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Sunken City v2.4.5c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[​IMG]
Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    150%
    185%
    230%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    5%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    100
    125
    150
    200
    250

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.5c [Hotfix] [14.10.2020]
    General Changes
    • Lesser Creature kills will no longer be reflected into the Multiboard.
    • The tooltip of all Shop Sections now states that items with the Shop Item and Relic Attribute, including Recipes bind to the player that makes the purchase.
    • Fixed a bug where the Attack Damage Calculation System was not properly calculating percentage boosts for Attack Damage.
    • Fixed a bug where loading a saved game after restarting the client would disable the custom UI.
    • Fixed a bug where Glyph of Crippling was reducing the damage taken from spells instead of attacks.

    Classes
    [​IMG] Berserker
    • Fixed a bug where the total Trophies count an additional time for trophies gained through Skull Split's execute.
    • Venomous Axes no longer unintentionally deal spell damage.
    [​IMG] Death Knight
    • Fixed a bug where the Decomposition Talent was providing more bonus damage than intended.
    • Fixed a bug where Scourge Strike did not change the name of the Frost Strike ability.
    • Ghouls can no longer target trees.
    [​IMG] Druid
    • Fixed a bug where the Balance Specialization Mastery effect was not working.
    [​IMG] Monk
    • Fixed a bug where the additional healing tick of the Rising Mist Talent would be affected by Healing modifiers an additional time.
    • Fixed a bug where the Protection of Chi-Ji Talent would also affect enemy unit deaths as well.
    [​IMG] Paladin
    • The Divine Knowledge Talent has been reworded to be more consistent with other similar effects in the game.
    [​IMG] Priest
    • Fixed a bug where the instant healing of Renew would not always benefit from Healing modifiers.
    [​IMG] Shaman
    • The Flametongue Totem ability description now states the correct amount of attack damage of the totem.
    [​IMG] Tinker
    • Fixed a bug where the Mad Bomber effect would continue after the Tinker has died.
    [​IMG] Warrior
    • The Warmonger Talent now states that it will apply Ignore Pain when it procs if the Warrior doesn't already have the buff.
    • Fixed a bug where the Endless Rage Talent's bonus to all damage was not working when the Warrior had the Rampage buff.
    [​IMG] Windmaster
    • Fixed a bug where Tornado's active effect was benefitting from Storm Specialization's Mastery effect.
    • The Skyslash learn tooltip now states the correct cooldown of Skyslash.

    Items
    [​IMG] Items

    • Fixed a bug where Eye of Discord's debuff was reducing the damage taken from spells instead of attacks.


    [​IMG]
    Version 2.4.5b [Hotfix] [07.10.2020]
    General Changes
    • Fixed a bug where the custom UI would disappear after loading a saved game.

    Classes
    [​IMG] Berserker
    • Fixed a bug where the attack damage gained through Trophy Skulls did not apply to Attack Damage scalings.
    • The Trophies ability now records the total amount of Trophies collected instead of the amount of Trophies dropped.
    [​IMG] Druid
    • The Force of Nature Talent now correctly states that Treants gain 8 health per point of Strength instead of 10.
    [​IMG] Mage
    • Fixed a bug where the Ice Block Talent could be proced by summons.
    [​IMG] Shaman
    • Fixed a bug where Water Shield's charges could be proced by allied attacks.
    [​IMG] Warlock
    • Fixed a bug where the Warlock benefitted from the Demonology Specialization Mastery effect even while not into the spec.
    [​IMG] Windmaster
    • Fixed a bug where the Soothing Wind Talent had halved healing for the Windmaster instead of for other allied units.

    Items
    [​IMG] Items

    • Fixed a bug where Bloodhowl was not always adjusting the base Attack Speed of the Feral Druid correctly.
    • Fixed a bug where certain abilities would remove the debuff applied by Eye of Discord.
    • Fixed a bug where dropping Saberclaws would permanently reduce Pet Damage.
    • Dragonslayer now states in its tooltip that it has to be re-equipped in order to adjust to changes to base Attack Damage.


    [​IMG]
    Version 2.4.5a [Hotfix] [04.10.2020]
    General Changes
    • The map description now states that patch 1.32 is required to play.
    • The Ready for Raiding Challenge icon has been changed to the correct one.
    • The Triple Kill Challenge requirement is no longer cut off.
    • Fixed a rare bug which excluded abilities that were replaced in the Hero kit to benefit from cooldown reduction effects until the cooldown reduction value would change.

    Classes
    [​IMG] Death Knight
    • Fixed a bug where the Virulent Plague was ticking twice 100% of the time instead of the intended 10%.
    [​IMG] Paladin
    • Divine Storm's visual effect no longer lingers for few seconds after it occurs.
    [​IMG] Tinker
    • Fixed a bug where Reinforce's Taunt would interrupt spellcasts.
    [​IMG] Warrior
    • Fixed a bug where Bloodthirst's Taunt would interrupt spellcasts when cast from range.

    Items
    [​IMG] Items

    • Fixed a bug where the use effect of Scroll of Infinite Knowledge did not work.


    [​IMG] Version 2.4.5. [02.10.2020]
    Come and play with us in our Discord server! Join here.

