• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png

Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
186388-albums6307-picture71865.jpg
Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
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Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 3
Joined
Feb 28, 2010
Messages
43
summons and healing in heroic mode seems to be a part of the crashes for my game...
 
Level 6
Joined
Dec 3, 2012
Messages
243
Maiev's Home is currently an Easter Egg and is currently not interractable with. This may change in the future, though.

Thanks for the answer. What is the base chance to get Life Key and the Brax's Axe recipe? I do know the difficulty and other factors are increasing your chance to get it but still curious.
 
Level 2
Joined
Feb 11, 2015
Messages
19
I've seen facebook note, about skill options, and i have some questions:
1. Which heroes would be removed?
2. How we will choose that new abilities? Or we will choose from some skillsets?
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I've seen facebook note, about skill options, and i have some questions:
1. Which heroes would be removed?
2. How we will choose that new abilities? Or we will choose from some skillsets?

I will be creating a fully detailed thread in the Hosted Project Forums as soon as I have things to show about that. I started to work on this and I have made some progress.

Version 2.1.1 will be the biggest version to date. Every single hero in the game will recieve massive changes. The overall damage output of all heroes will be reduced. As I said, I'll give full details in the forum, and I will provide a link to that thread as soon as it's ready. Stay tuned.
 
Level 2
Joined
Feb 11, 2015
Messages
19
I will be creating a fully detailed thread in the Hosted Project Forums as soon as I have things to show about that. I started to work on this and I have made some progress.

Version 2.1.1 will be the biggest version to date. Every single hero in the game will recieve massive changes. The overall damage output of all heroes will be reduced. As I said, I'll give full details in the forum, and I will provide a link to that thread as soon as it's ready. Stay tuned.

Thank you, for your answer, will wait this thread
 
Level 1
Joined
Nov 5, 2015
Messages
2
Hey, its me again!

After finishing my solo Insane/Hc playthrough with the Tidewarrior i wanted to pop in again^^

The map feels great, even solo. (granted i did cheese alot, basiclly let the map just run in the background to generate gold)
Im abit sad about the esc stats, it feels like Armor has way more value then any other stat, maybe that changes with a group or on a lower difficutly.
Other than that i think the map is pretty balanced and fun to play!

The crashes i mentiond in my last post were still there, but i think thats really just a hardware problem, since chrome tends to eat alot of ram.
What i did notice tho was later in the game (Around Queen´s tomb) warcraft crashed every second time i wanted to load a save. That was abit annoying since i wanted the survivor challanges, but i mad it work.

I have a question tho: i guess no item effects stack? (only tested it with the rage plate, and im pretty sure the hp regen didnt stack. But then again it would be broken otherwise.)
Another thing that would be interesting: a list of all possible dropps, for players that enjoy min/maxing. (not with % since you already said that you want to keep that secret)

I hope the update is gonna bring even more customization, gonna try another solo run without cheesing when its out!
 
Level 6
Joined
Dec 3, 2012
Messages
243
What i did notice tho was later in the game (Around Queen´s tomb) warcraft crashed every second time i wanted to load a save.

The same thing happened to me recently. I managed to fix it with just saving into another new save.

SpasMaster said:
Thanks, it's bigger than anything I've ever done before. It will take a long time, before it comes out, but I will keep everyone informed about how it's shaping up. First glimpses will be very soon!

Do you consider to make it even more dungeon-oriented with tons of secrets, traps and even less battles?
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Do you consider to make it even more dungeon-oriented with tons of secrets, traps and even less battles?

The new version will be focused on a complete overhaul of the skills and stats of the heroes. It will open the gates to hero customization as nothing else before it had. As a result of these changes, the game difficulty, flow and balance will (hopefully) change completely.

What you ask though is something completely different, which I never talked about. Puzzles and traps have always been a key part of the game, but I never wanted them to be the focus of the game. Puzzles are interesting the first time you encounter them, but they loose their flavour over time - they aren't repetitive.

And repetitiveness is precisely what I am aiming to achieve with this new version - make each game feel different from the previous one. So to answer your question - no, I will not change the core gameplay and genre of the map. I will always add on and improve on all of its aspects, including puzzles and traps, but they will never be in the center of the spotlight.

P.S: I highly recommend that you try out Treasure Cave. It has often given me inspirations and you may recognize some similarities. It's exactly what you may be looking for and is probably one of my favorite maps.
 
Level 6
Joined
Dec 3, 2012
Messages
243
The new version will be focused on a complete overhaul of the skills and stats of the heroes. It will open the gates to hero customization as nothing else before it had. As a result of these changes, the game difficulty, flow and balance will (hopefully) change completely.

Is this part hard to execute? It seems so to me. But good luck with that.

What you ask though is something completely different, which I never talked about. Puzzles and traps have always been a key part of the game, but I never wanted them to be the focus of the game. Puzzles are interesting the first time you encounter them, but they loose their flavour over time - they aren't repetitive.And repetitiveness is precisely what I am aiming to achieve with this new version - make each game feel different from the previous one. So to answer your question - no, I will not change the core gameplay and genre of the map. I will always add on and improve on all of its aspects, including puzzles and traps, but they will never be in the center of the spotlight.

