to spells and attacks equally; the bonuses were never meant to make the hero OP against lower level units. They were only meant to offset the malicious impact of leveling from attribute-related secondary stats. Hence why the bonuses are relatively small (even on a whopping 20 level difference, that is only 20% evasion and crit).
 
Level 5
Joined
Oct 15, 2009
Messages
136
I'm sorry. I know this has been answered before, but I've checked some topics on the forum and I can't find it.

Anyway, what does "Hateful Strike now also interrupts the target" actually mean? Better yet, how does it work?
 
Level 9
Joined
Jul 11, 2011
Messages
599
Uhh to put it simply there are two types of stuns, actual Stuns, that affect things that can be stunned and will prevent spellcasting.

While things that cannot be stunned, like Andrazzar, your then able to interrupt his shadowbolt with interrupts
 
Level 5
Joined
Oct 15, 2009
Messages
136
I thought so. But then there are certain skills that cannot be interrupted at all right? Like Flamethrower from Gazrow. I supposed it would be too op just to be able to interrupt any core skill from bosses. While it seems fair, it's actually not that useful. Thanks a lot for the response!
 
Level 8
Joined
Oct 2, 2011
Messages
552
It's like this:
An enemy can be susceptible OR immune to stun.
A spell can be susceptible OR immune to stun and interrupts.

So there are multiple checks when trying to stop a spell.
If a spell is uninterruptible, NEITHER stun nor interrupt will work.
If a spell is interruptible AND the enemy is stun-susceptible, stun AND interrupt effects will work.
If a spell is interruptible BUT the enemy is stun-immune, ONLY interrupt effects will work.

Currently, dazing trap works on anything, but that is a bug.
 
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