• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png

Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
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Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
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Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
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Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
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Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
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Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
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Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
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Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
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Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
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Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
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Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 2
Joined
Feb 19, 2013
Messages
20
I wanna ask for some clues perhaps.
1. what is branch of cenarius? u can buy it for 10 shadow crystals, but how to use it? any hints?
2. the queen screpter recipe require king scepter? where to find it?
3. there are a lot of chest key, it was e\meant to use it to every chest or the chest might drop recipe or something great?

thx
 
Level 1
Joined
Nov 27, 2014
Messages
1
How to get the legend of the dawn?
I didn't find the key to open magic pen at western entrance, spent a lot of time trying to find it.
And how to use torch? :)
I'm running around the map, but can't find it's use
 
Level 4
Joined
Apr 27, 2011
Messages
88
How to get the legend of the dawn?
I didn't find the key to open magic pen at western entrance, spent a lot of time trying to find it.
And how to use torch? :)
I'm running around the map, but can't find it's use

Torch is not required for the Dawn - it has to be used in some else situation (as it is written in it's descreption) - to use it you have to place it in your hero's inventory.

The Dawn legend is obtainable via using some of the droppable items with orange "Relic" word in it's descreption. You have to find on what target to use such item. As far as I know there two different "Relic" items that could help you obtaining the last requirement.
 
Level 4
Joined
Apr 27, 2011
Messages
88
I wanna ask for some clues perhaps.
1. what is branch of cenarius? u can buy it for 10 shadow crystals, but how to use it? any hints?
2. the queen screpter recipe require king scepter? where to find it?
3. there are a lot of chest key, it was e\meant to use it to every chest or the chest might drop recipe or something great?

thx

In your questions 1 and 3 are connected:ogre_hurrhurr:
1/3. To use the branch you just have to find the 2nd component of the legendary item - it is droppable from the chests (the best chance to obtain it is from the chest that is located behind the door that is openable with Feric's key).

2. King's scepter is located in some place, where the torch actually is needed. Don't want to spoil more, as far as it is not so complicated. Just find where to use the "Torch" item.

GL and HF:ogre_haosis:
 
Level 4
Joined
Apr 27, 2011
Messages
88
can anyone tell me wheres the location of Kelisean Flame? me and my friend searched everywhere and still not found the last one.

All of the flames are located not far from the braizers - the last one is really closer to them then the first and the second (both near to the statue). Some hint - all of them are placed in the same kind of destructable objects.
 
Level 4
Joined
Apr 27, 2011
Messages
88
Spacorc could you please tell me (again, yep, I'm really annoying person) the next things:
1. Key of life is only droppable randomly from the creeps? And from what kind of creeps it can be obtained? I've got it in the fight with Kergaloth only - it was really near to the end and useless)
2. The Queen's scepter active spell is now useless? As far as the key only is needed?
3. Bug - hidden quest's reward (from the King's spirit) is obtainable countless times.

Many thanks!!!
 
Level 1
Joined
Feb 7, 2014
Messages
4
potential bug: after a save and reload our magic find % seemed to have dropped

edit: also some other bugs the area where the golem is (theres a tinker there too and some knight dude the right) after fighting the golem the naga below was able to pull me in and I skipped a good chunk of the other stuff it was weird. also krogar's leap can jump me through walls if I have vision of a monster
 
Last edited:
Level 1
Joined
Dec 8, 2014
Messages
2
the ring of blood recipe is not working(the one that has a chance to generate health orbs) =(
i have purchased the required ingredients and i only got the recipe scroll not the item itself
might wanna look into that if you have time ^^
god damn, that queen's tomb dungeon was brutal,
but I manage to beat the boss at the end and also get the queen scepter recipe
 
Level 2
Joined
Dec 2, 2014
Messages
28
Can you add option to red player to choose mod without any cinematics ? Wanna oneshot last boss
biblethump.png
 
Level 1
Joined
Dec 8, 2014
Messages
2
anyone can give a clue where the ghost key and king's blood is?
i seem to forgot the location
i couldn't open the huge door on the western part after you kill the pit lord boss
 
Level 1
Joined
Dec 17, 2014
Messages
1
i have a question..

how can i unlock the door to feric's throne?

i already killed the the leader of the demons. but i can't reforge the queen's tiara.
 
Last edited:
Level 1
Joined
Dec 25, 2014
Messages
1
I was infront of that door too.I couldnt find the way so I finished all western entrances but I used the flame on 1 of the braziers. So what should I do ? where can I get 2 flames ?
 