Well, your map's charm comes from all the secrets. I think you can agree with that part. Throw in the mix and the "randomness" you've given and voala. And I do agree a change is needed to avoid the repetitiveness. But it seems you have figured it out already. Can't wait to see it working properly.


P.S: I highly recommend that you try out Treasure Cave. It has often given me inspirations and you may recognize some similarities. It's exactly what you may be looking for and is probably one of my favorite maps.

Thank you for the link. Trying it out asap. Wow, I found myself hooked up from the get go!

One last question if it's not a secret - what are the stats that Tablet of Life is giving you?
 
Level 1
Joined
Nov 11, 2015
Messages
2
Oh...... I have spent too many time after killing Hajatza. Because I don`t know how to open the gate that may be opened by magical stone.

Q1. Do I need a moonstone?? then, where is it??
Q2. When I played another character, I found a moonstone that can activate moon runes that surround circle, and it can activate only one.
Is there hidden combination??

P.S. Unfortunately I have little English fluency...... I wish anyone who can understand what I said.
 
Level 6
Joined
Dec 3, 2012
Messages
243
A1:It's hidden in the Treasure room. Look closely.
A2: Yes, there is a hidden combination with the activation of the runes. But it's easy.
 
Level 3
Joined
Feb 28, 2010
Messages
43
well one of the random teleporting location happens to be at the under fountain area on the left side of spider queen cave, theres a puller there too.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I have read and voted. Seems interesting. I hope you have someone on your side to help you with those big changes. Keep it up.

P.S. More secrets in the new version, please! :D

Vunjo is helping me design certain heroes and keeps me from doing crazy stupid things. But when it comes to "creating" everything, I am on my own.
 
Level 2
Joined
Feb 11, 2015
Messages
19
IMHO, i would remove warrior, but i know that not much players who think as me.
And one another question: will you add later some champs, or it will be skill options only?
 
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Level 1
Joined
Nov 22, 2015
Messages
1
A great and awesome map 10/10

BUT...
I am playing it solo, and sometimes it is too hard. I would be completely satisfied if you could add some kind of extra easy mode or casual mode. And make the grunt respawnable but not hero-like.
Best wishes, rock on! :D ;)
 
Level 6
Joined
Dec 3, 2012
Messages
243
There are different difficulties... and there is an easy mode amongst them... And if you have trouble playing this map on easy, I have some bad news for you. :D
 
Level 2
Joined
Feb 11, 2015
Messages
19
A great and awesome map 10/10

BUT...
I am playing it solo, and sometimes it is too hard. I would be completely satisfied if you could add some kind of extra easy mode or casual mode. And make the grunt respawnable but not hero-like.
Best wishes, rock on! :D ;)

You can buy in consumables part of the shop, talisman of the wild
it will help u a bit
 
Level 2
Joined
Jun 6, 2015
Messages
26
well. i love this map sir. But i never find a way to get to the Tablet Of Life. I know you won't tell it to me. but can you please tell your map player the clue, sir?
 
Level 2
Joined
Jun 6, 2015
Messages
26
You need a specific item that will get you to the Tablet of Life. This item cannot be found in every game, so you will just have to be lucky.

Thanks sir. Sorry for my bad English. I have solve a few puzzle on your map. But i still don't know what should i do to solve The Legend of Dawn. I know who The Guardian of Moon is. but i don't know how to use the "item" from the guardian. Can you please help me sir?
Oh i forget to tell you that your map is interesting because you hide the Tablet of Life clues.. And there are a lot of secret in this map.. Good Job sir! wish you all the best.
 
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Level 1
Joined
Apr 1, 2015
Messages
2
Hello Everyone!
Can someone help me?
I'm looking for the royal rubies, already found 2.
1. The 1st one from the barrel near the Balthos gate
2. The 2nd one from the obelisk near the 3 banshees
How to get the 3rd one? Can someone help me? Please , Thanks you alot :)
 
Level 2
Joined
Jun 6, 2015
Messages
26
Hello Everyone!
Can someone help me?
I'm looking for the royal rubies, already found 2.
1. The 1st one from the barrel near the Balthos gate
2. The 2nd one from the obelisk near the 3 banshees
How to get the 3rd one? Can someone help me? Please , Thanks you alot :)

You must find some kind of tiny neutral creature. And you must kill it. Beware. You must have gold medal of world run competition to hit it.. haha. Hope this can answer your questions.

I'm sorry. I was wrong. That tiny creature is on the previous version.. in this new version, you can find it at the place when you face Gazret. Then you will found a few rock were burning. Seek it behind a rock in the north section of Gazret's Throne..
 
