SpasMaster
Hosted Project: SC
- Joined
- Jan 29, 2010
- Messages
- 1,994
Items with permanent stat gains still exist within the game. The issue is that people afk for many hours, spamming whatever they need to spam to gain them and then proceed to destroy everything. I am sorry, but this is not how I envision the map being played. And if you bothered to read previous comments, people actually don't want perma-stat items.
So, in conclusion: You like perma stat items? Sure. But they need some forms of a cap in order to stop them from getting out of control. It's simply retarded if you can get 100+ of an attribute from an item, and an average of 15 from the rest items in the game. And guess what? The problem in this example aren't the items of average 15 per attribute, it's the one that gives 100+.
Excuse me, but good items are the ones with interesting effects that somehow influence your build and allow for new and unique strategies. If you call such items garbage, but consider the stat items that you spam all game like a bot "interesting", then I have bad news for you. The limit that is placed there exists for that sole purpose - prevent people from acting like spam bots, only to stop at one point when they reached a certain amount of stats and then destroy everything.why do you keep nerfing the stat gain items so hard? Soon enough every item will be garbage
So, in conclusion: You like perma stat items? Sure. But they need some forms of a cap in order to stop them from getting out of control. It's simply retarded if you can get 100+ of an attribute from an item, and an average of 15 from the rest items in the game. And guess what? The problem in this example aren't the items of average 15 per attribute, it's the one that gives 100+.