Level 1
Joined
Jan 4, 2015
Messages
2
Nice Map :)

Someone want to play with me? i have tunngle hamachi and gamranger ^^
My english is bad btw...but should be enough for playing ^^
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Nice Map :)

Someone want to play with me? i have tunngle hamachi and gamranger ^^
My english is bad btw...but should be enough for playing ^^

You should join in our Garena Group. Even if you don't want to use Garena as means to connect, you can still find buddies to play with there. As a matter of fact, many of the people in the Garena Group use Game Ranger instead. For more info on how to join, read the online section in the Map Description here.

See you there!
 
Level 5
Joined
Sep 1, 2008
Messages
19
I'm currently blocked on the map : i can't find the last Kalissea flame to light the last fire. I already found the one which is in the same room and the other in the mammoth spawn. I saw that people said the last flame is near the crown but i cannot remember where i found it. Can you help me ? :)
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
I'm currently blocked on the map : i can't find the last Kalissea flame to light the last fire. I already found the one which is in the same room and the other in the mammoth spawn. I saw that people said the last flame is near the crown but i cannot remember where i found it. Can you help me ? :)

The last flame is on the ramp that leads towards the Teleportation Device - just right to the 3 circles of power that disable the turrets. :)
 
Level 1
Joined
Jan 7, 2015
Messages
1
Hello! I do not even know where to start, but you are simply the best! I fell in love with the card, as well as my friends. (Sorry for my English, but I'm not good at it). This card, like a drug - once played and did not come out. My friends and I passed it several times, at different levels of complexity. I do not know what could come to the idea of creating such a card, but you're a genius! :D
I have a lot of questions on the map, but I like to solve the puzzle itself. But some objects torment me (I did not find anything useful in them, but I believe that they are somewhere in handy). Can somebody answer a few questions? ;)
1.I found a building called Mediev's Home. But with him no jobs; it can not be destroyed; it is simply unnecessary. Maybe I'm wrong. What to do?
2. The game is said that there are five legendary items. We were able to create only 3 (Strength, Agility, Intelligence). I saw a book Legendary of Dawn, which is in The Twin Corridors. Legendary weapon? How to get it?
3. When fighting enemies, we accidentally dropped the red key. At first we did not understand where it is needed, and left for the future.When we arrived at the location Master's Chamber Key went to the right of the door. After that we got the artifact.
Table of Life Its name. General question then is: is our luck, or artifacts can be obtained in any game? And just as there are such artifacts?
Well, that's all. I am very thankful to all those who created it! You are done! We will soon go play with your friends in the most difficult mode. If you can answer my questions. Thank you !!
Sorry for my English. :(
 
Level 4
Joined
Apr 27, 2011
Messages
88
Hello! I do not even know where to start, but you are simply the best! I fell in love with the card, as well as my friends. (Sorry for my English, but I'm not good at it). This card, like a drug - once played and did not come out. My friends and I passed it several times, at different levels of complexity. I do not know what could come to the idea of creating such a card, but you're a genius! :D
I have a lot of questions on the map, but I like to solve the puzzle itself. But some objects torment me (I did not find anything useful in them, but I believe that they are somewhere in handy). Can somebody answer a few questions? ;)
1.I found a building called Mediev's Home. But with him no jobs; it can not be destroyed; it is simply unnecessary. Maybe I'm wrong. What to do?
2. The game is said that there are five legendary items. We were able to create only 3 (Strength, Agility, Intelligence). I saw a book Legendary of Dawn, which is in The Twin Corridors. Legendary weapon? How to get it?
3. When fighting enemies, we accidentally dropped the red key. At first we did not understand where it is needed, and left for the future.When we arrived at the location Master's Chamber Key went to the right of the door. After that we got the artifact.
Table of Life Its name. General question then is: is our luck, or artifacts can be obtained in any game? And just as there are such artifacts?
Well, that's all. I am very thankful to all those who created it! You are done! We will soon go play with your friends in the most difficult mode. If you can answer my questions. Thank you !!
Sorry for my English. :(


1. As far as I know - Mediv's home has no purpose (or maybe I'm wrong) - can tell exactly - but for sure there are a lot of objects without any certain need - just as a decoration. So I think that Mediv's home is something like that.
2. Legendary items are - first three - Str hammer, Int staff, Agi bow (all such items are obtainable in every game), the fourth item is a sword Dawn - some kind of complicated quest and as far as I know it is not surely obtainable in every game - because of some item needed to obtain the key that could open the location, where the recipe for the Dawn could be obtained. And the last one - the fifth - is a Broxigar Axe - the easiest to combine - needs just 1 purchaseable component and the recipe, but the recipe has a really low chance to be dropped.
3. The red key has even the lower chance to be dropped than the recipe for Broxigar Axe.