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Level 2
Joined
Jun 6, 2015
Messages
26
How can i get the phoenix egg? I've found the place but i can't take it... It's ISOLATED!! just like the book said! Is anyone can help me?? :vw_wtf::vw_sad::goblin_cry:
 
Level 2
Joined
Jul 27, 2014
Messages
17
How can i get the phoenix egg? I've found the place but i can't take it... It's ISOLATED!! just like the book said! Is anyone can help me?? :vw_wtf::vw_sad::goblin_cry:

Unless it's changed in a recent update, there's a secret shop in the map that sells a transporter item that randomly teleports you all over the map. The egg is at one of the random locations.

The transporter can also randomly damage/kill you, so be careful!
 
Level 2
Joined
Jun 6, 2015
Messages
26
Unless it's changed in a recent update, there's a secret shop in the map that sells a transporter item that randomly teleports you all over the map. The egg is at one of the random locations.

The transporter can also randomly damage/kill you, so be careful!

I know.. i've found it yesterday. Thanks btw.. about the transporter, i think it can't kill me or even do massive damage to me..
Because i picked Death Knight. and my health bar is +- 10000 hahaha..
:ogre_haosis::ogre_haosis::ogre_haosis::ogre_hurrhurr:
 
Level 2
Joined
Jun 6, 2015
Messages
26
Is anyone can help me.

1. the circle of power with 5 moon rune suround it?? i've already use somekind of Moon Stone to light those five runes. but after i succes the Moon Stone is dissapear and i get nothing.

2. I found the Broxigar's axe recipe. but in this last version, i can't buy the branch from nandieb. What should i do??

3. The Temple Tablet. Is that useful? if yes can u tell me the functions..

4. I can't find a way to get the Guardian key.. I found a switch at somekind of sunken house at east of Guardian key's place.. but I can't hit it. i used melee hero. is that the matter??

5. The Armory. How can i get there??

thanks for your answer.
And
Sorry for my BAD ENGLISH.
 
Level 2
Joined
Apr 21, 2014
Messages
11
To Jack Hack

1. The successful use of stone open the gate, so that you so you can go further on the south.
4. You can buy summon stone in shop and call ranged mob. It can attack the switcher.
5. I dont know, but have a hunch that through ultrasafe transporter.

------------------------------------------------------------------------------------

so, someone has solved this riddle?

 
Level 2
Joined
Jun 6, 2015
Messages
26
To Jack Hack

1. The successful use of stone open the gate, so that you so you can go further on the south.
4. You can buy summon stone in shop and call ranged mob. It can attack the switcher.
5. I dont know, but have a hunch that through ultrasafe transporter.

------------------------------------------------------------------------------------

so, someone has solved this riddle?


Well about that guardian key switch.. I can't spawn ranged mob on there. I buy it on the merchant click it. But I got nothing and the item dissapear. Is that a bug or something??
 
Level 1
Joined
Dec 4, 2015
Messages
1
Hello. I love the map, SpasMaster.
Problem I'm having is using Garena. I can't seem to find a way to join the group, 171304 is the id and I've tried it everywhere. I joined the group about 4-5 months back and was kicked for inactivity. Trying to rejoin. I found a "clan" named Sunken_City which I assume was created by you, so I requested to join that. Alas, cannot find a way to join the group!

Also, I've searched all over the net for an answer to this. I can only find old information regarding Garena, they have changed it a lot apparently.
 
Level 5
Joined
Aug 30, 2010
Messages
138
Where is balthos gate? D:

EDIT: the challenge of killing 3 copies while the boss is above 50% hp completed itself because the boss keep spamming copies and thus killing them lol.
 
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Level 2
Joined
Jun 6, 2015
Messages
26
What was temple tablet used for? i found 2 pieces of them. Please help me.
And i found the broxigar axe recipe. What should i do to find the other stuff for this recipe?
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Announcement! Garena Clan.

Garena recently removed the button that allows people to request Group invitation. This has forced me to disband the group and transfer everyone in a clan. It seems to have more options, customization and features, so this should overall be a good change.

Do not join the Garena Group anymore!

Join the new Clan instead! Clan ID: 1005258
 
Level 30
Joined
Feb 18, 2014
Messages
3,623
For me. The BloodElf Paladin (Strenght Heroes) is the perfect one if you play in solo, he's tough for sure, what makes him so special is his own abilities, personally, when I play with this one (BloodElf Paladin) I overcome every obstacle, figure many puzzels, I've almost reached the end the final boss, my level is 11. Unique items (the items are so expensive!) ... I failed nearly 8 times (Normal Difficulty)....
Honestly, I never sow any great map like this one.. Nice Job _@SpasMaster
 
Level 3
Joined
Jul 10, 2010
Messages
50
Definitely a good map but the updates have been ruining it lately, why do you keep nerfing the stat gain items so hard? Soon enough every item will be garbage because you keep tacking on more and more difficulty while nerfing the only good items and making them all expensive.

Add more permanent stat gain items again and make them actually useful, not a limit of 10 or 15. It can be balanced by the cost sure but you've been completely disregarding that some of us like those lately.
 
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