- Joined
- Aug 4, 2007
- Messages
- 642
With the release of Alpha Modding tools for Dota 2, will The Hive workshop create a section (like Starcraft 2) for this community?
No offense but....what's the point in that?
I mean it would have high standards to modding especially when it comes to modelling and such. Others may disapprove of my post but just a few would ACTUALLY bother to mod DotA 2 :/
coming of DotA 2 maps has begun.
Agreed. As for the custom magic types, I'm sure you can, if they allow you to modify it: they've already got different magic types such as Composite, Pure, HP Removal and so, besides the regular Physical and Magical.As i had already stated somewhere else, completely depends if this flexibility is wide-stretched enough so you can take the game and totally convert into a pure RTS that doesnt have anything to do with Dota's D, instead producing 150 different subvariations of Dota.
TL;DR: Depends on how deep one need to hack into code to get some systems working, as its been on Wc3.
Fe. rather basic ones: Can you define custom magic dmg types, have different resources per player-race, code a custom inventory system, make any spell-ability from scratch up without having to warp an existing one ? IDK anything about those yet so rather let somebody else do all the the painful headtoss-into-wall pioneering first.
I think it's good idea, but how about mods I mean. There are alot of mods in DotA 2(like all item mod) instead of tool?
If you meant for Wc3, there are alot of DotA 2 mods(best is made by Rena!ssanse) too! Don't need that tool![]()
if DoTA 2 editor is easy as Warcraft 3 WE, that will good
Guys other says.. Hive is a Warcraft Modding Community.. but the big truth is..
Blizzard doesn't even care on this site!
so
Let's try other game modding!
wait.. what? Blizzard doesn't care about this site, yeah that might be true. But I don't see any logic in pointing that out.
Also, we apparently support SC2 modding.
I can't see what's happening in the command card. That reminds me, the UI should be editable as well.
What i mean is... why we should stick to BLIZZARD MODDING only when Blizzard doesn't even care.. if we add new modding we should not stop it..
*looks at jondrean*
yeah, you got that right.
Easy to learn, hard to master - Depth vs complexity
Steam is a horrifying place for your wallet. During the summer sales I usually buy random stuff cause theyre so cheap and play most of them for 40 minutes at maximum. E.g. I heard Terraria is good and it happened to be at sale. Well.. I bought it for roughly 5 euros. I played it for 40 minutes and lost interest to it. And now I'm one of the many Terraria haters lol...But DotA 2 require steam, its account and need to update if released
+1, I think Dota 2's editor is the best candidate to transition to as Warcraft 3 fades away.
I think it's an excellent idea.
Well if what Blinky said is true that it's for moba modding, this can't happen sadly :s+1, I think Dota 2's editor is the best candidate to transition to as Warcraft 3 fades away.
Oh feck :S There go our hopes.Been looking at it, but it's very limiting in macroscale. The scripting API si completely designined for MOBA only maps.
(...)