    General Changes
    • A new Custom Stats UI has been added.
    • A new Hero Status Panel UI has been added.
    • A new Custom Resource UI has been added.
    • The DPS Panel UI has received a facelift.
    • Major terrain changes have been made that include new assets.
    • An additional Teleportation Device has been added right before the final boss encounter.
    • 'Damaging Type' spells and effects are now called 'Magical Type' effects.
    • Two new types of spells have been added: 'Physical Type' and 'Summoning Type'.
    • 'On-Hit Type' effects have been removed.
    • Heroes now have different specializations which grant them passive bonuses, affect their abilities and change the effect that Mastery has on them.
    • The game will now refer to the auto-attacker/spellcaster build as 'Battlecaster'.
    • Units in the game can no longer be reduced below 60 movement speed.
    • The flat base mana regeneration for all heroes has been increased to 5 Mana per 5 seconds up from 4 Mana per 5 seconds.
    • The base health of all Intelligence heroes has been increased by 40.
    • The base mana of all Intelligence heroes has been increased by 50.
    • The base mana of all Strength and Agility heroes has been increased by 30.
    • A new stat has been added to the game: Potency.
    • A new stat has been added to the game: Haste.
    • The Base Mana Regeneration stat has been removed from the ESC Stats menu.
    • The Haste stat has been added to the ESC Stats menu.
    • The Potency stat has been added to the ESC Stats menu.
    • The Obsidian Runestone now gives Potency instead of Mastery.
    • A new Runestone has been added to the Rune Vault: Tempest Runestone.
    • The movement speed of most heroes has been slightly increased.
    • The Enchantress Transmute ability now has a correct icon.
    • The total amount of Gold Coins (+100) in the Gold Mine Dungeon has been reduced by 3.
    • The Phase Transporter is no longer purchasable and instead comes from a new area in the Vault.
    • A new Phase Transporter area has been added in the late game.
    • A new type of Tome has been added to the game: Manual of Mana.
    • A new entrance has been added to the Vault, close to the Waterworks Dungeon.
    • Each point of Primary Attribute now increases the damage dealt by summoned units by 0,3%. This change is reflected in the Primary Attriubte tooltip.
    • The per level bonuses for hero attributes have been set to be 10% of their starting attributes.
    • A new ability has been added to the Backpack: Hearthstone.
    • Experience gained from enemies that are level 9 or higher has been increased by 25%.
    • The ingame multiboard will now display Talents instead of Class Name.
    • The total damage counter in the ingame multiboard now utilizes number spacing.
    • Added a fix for an issue where players would not be able to progress if both Temple Guardians during the Bel'Shan encounter were killed.
    • Fixed a bug where certain dummy effects could proc off on-damage effects.
    • The Augment ability has been removed from the Enchantress.
    • Players can now purcahse Shadow Crystals at the Arcane Wares shop.
    • Taunting will no longer interrupt enemy channel effects. The Taunt effect will still be applied.
    • A portal has been added at the end of the Waterworks Dungeon that returns you to its entrance.
    • Zerash is now killed in a different manner.
    • Periodic earthquakes are now way less frequent, slightly shorter and with lower magnitude.


    Enemies & Difficulty
    • All Challenges have their descriptions updated and now include more details about the boss abilities and requirements for the Challenge.
    • Higher level enemies now have lower chance to drop Epic items.
    • The effective health of all Level 1-3 enemies has been increased by 5%.
    • The effective health of all Level 4-5 enemies has been increased by 8%.
    • The effective health of all Level 6-7 enemies has been increased by 10%.
    • The effective health of all Level 8 enemies has been increased by 15%.
    • The effective health of all Level 9 enemies has been increased by 25%.
    • The effective health of all Level 10 enemies has been increased by 35%.
    • The handicap bonus provided by Hard Difficulty has been increased to 150% up from 145%.
    • The handicap bonus provided by Hell Difficulty has been increased to 185% up from 175%.
    • The handicap bonus provided by Insane Difficulty has been increased to 230% up from 215%.
    • The health of Snakes spawned by Heroic Mode has been increased to 125/400/780/1500/1800 from 125/375/710/1360/1600.
    • The effective health of several bosses has been increased by various amounts.
    • Rare Bosses are now correctly registered as Bosses towards abilities and effects.
    • Fixed a bug where a Black Dragon Rare boss couldn't spawn.
    • Sea Giants, Naga Royal Guards, Dragon Turtles, Dragonhorns, Abyss Naz'jars, Sea Dragons and Hydras in the later stages of the game have been reduced in size.
    • Fixed an issue in Heroic Mode where the cooldown of Snake spawning was lower in the early game and higher in the mid game, instead of the other way around.
    • Enemy units that spawned Demonic Runes now spawn Globes of Fire instead. Damage dealt remains the same.
    • Globes of Fire now additionally create a visual effect when they are spawned.
    • The Flesh Golem now has more attack damage and health.
    • The attack speed of Snakes in Heroic Mode has been slightly increased.
    • The enemy heal on spellcast of Heroic Mode now restores 2% of missing health down from 3%.
    • The enemy heal on spellcast of Heroic Mode now restores 8 health per level of the unit, up from 3 health per level.
    • The chance of Heroic Mode to reduce damage dealt to enemy units, now reduces damage by 25% down from 30%.
    • The maximum health scaling of damage dealt by Nightmares in Heroic Mode has been increased to 4% up from 3,5%.
    • The rewards for multiple Challenges have been changed.
    • Enemy units can no longer take damage if they are not visible to the damage dealer.
    • Blue Traps in Queen's Tomb no longer set your hero's mana to 0%.
    • The Blizzard enemy ability now deals less damage in the early and mid stages of the game.
    • The Hell Leash enemy ability now lasts for 4 seconds down from 6. DPS remains the same.
    • The Queen's Tomb is no longer a Dungeon and has been rewoked.
    • Significant amount of areas in the late game have been removed from the map, including the West Wing and The Murk Cove.
    • Experience gained from killing monsters higher than level 7 has been increased.
    • Gold gained from killing monsters higher than level 6 has been increased.
    • The Nest Disruptor Challenge now rewards an Epic quality item instead of a Rare quality item.
    • New creatures have been introduced.


    Glyphs
    • Four new Glyphs have been added: Glyph of Beastfury, Glyph of Siphoning, Glyph of Mindhaste and Glyph of Trepidation.
    • Glyph of Arc Striking has been reworked.
    • Glyph of Magic Affinity has been reworked into a new glyph: Glyph of Unsealed Power.
    • Glyph of Cruelty has been replaced with a new glyph: Glyph of Crippling.
    • Glyph of Swiftness has been replaced with a new Glyph: Glyph of Supremacy.
    • Glyph of Blood Violence no longer deals area damage and now only damages the target it procs on.
    • Glyph of Blood Violence's proc chance has been reduced to 3% down from 3,5%.
    • Glyph of Thunder's proc chance is reduced to 12% for hero abilities with base cooldown lower than 5 seconds.
    • Glyph of Thunder no longer deals spell damage.
    • Glyph of Thunder's Primary Attribute scaling has been increased to 200% up from 180%.
    • Glyph of Devotion now restores 0,2% of affected units' maximum mana down from 0,3%.
    • Glyph of Class Mastery now correctly states that it restores 0,75% of maximum health instead of 0,60%.
    • Glyph of Glass Cannon's damage increase is now multiplicative.
    • Glyph of Commandership now increases Pet Damage by 20% down from 25%.
    • Glyph of Replenishment now has a base mana regeneration of 0,75 per second.
    • Glyph of Hellfire no longer deals spell damage.