So you have to be very lucky to be able to combine the best items.
 
Level 2
Joined
Jul 27, 2014
Messages
17
I was going to make a bug report about the Shadow Hunter instant heal sometimes not working, but I figured I might have just misclicked on a pet or something since I was playing with a Hunter and Tinker. It seems like you were already on it!

Another bug you might want to look at, when the Tinker uses his Ultimate on a target I was unable to cast Moon Slam on my Druid with a constant "Unable to generate error message" error until the Tinker's Ultimate faded.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Another bug you might want to look at, when the Tinker uses his Ultimate on a target I was unable to cast Moon Slam on my Druid with a constant "Unable to generate error message" error until the Tinker's Ultimate faded.

The Druid doesn't have the Moon Slam ability since v1.8.8. What version are you playing on? I'll look at the problem regardless..
 
Level 1
Joined
Jan 18, 2015
Messages
2
Hello!
First of all, I would like to say that you did an amazing job on this map! Beautiful environment, cool bosses and great puzzles. Totally the best map of its kind! :thumbs_up:
I found a tooltip error on the Warlock's ultimate: "Infernal Health: 000". Also, is it normal for some enemies to attack each other in v1.9.0? Because I didn't notice that in previous versions.
Keep up the good work!
 

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Level 1
Joined
Jan 19, 2015
Messages
1
<a href="http://tinypic.com?ref=2rd9fo5" target="_blank"><img src="http://i60.tinypic.com/2rd9fo5.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

2rd9fo5.jpg


http://i60.tinypic.com/2rd9fo5.jpg

so what we do when we play with 2 player. How to disable the turrets and get the 3rd flame for the 3rd braziers. we got stuck we are not able to pick the 3rd one we can see the upper level by summoning :vw_wtf:
 
Level 1
Joined
Jan 24, 2015
Messages
4
Hi all.
First of all congrats on great map, big Tanks to everyone who give it to us. I play it for several years.
Second sorry for bad english.

I think i found bug but it will probably be hard to repeat it.
I was playing Death Knight (V1.9.0), in Waterworks dungeon I used Death Grip on Mur'Gul Shadowcaster at same time when I got hited with Hex (i think this is the name of spell - got turned in crab or somethnig like that), Mur'gul was not pulled towards me, not attacked me and Death Grip "link" remained between us. After I returned to my regular form Murgul was just standing still and Death Grip "link" was still between us all the time, atacked him but he was like paralized, not runing, fighting back or casting. I was playing on hardest dificulty so i got time to react and got one "PrintScreen" while he was still alive - first picture shows that he is "frozen" under the effect of Death Grip. Mur'gul died but "link" between me and place where he died was still "on". I left Waterworks but "link" was still there, used Resurection stone at start of map with no changes, only now "link" covers half of the screen and looks like red thunderstorm.
Screenshots in Attachments show some of this "links", on second picture cropse is still visible on ground.
I was able to cast Death Grip on other monsters after that but soon lost last life and can't tell if this made some changes on later game (anyway it was not not easy to play with that thunderstorm covering half screen on places far from Waterworks). Also forgot to save and then reload to se if this will remove the link (I don't use "savegame - loadgame", playing just to see how far I can get "this time" is much more fun if you ask me).


Thank you again for great map.

BR,
Ba_Tomo
 

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Level 1
Joined
Feb 1, 2015
Messages
2
Well, first i want to say it's really a fantastic map. really fun to play it.
and can i ask some question? i got stuck and don't know how to continue after we destroy the 3 arcane tower like @mech08 pic. how to open the door with hint "the door is locked and seems openable in a peculiar way" ? thanks and have a nice day.
 
Level 1
Joined
Feb 1, 2015
Messages
2
You need to activate the 3 braziers infront of the door with 3 flames for each brazier. The flames are scattered in the nearby areas.

Thanks for the reply. Already found it, and you guys are really something to put those flame in two 'places'. Really nice work. :thumbs_up:
Is it worth to finish the 'watch your step' dungeon? Or the item you will get not really worth?
 
Level 4
Joined
Feb 7, 2015
Messages
67
Easily a 5/5 stars map, but it will be 10 days before i could rate
I registered just to post this message lol

Pros :
Mysteries (it adds replay value)
Community
Diverse classes
Glyphs
ESC stat system

I've noticed that in-game gold is generated. Is this intended? Why not respawning monsters instead?

Also from browsing a lot of pages i can't find the abandoned hut where the old compass spawns. Can someone here give me any hints?

I've also noticed some items have "relic" on its description like Temple Tablet and Robes of Aszhara. Does it have anything to do with legendaries?

Thanks!
 
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