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SuPa-'s Model Gallery

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Level 21
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Mar 18, 2007
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WIPz0r
Spud Man!
SpudManWIPSS1.jpg

SpudManWIPSS2.jpg
 
Level 21
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Mar 18, 2007
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Got rather bored, so started sculpting my gorilla for the competition just for the heck of it

GorillaWIP1.jpg

If I really felt like it I could probably make a light map from this to use as the actual texture XD, but I won't
Hell, I might just even make a normal mapped model for the gorilla, and start over with a new idea for the modeling competition, as I don't really like this one.

Any suggestions for ideas (serious ones) would be appreciated!

ZOMG normal map test
The reason the normal-map'd one's forarme region is retarded is because I didn't bother setting up a proper cage :p
High res mesh is on the left, low is on the right
GorillaNormalMapTest.jpg
 
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i don't know what to say.. it looks awsome .. but at some place.. it looks deformed and unrealistic... meeh .. really i'm confused...

i think the main problem is the lower arms muscle.. like there's to much muscles than it supposed to be... and the mounth that looks like a ventriloquist pupet... so like i said..

Looks awsome... but looks diformed too :X (sorry if i'm confusing you)
 
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Started doing an Art Test for Bizzare Creations for practice (and I'll probably email them to see if I can leach out some feed back)

It actually came with a pre-sculpted face and a rough start on the body, but I trashed that and started from scratch (though I made the face pretty similar)
ArtTestWIP2.png


Unfortunately, I can't get the normal map to bake right... it always come up with seams (in 3ds Max) D: And when I try the same thing on another model it works fine -_-'

Base mesh I started from
BizzareArtTestBaseMesh.png
 
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Level 9
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Jan 1, 2007
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=O....can i just ask SuPa where did u learn to do this i mean seriously u couldnt of learnt all this just from tutorials u must of done some types or courses on these or uni/tafe course? =p
 
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