    Classes
    [​IMG] Berserker
    • A new ability has been added: Regeneration.
    • Blood Fury now grants 2 points of Agility for every 50 points of Health up from every 35.
    • Trophies no longer needs to be clicked to display its Trophy Count.
    • The base damage of Toxic Sack has been changed to 60/140/220/300 up from 60/130/200/270.
    • The Agility scaling of Toxic Sack has been increased to 220% up from 200%.
    • Skull Split now also has a scaling of 5% of the target's maximum health.
    • Venomous Axes now benefit from Critical Strike chance and Critical Strike modifiers.
    • The Axe Mastery Talent has been reworked.
    • The Neurotoxin Talent has been renamed to Poison Bomb.
    • The Deadly Poison Talent now has an additional effect.
    • The Executor Talent now increases the damage of Skull Split only when it hits enemies below 40% of maximum health.
    • The Executor Talent now increases the damage of Skull Split by 25% up from 20%.
    • The Voodoo Shuffle Talent now reduces damage taken by 20% down from 30%.
    • Fixed a bug where the attack damage provided by the Blood Craze Talent was not applied to scalings.
    • The Surge of Toxins Talent has been replaced with a new talent: Poisoned Blades.
    • The Blood Ritual Talent has been replaced with a new talent: Blood Hunter.
    • Five new Talents have been added.
    [​IMG] Death Knight
    • A new ability has been added: Blood Presence.
    • The passive effect of Empower Rune Weapon has been removed.
    • The cooldown of Empower Rune Weapon has been increased to 14 seconds up from 12.
    • Fixed a bug where Empower Rune Weapon did not always reset the correct skill.
    • Death Grip is now a Normal ability instead of Leveling.
    • The cooldown of Death Grip has been increased to 10 seconds up from 9.
    • Frost Strike is now a Levelable ability instead of Normal.
    • Total amount of health gained from Blood Strike can now be seen in the Blood Presence Tooltip.
    • The health restored by Blood Strike has been changed to 7,5%/10%/12,5%/15% from 10%/11%/12%/13%.
    • The damage dealt by Blood Strike has been reduced to 60/130/200/270 from 75/150/225/300.
    • The base damage of Death Grip has been reduced to 20 down from 40.
    • The maximum health scaling of Death Grip has been reduced to 10% down from 15%.
    • The damage dealt by Frost Strike has been reduced to 70/150/230/310 down from 80/160/240/320.
    • The maximum mana scaling of Frost Strike has been reduced to 20% down from 25%.
    • The debuff applied by Unholy Fury now reduces the attack damage of enemies, instead of armor.
    • Unholy Fury no longer deals instant damage, but instead applies Outbreak.
    • The Bone Shield Talent now lasts for 5 seconds down from 6.
    • The Blood Feast Talent now restores 0,2% of maximum health down from 0,3%.
    • The Blood Feast Talent now has a base health restored value of 2.
    • Fixed a bug where the Bone Shield Talent was providing damage reduction even without the Bone Shield buff.
    • Fixed a bug where the Bone Shield Talent was reducing damage taken by less than intended amount.
    • The Bone Shield Talent now reduces damage taken by 15% up from 12%.
    • The Infestation Talent has been replaced with a new talent: Decomposition.
    • The Bone Shield Talent now has a new icon.
    • The Virulent Plague Talent has been reworked.
    • The Army of the Dead Talent has been reworked.
    • Five new Talents have been added.
    [​IMG] Demon Hunter
    • Starting Intelligence increased to 14 up from 11.
    • Starting Strength reduced to 12 down from 15.
    • Base Attack Damage increased to 27 up from 23.
    • A new ability has been added: Chaos Nova.
    • Metamorphosis no longer provides Lifesteal.
    • Metamorphosis now causes the Demon Hunter to restore health based on any damage dealt.
    • The cooldown of Throw Glaive has been increased to 6 seconds up from 5.
    • Throw Glaive is now a Normal ability.
    • The cooldown of Fel Rush has been increased to 8 seconds up from 6.
    • Fel Rush is now a Levelable ability.
    • Fel Rush now also grants increased Attack Damage for a short duration.
    • The duration of Demon Within has been reduced to 4 seconds down from 6.
    • Demon Within now also passively reduces incoming damage by 10%.
    • The range of Immolation Aura has been increased to 250 up from 180.
    • Immolation Aura's periodic damage is now equal to 10% of the instant damage down from 20%.
    • The damage of Fel Rush has been reduced to 70/130/190/250 down from 75/150/225/300.
    • The Agility scaling of Fel Rush has been reduced to 160% down from 180%.
    • The Chaos Entity Talent now increases all damage by 20% during Metamorphosis up from 15%.
    • The Felfire Talent has been reworked.
    • The Fallout Talent has been reworked.
    • The Demonic Addiction Talent has been replaced with a new talent: Demonic Power.
    • The Tormentor Talent has been replaced with a new talent: Fracture.
    • Five new Talents have been added.
    [​IMG] Dragon Sentinel
    • Living Flames has been removed.
    • A new ability has been added: Burnout.
    • Shield Slam has been removed.
    • A new ability has been added: Blazing Shield.
    • A new ability has been added: Dragonfury.
    • Dragon Form has been reworked.
    • Lifebinder is now a Levelable ability.
    • The duration of the Dragon Strike debuff has been reduced to 5 seconds down from 7.
    • The Dragonborn Talent's healing now also applies to units affected by the Lifebinder buff.
    • The Pacify Talent's cooldown is now 100% longer for the Dragon Sentinel up from 50%.
    • The Fire Nova Talent has been replaced with a new talent: Cleansing Fire.
    • The Dragonfire Talent has been replaced with a new talent: Melting Flames.
    • The Molten Armor Talent has been replaced with a new talent: Enchanted Fire.
    • The Life Keeper Talent has been replaced with a new talent: Heart of Fire.
