I have been playing this map since version 6.x. and seeing a lot of change to this map. This is best Multi-RPG map I have ever played, and it's improved better and better, so cool. Thanks for your great work.
Here is some of my suggestions:
+The game is too difficult at early lv 1-4 but very easy at late. At lv1-2 we must fight with those bosses which have high HP, damage, skill AOE... I think it would be better if we nerf boss attribute: HP or Damage or BAT, etc... one of these is enough; and buff the boss at late game. It makes the game affordable at early and more interesting at late game.
+The hero who had been removed at recent version - Arbiter - is a nice hero, why don't we let him a strength hero so that he can fight and deal damage in battle. I and my friends very love him.
+I think we should give the neutral some new skills, their skills now are poor and not interesting.
+The item which giants agility and strength has very low chance, 0.5%. omg, we know the fact that 0,5% is not equal as 1000 attack = 5 bonus because of the mechanic. 0,5% is too low that sometimes I get no bonus from this item and this is a waste. Why dont increase the chance to something like 1% or 1.5% or giants bonus after 200-300 attack....
+Some items not fit with their description: the Bloodstone, the WinterBlade. The Blood Stone didn't heal Hp at any time and the WinterBlade does not give 1% mana per hit, I guest about 0.5% only.
+When we combine items to stronger item, there stats will be buffed, right? I see a lot of item that have a little or no buff but other buffed too much. Like the item which summons Dragon (buff 6->10 All stats) but the Ring of Obilivion( hope this is right name) doesn't give any buff from it's component except it's Equip.
These are my suggestion, hope you will consider some of these

P/s: Sr for my bad english