    • The Draconic Fury Talent has been replaced with a new talent: Fireflow.
    • The Dragon Scales Talent has been replaced with a new talent: Armored Scales.
    • The Alextrasza's Gift Talent has been reworked.
    • Five new Talents have been added.
    [​IMG] Druid
    • A new ability has been added: Tree of Life.
    • Starfury is no longer a Normal ability.
    • A new ability has been added: Wisp Guardian.
    • The cooldown of Nourish now gets reduced scaling with the target's missing health.
    • The cooldown of Nourish has been increased to 7 seconds up from 6.
    • Lunar Strike's maximum Mana scaling has been reduced to 6% down from 15%.
    • Lunar Strike now also has 150% Intelligence scaling.
    • Wild Growth no longer gains increased healing scaling with Mastery.
    • Force of Nature has been removed.
    • A new ability has been added: Mass Entanglement.
    • Starfury now also has a Passive effect.
    • Starfury now shoots at 400 range up from 300.
    • The base damage of Starfury has been reduced to 15 down from 20.
    • The duration of Starfury has been reduced to 7 seconds down from 8.
    • Starfury's duration now has mana scaling.
    • Starfury no longer levels up its damage and mana cost.
    • The Growing Roots Talent has been renamed to Innvervate. Effect remains the same.
    • The Cultivation Talent has been replaced with a new talent: Regrowth.
    • The Stellar Power Talent has been renamed to Moon and Stars and now increases the damage of Lunar Strike by 10% for each active Starfury down from 15%.
    • The Rampant Growth Talent has been replaced with a new talent: Lifebloom.
    • The Blessing of the Ancients Talent has been replaced with a new talent: Dreamer's Bond.
    • The Cenarion Knowledge Talent has been replaced by a new talent: Stellar Power.
    • The Stellar Drift Talent has been replaced by a new talent: Celestial Alignment.
    • The Tree of Life Talent has been replaced by a new talent: Druidism.
    • Five new Talents have been added.
    [​IMG] Feral Druid
    • A entirely new hero has been added that replaces the Ice Lancer hero.
    [​IMG] Hunter
    • Hunter could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.
    [​IMG] Mage
    • A new ability has been added: Spell Mastery.
    • Frozen Orb has been removed.
    • A new ability has been added: Frost Armor.
    • The range of Arcane Pulse has been increased to 275 up from 265.
    • Arcane Pulse's passive effect no longer restores mana when a spell is reset.
    • Arcane Pulse's passive effect no longer scales with Intelligence.
    • Living Bomb now deals 5/10/15/20 damage down from 10/20/30/40 damage.
    • Living Bomb now has 12% Intelligence scaling down from 25%.
    • Living Bomb now ticks every 0,75 seconds per second down from every 1 second.
    • Livinb Bomb no longer deals area damage by default and instead has chance to do it.
    • Living Bomb's duration has been increased to 8 seconds up from 5.
    • Living Bomb's cooldown has been reduced to 8 seconds down from 10.
    • Living Bomb now has a Passive effect which increases its burst chance while off cooldown.
    • The mana cost of Living Bomb has been reduced to 30/60/90/120 down from 35/65/95/125.
    • Ring of Frost now Chills targets instead of Freezing them.
    • Ring of Frost can still Freeze targets if they are already Chilled.
    • Ring of Frost's Intelligence scaling has been increased to 180% up from 150%.
    • Ring of Frost's cooldown has been increased to 13 seconds up from 12.
    • All existing Mage Talents have been reworked and/or replaced.
    • Five new Talents have been added.
    [​IMG] Monk
    • Stagger now has an active effect.
    • Tiger Palm has been replaced with a new ability: Wrath of Xuen.
    • A new ability has been added: Zen Spirit.
    • Stagger now reduces damage taken by 25% down from 40%.
    • Power Strike has been reworked.
    • Fortifying Brew is now a Levelable ability.
    • Fortifying Brew has been reworked.
    • The Drunken Haze Talent's applied chance to miss has been reduced to 15% down from 20%.
    • The Drunken Haze Talent now causes allied units to evade attacks instead of causing enemies to miss.
    • The Purifying Brew Talent has been reworked.
    • The Drunken Brawler Talent has been reworked.
    • The Empowered Strike Talent has been reworked.
    • The Martial Artist Talent has been reworked.
    • The Wrath of Xuen Talent has been replaced with a new Talent: Tiger Spirit.
    • The Brewmaster Talent has been replaced with a new Talent: Drunken Haze.
    • The Expelling Circle Talent has been replaced with a new Talent: Rising Mist.
    • The Mistweaver Talent has been replaced with a new Talent: Provoke.
    • The Celestial Fortune Talent has been replaced with a new talent: Fist of the White Tiger.
    • Five new Talents have been added.
    [​IMG] Necromancer
    • A new ability has been added: Final Service.
    • Model has been upgraded and includes a couple of improved animations.
    • Teeth has been replaced with a new ability: Corpse Explosion.
    • No longer gains more health per level compared to other Intelligence heroes.
    • Grim Scythe has been reworked.
    • The attack damage of Skeleton Warriors has been changed to 10/17/25/32 from 12/24/36/48.
    • Skeleton Archers damage adjusted accordingly to Skeleton Warriors changes.
    • Hallowed Touch's maximum mana scaling has been reduced to 0,75% down from 1%.
    • The range of Taste of Blood has been increased to 500 up from 400.
    • The Sanguine Fury Talent now provides 30% attack speed down from 40%.
    • The Sanguine Fury Talent can now also affect the Necromancer.
    • The Hour of the Dead Talent has been reworked.
    • The Blood Fangs Talent has been replaced with a new talent: Essence from Blood.
    • The Wraith Walk Talent has been replaced with a new talent: Swift Harvest.
    • The Blood Whirl Talent has been replaced with a new talent: Reaper of Souls.
    • The Corpse Explosion Talent has been replaced with a new talent: Serration.
    [​IMG] Paladin
    • A new ability has been added: Ardent Defender.
    • The attack speed provided by Divine Protection has been reduced to 20% down from 25%.
    • The damage reduction provided by Divine Protection has been reduced to 20% down from 25%.
    • The effectiveness of Divine Protection on the Paladin has been increased to 50% up from 40%.
    • The cooldown of Blessed Hammer has been increased to 4 seconds up from 3.
    • The mana restored by Blessed Hammer has been reduced to 0,25/0,5/0,75/1 down from 0,5/1/1,5/2.
    • The maximum health scaling of Holy Light has been reduced to 5% down from 6%.
    • Fixed the tooltip of Holy Light which indicated a lower than actual cooldown.
    • Righteous Fury now deals damage every 4th attack up from every 3rd.
    • The Blessing of Might Talent has been reworked.
    • The Holy Wrath Talent has been reworked.
    • The Divine Hammer Talent has been reworked.
    • The Divine Storm Talent has been reworked.
    • The Divine Knowledge Talent now increases the damage dealt by Magical Type effects by 1% for every 2 points of Intelligence down from 2% for every 3 points of Intelligence.
    • The Holy Avenger Talent no longer increases the damage reduction and effectiveness of Divine Protection.
    • Blinding Light has been replaced with a new talent: Blessing of Wisdom.
    • Five new Talents have been added.
    [​IMG] Priest
    • A new ability has been added: Power Word: Shield.
    • Shadow Grasp has been replaced with a new ability: Mind Blast.
    • The mana cost of Circle of Healing has been reduced to 40/75/110/145 down from 40/80/120/160.
    • The maximum health scaling of Circle of Healing has been reduced to 18% down from 20%.
    • The Intelligence scaling of Circle of Healing has been increased to 170% up from 150%.
    • The cooldown of Renew has been increased to 6 seconds up from 5.
    • The periodic healing of Renew has been changed to 40/70/100/130 from 50/70/90/110.
    • The instant healing of Renew has been reduced to 100/200/300/400 down from 100/225/350/475.
    • The instant healing of Renew now also has 80% Strength scaling.
    • The Hallowed Ground Talent now has 5% Strength scaling instead of 3% Intelligence scaling.
    • The Intelligence scaling of Shadow Word: Pain has been increased to 30% up from 20%.
    • The Sin'dorei Blessing Talent now increases Attack Damage by 30% down from 40% and no longer grants increased movement speed.
    • The Psychic Link Talent now causes Shadow Word: Pain to deal 25% increased damage per affected enemy down from 40%.
    • The Divinity Talent has been reworked.
    • The Dark Torment Talent has been reworked.
    • The Void Bolt Talent has been replaced with a new talent: Cosmic Horrors.
    • The Trail of Light Talent has been replaced with a new talent: Castigation.
    • The Angelic Presence Talent has been replaced with a new talent: Blinding Light.
    • The Power Word: Shield Talent has been replaced with a new talent: Dome of Light.
    • The Shadow Form Talent has been replaced with a new talent: Black Hole.
    • Five new Talents have been added.
    [​IMG] Rogue
    • Now uses a new model.
    • A new ability has been added: Rupture.
    • Sinister Strike has been reworked.
    • Shadowstep now deals 110/180/250/320 down from 120/190/260/330.
    • Shadowstep now has 160% Attack Damage scaling instead of 260% Agility scaling.
    • Shadowstep now deals 20%/25%/30%/35% more damage when consuming Ambush down from 30%/35%/40%/45%.
    • Shadowstep now costs 15/25/35/45 mana down from 15/30/45/60.
    • Fan of Knives now deals 80/140/200/260 down from 90/150/210/270.
    • Fan of Knives now costs 20/35/50/65 mana down from 20/40/60/80.
    • Stealth now provides 25% Evasion down from 30%.
    • Stealth now costs 10/20/30/40 mana down from 10/25/40/55.
    • The Death Dealer Talent has been renamed to Surprise Attack. The effect remains the same.
    • The Phantom Assassin Talent now increases the damage from attacks by 25% down from 35%.
    • The Strike from the Shadows Talent has been replaced with a new Talent: Find Weakness.
    • The Shadow Techniques Talent has been replaced with a new Talent: Combat Potency.
    • The Dark Weaponmaster Talent has been replaced with a new Talent: Paranoia.
    • The Shadowblade Talent has been reworked.
    • The Marked for Death Talent has been reworked.
    • The Killing Spree Talent has been reworked.
    • The Sap Talent has been reworked.
    • Five new talents have been added.
    [​IMG] Shaman
    • A new ability has been added: Fire Elemental.
    • Chain Lightning's chance to proc Lesser Chain Lightning has been reduced to 5%/6%/7%/8% down from 10%/12%/14%/16%.
    • The damage of Chain Lightning has been increased to 140/200/280/360 up from 100/160/220/280.
    • The Intelligence scaling of Chain Lightning has been reduced to 150% down from 200%.
    • The healing done by Earth Shield has been reduced to 45/70/95/120 down from 55/80/105/130.
    • The Lesser Chain Lightning cast by the Stormfury Totem Talent now deals 40% less damage than the Shaman's Lesser Chain Lightning.
    • The Bloodlust Talent now states that it can only be proced by Shaman abilities.
    • The Charged Weapon Talent has been reworked.
    • The Liquid Magma Talent has been reworked.
    • The Master of Elements Talent has been replaced with a new talent: Elemental Fusion.
    • The Leader of the Clan Talent now also affects the Shaman's Summons.
    • Five new Talents have been added.
    [​IMG] Siren
    • A new ability has been added: Stone Gaze.
    • The Water Core ability of the Sea Elementals now increases their damage dealt by 0,5% for every 1 point of current mana instead of 0,5% for every 1% of current mana.
    • The mana cost of Tidal Shot has been reduced to 15/20/25/30 down from 20/30/40/50.
    • The health of Sea Elementals has been increased to 300/600/900/1200 from 325/550/775/1000.
    • The damage of Sea Elementals has been reduced to 23/35/45/55 from 25/40/55/70.
    • The Aqua Shots Talent has been replaced with a new talent: Seaflurry.
    • The Queen of the Sea Talent has been reworked.
    • The Empowered Shot Talent has been reworked.
    • The Crushing Wave Talent now deals 30/50/70/90 damage with 130% Agility scaling down from 30/60/90/120 with 140% Agility scaling.
    • The Snake Bite Talent now deals its damage instantly, upon application, instead of over the duration of the debuff.
    • The Sea Tentacles spawned by the Sea Tentacles Talent now gain 33% of the Siren's Agility as attack damage.
    • The Flow of the Ocean Talent now causes the Aquatic Flow buff to be applied on any of her newly spawned summons instead of just Sea Elementals.
    • Five new Talents have been added.
    [​IMG] Tidewarrior
    • Tidewarrior could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.
    [​IMG] Tinker
    • Starting Agility reduced by 1.
    • Starting Intelligence increased by 1.
    • A new ability has been added: Upgrade.
    • Paralyzing Shock has been removed.
    • A new ability has been added: Throw Betty.
    • Backup Kit has been removed.
    • A new ability has been added: Homing Missiles.
    • Scrap has been removed.
    • A new ability has been added: Minigun Sentry.
    • The health of Clockwerk Goblins has been changed to 375/600/825/1050 from 400/550/700/850.
    • Clockwerk Goblins armor has been changed to 0 up from -4 across all levels.
    • Clockwerk Goblins now last for 21 seconds up from 17.
    • Clockwerk Goblins duration no longer scales with Tinker's maximum mana.
    • The cooldown of Zap has been reduced to 5 seconds down from 10.
    • The mana restored by Reinforce has been increased to 15%/20%/25%/30% up from 10%/13%/16%/19%.
    • Reinforce no longer increases the attack speed of Clockwerk Goblins.
    • Reinforce no longer increases the movement speed of the Tinker.
    • Reinforce now increases the armor of the Tinker.
    • Reinforce now also heals the Tinker.
    • The Power Core Talent has been reworked.
    • The Battery Pack Talent has been rewokred.
    • The Master Engineer Talent has been rewokred.
    • The Energy Blasters Talent has been replaced with a new talent: Uberspanners.
    • The Nanosteel Plating Talent has been replaced with a new talent: Shieldtronic Gear.
    • The Backup Goblins Talent has been replaced with a new talent: Targeting Systems.
    • The Repair Tools Talent has been replaced with a new talent: Repeater Cannon.
    • The Energy Flow Talent has been replaced with a new talent: Ion Grenade
    • The Electrical Discharge Talent has been replaced with a new talent: Ignition.
    • The Power Augment Talent has been replaced with a new talent: Reload Systems.
    • Five new Talents have been added.
    [​IMG] Warlock
    • A new ability has been added: Backdraft.
    • The base self healing of Siphon Life has been increased to 14 up from 12.
    • The maximum health scaling of Siphon Life's self healing has been increased to 8% of maximum health up from 6%.
    • Haunt's instant damage has a new visual effect.
    • The duration of Felguards summoned by Summon Felguard has been reduced to 10 seconds down from 20 seconds.
    • The maximum health scaling of Felguards duration has been reduced to 0,25% of the Warlock's maximum health down from 1,5%.
    • The Intelligence scaling of Summon Felguard has been reduced to 160% down from 185%.
    • The attack damage of Felguards has been reduced to 15/27/39/51 down from 18/30/50/65.
    • Demonwrath's attack speed bonus now also affects the Warlock.
    • Demonwrath now grants 30%/40%/50%/60% bonus attack damage to the Warlock down from 40%/60%/80%/100%.
    • The Wrathguard Talent no longer gives Wrathguards 20% bonus attack damage.
    • The Soul Mastery Talent now has 12% Attack Damage scaling up from 8%.
    • The Soul Mastery Talent now steals mana from the target whenever Haunt deals damage instead of simply restoring mana to the Warlock.
    • The Consumption Talent now causes Siphon Life to tick 15% faster down from 25%.
    • The Consumption Talent now causes Haunt to tick 33% faster down from 60%.
    • The Implosion Talent has been reworked.
    • The Malefic Grasp Talent has been reworked.
    • The Grimoire of Syngergy Talent has been replaced with a new talent: Grimoire of Summoning.
    • The Shadowburn Talent has been replaced with a new talent: Seed of Corruption.
    • The Dark Pact Talent has been replaced with a new talent: Cry Havoc.
    • Five new Talents have been added.
    [​IMG] Warrior
    • Received a complete rework and now uses a different model.
    [​IMG] Windmaster
    • Starting Agility increased to 28 up from 27.
    • Starting Intelligence increased to 10 up from 9.
    • Starting Strength reduced to 12 down from 14.
    • A new ability has been added: Wind Walk.
    • Windstorm is now a Normal ability.
    • Tornado is now a Levelable ability.
    • Tornado now also has a new passive effect.
    • Skyslash damage has been changed to 100/140/180/220 with 100% Attack Damage scaling from 75/125/175/225 with 70% Attack Damage scaling.
    • Windstorm now deals damage 2,5 times per second down from 3.
    • A new ability has been added: Tornado.
    • A new Talent has been added: One with the Storm.
    • The Balanced Blade Talent has been reworked.
    • The Charged Blade Talent has been reworked.
    • The Skyfury Talent has been reworked.
    • The Wind Fusion Talent has been replaced with a new talent: Touch of Air.
    • The Electric Storm Talent has been replaced with a new talent: Raging Storm.
    • The Tornado Talent has been replaced with a new talent: Stormbringer.
    • The Hurricane Talent has been replaced with a new talent: Stormrage.
    • Five new Talents have been added.
    [​IMG] Witch Doctor
    • Witch Doctor could not be completed for 2.4.5 and will arrive in a later version, as soon as possible.


    Items
    [​IMG] Items

    • 45 new droppable items have been added and a ton of the existing ones were reworked.
    • Unique items can now be used at the Enchantress.
    • The drop chances of Uncommon items, Epic items, Chest Keys, Shadow Crystals, Tomes and Seeds of Idrassill have been increased.
    • Clarity Potions no longer get disabled when the hero takes damage.
    • Fixed a bug where giving the Soul Harvester item to a non-Death Knight hero would attach an unintended effect on them.
    • Fixed a bug where Vunjo's Masochist Mask was retaining its Armor bonus after being dropped.
    • Tome of Demonic Knowledge now increases All Stats by 3 down from 5.
    • Seeds of Idrasill can no longer spawn at locations accessible by Phase Transporter.
    • Orb of Lightning has been removed from the game.
    • Treasure Bags now state the name of the item that spawned, instead of just stating its quality.
    • Sigil of Al'ar's Equip effect now has 3% proc chance down from 3,5%.
    • A new item has been added to the Unclassified Items shop section: Stopwatch.
    • Talisman of Endurance has been replaced with a new item in the Unclassified Items section: Ancient Bindings.
    • Spellblade has been replaced with a new item in the Agility Items shop section: Crimson Sword.
    • Dark Shaman's Hood has been replaced with a new item in the Recipes 1 shop section: Scepter of Tides.
    • Armored Vestments has been replaced with a new item in the Recipes 1 shop section: Saberclaws.
    • Master's Helmet has been replaced with a new item in the Recipes 2 shop section: Staff of Kil'jaeden.
    • Chameleon Sword has been replaced with a new item in the Recipes 2 shop section: Soulstealer.
    • Goldrinn's Shoulderguards have been replaced with a new item in the Recipes 2 shop section: Steel Cleaver.
    • Great Crown of Kalisea has been replaced by a new item in the Recipes 2 shop section: Sunstrider Crown.
    • Thornmail has been replaced with a new item in the Recipes 2 shop section: Elemental Orb.
    • Scale of Azjol-Nerub has been replaced with a new item in the Recipes 3 shop section: The Shadow Seal.
    • Stoneshield has been replaced with a new item in the Recipes 3 shop section: Runic Gauntlets.
    • Mystic Visage has been replaced with a new item in the Recipes 3 shop section: Tome of Supreme Power.
    • Cosmic Reaver has been replaced with a new item in the Recipes 3 shop section: Nightfall.
    • Wizard's Hood has been replaced with a new item in the Recipes 4 shop section: Heart of Aman'thul.
    • Shadow Core has been replaced with a new item in the Recipes 4 shop section: Stormwarden's Vigil.
    • Sanguine Blade has been replaced with a new item in the Recipes 4 shop section: Staff of the Last Emperor.
    • Frostwhisper has been replaced with a new item in the Recipes 5 shop section: Witchwood Cane.
    • Nathrezim Sigil has been replaced with a new item in the Recipes 5 shop section: Bloodstone.
    • Crystal Hammer has been replaced with a new item in the Recipes 5 shop section: Diamond Ring.
    • Tol'vir Desert Ring has been replaced with a new item in the Recipes 5 shop section: Hammer of Twillight.
    • Ring of Blood has been replaced with a new item in the Recipes 5 shop section: Spectral Boots.
    • Ardite Impaler has been replaced with a new item in the Recipes 5 shop section: Amplifying Bracers.
    • Sacrifical Tome has been replaced with a new item in the Recipes 5 shop section: Idol of Ashamane.
    • Arcane Reaper has been replaced with a new item in the Recipes 6 shop section: Bloodhowl.
    • Huntmaster's Sigil has been replaced with a new item in the Recipes 6 shop section: Mechanical Mace.
    • Vestment of the Beastmaster has been replaced with a new item in the Recipes 7 shop section: Skyfeather Crown.
    • Nitram Blade has been replaced with a new item in the Recipes 7 shop section: Northsea Anchor.
    • Seaspine has been replaced with a new item in the Recipes 7 shop section: The White Ram.
    • Eye of Azshara has been replaced with a new item in the Recipes 7 shop section: Claw of Soggoth.
    • Vane's Fate has been replaced with a new item in the Recipes 7 shop section: Eye of Discord.
    • Enigmus has been replaced with a new item in Shadow Crystal Items shop section: Flask of Sands.
    • Desolation Reaver has been replaced with a new item in Shadow Crystal Items shop section: Dragonslayer.
    • Void Shard has been replaced with a new item in the Shadow Crystals shop section: Quiraji Talisman.
    • Runesword has been replaced with a new item in the Shadow Crystals shop section: Infinity Breaker.
    • Elemental Orb has been replaced with a new item in the Shadow Crystals shop section: Bone Armor.
    • Crown of Infinity has been replaced with a new item in the Shadow Crystals shop section: Staff of Galactic Fury.
    • Spirit Reaper has been replaced with Runesword.
    • Cleric Rod has been reworked.
    • Dark Ranger's Longbow has been reworked.
    • Bloodreaver Scythe has been reworked
    • Coldspine Rod has been reworked.
    • Signet of the Swarm has been reworked.
    • Blademaster's Katana has been reworked.
    • Thorim's Hand has been reworked.
    • Silver Bow has been reworked.
    • Greatstaff of Elune has been reworked.
    • Runesword has been reworked.
    • Gladius has been reworked.
    • Lightning Rod effect has been reworked.
    • Orb of Unstable Magic has been reworked.
    • Belt of Ulduar has been reworked.
    • Magic Shiv now has an additional effect and increased stats.
    • Hand of the Magi now affects the wielder, but at reduced effectivenes.
    • Serpent Ring has a new name and icon. Effects remain the same.
    • Moon Scythe's maximum mana scaling for its equip effect has been reduced to 3% down from 5%.
    • The healing done by Moon Scythe is now Healing Type.
    • War Drums now correctly states that it increases the damage dealt by attacks of units affected by Endurance Aura by 15% instead of 10%.
    • The amount of tomes spawned by Scroll of Infinite Knowledge now scales with hero level at the time of the purchase.
    • Darkflayer now provides 15% Attack Speed down from 25%.
    • Darkflayer now provides 22 Damage up from 15.
    • Darkflayer's proc chance has been reduced to 3,5% down from 4%.
    • Darkflayer's proc now deals damage equal to 250% of Damage up from 200%.
    • Sunfire Sword now provides 5% Critical Strike via an Equip effect.
    • Sunfire Sword now causes attacks to cleave for 15% of damage within 250 range up from 13% of damage within 225 range.
    • Sunfire Sword now provides 5 Health per second up from 4.
    • War Drums no longer provides Command Aura.
    • War Drums now increases the damage dealt by the auto-attacks of units affected by Command Aura.
    • War Drums now includes Gloves of Haste in its recipe.
    • War Drums now provides 10 to All Stats up from 7.
    • Maelstrom's Fury now provides 5 Mana per 5 seconds down from 6 Mana per 5 seconds.
    • Serpent Staff no longer has Primary Attribute scaling to its proc chance.
    • Serpent Staff's proc chance has been increased to 50% up from 40%.
    • Serpent Staff now provides 120 Mana and 8% Cooldown Reduction instead of 160 Health.
    • Dragonslayer now provides Primary Attribute instead of Agility.
    • Hand of the Magi's Arcane Aura now provides Cooldown Reduction instead of increasing the damage dealt by Magical Type abilities.
    • The price of Diamond has been reduced to 660 down from 900. Affected recipes total price remains unchanged.
    • The price of Sage Ring has been reduced to 330 down from 450. Affected recipes total price remains unchanged.
    • Sapphire now costs 160 gold down from 200. Affected recipes total price remains unchanged.
    • Spectral Ring now costs 320 gold down from 400. Affected recipes total price remains unchanged.
    • The Equip effect of Tome of Restoration has been changed.
    • Scimitar has a new name and icon. Effects remain the same.
    • Elixir of Bestial Fury now provides 10% Pet Damage down from 12%.
    • The price of Elixir of Bestial Fury has been reduced to 450 down from 480.
    • The proc chance of Darkflayer's Equip effect has been reduced to 4% down from 5%.
    • Vjolndir's Frost Aura now reduces attack speed by 15% instead of attack damage by 10%.
    • Challenger's Ring is now an Uncommon item and only provides Health.
    • Staff of Teleportation has been removed from the Arcane Wares shop.
    • Potion prices have been adjusted to where a single charge of a Health, Mana and Rejuvenation Potions have the same price.
    • Drough's Scimitar has had some of its stats reduced.
    • Clarity Potion price slightly reduced.
    • Treasure Bags now use a new icon.
    • Various changes have been done to Legendary items.


    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

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  • TRAILER

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Feral Druid [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.5c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    version.png
     
  2. Krolan

    Krolan

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    Kinda silly that this information is only displayed on the Search Function, rather than the actual map-page, so I'm not surprised people keep asking.

    Question on my part, does Sunken City by now have a proper save-system? Some of my peeps who are interested in running it are in doubt over that.
     
  3. deepstrasz

    deepstrasz

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    It is not. It's way below the map thread description.
    mapthread.png
    The image is zoomed out.

    People just don't read. Not saying the position couldn't be better.
     
  4. Krolan

    Krolan

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    Ahh. I see it now. Sorry then, my bad. But I do wonder why some older maps disclose the version right above the download button, while others, especially newer ones, don't :/

    What would be really useful for this kind of map nowadays would be a desciptor for having or not having a save-option, as some people can only devote 1-3 hours to one sitting, and if I recall correctly, Sunken City takes 5-6.
     
  5. SpasMaster

    SpasMaster

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    My previous info on the subject

    I will add onto that, saying that Save/Load systems that you see in ORGPs that save your character (name, experience, items, abilities, etc) are by design not applicable for Sunken City.
    It's just not that type of game.

    Sunken City is a Dungeon Crawler where you are not meant to create a character which you continuously save/load and progress every time you hop on into the game. <- That will also never happen.

    What is important for the map to have is the option to Save the state of the game and all characters, stop playing, get back later and Load from where you left of. There's no questioning that.

    As I mentioned in the link above, that option was present via the default WC3 menu, but has been disabled for the better part of 2 years now by Blizzard.

    A Save/Load system (such as the ones used in ORGPs) can save the state of the character you have, but not the state of the game.
    Or well.. I think it could, but that would require a ton of (unpleasant) work.
    So it's not a great solution... to say the least.

    Considering that according to Blizzard the default WC3 save/loading (which does everything that the map requires it to) will return eventually, I am not willing to put the time and effort into adjusting a Save/Load system into preserving the entire state of the game, assuming it can do it to begin with.

    So TL;DR:
    - Sunken City Save/Loading has to save the game state, not only the characters you play with.
    - Old WC3 save/load used to do that before it got disabled
    - Save/Load systems save characters, not the game state (unless configured to do so... maybe)

    And I do want to say that I completely understand if some people would be discouraged to go for it because they cannot dedicate that amount of time in one sitting.
    That's fair.

    As I am working on the next update for the map, I am patiently waiting for Blizzard to fix the default save/loading.

    P.S: A team of players that does not play for the first time and don't have to spend time learning abilities, items and puzzles can clear the map on Hell Standard in 3-4 hours. Lower difficulties would obviously be shorter, but a team of players that haven't played much would also need some time learning and figuring stuff out.
     
  6. Krolan

    Krolan

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    @SpasMaster Thanks for your reply! This was quite indepth, I understand the issue now.

    And I agree that it would be unreasonable to retool all the puzzles, all the enemies, all the removable Layout to be "loadable" by a simple code. I didn't even know that previously in Warcraft you could successfully save inside the game, so I'd have a few questions about that, but that's something I don't want to bother you with, save for one:

    If I get an older Version of Sunken City (i.e. from epicwar), how far back do I need to go to arrive at a version, that works with a wc3 version that allows saving/loading to take place?
    ( To be a little clearer here, we run anything between 1.26a and 1.31.1 on our WC3 Radmincord (Radmin-bound Discord) so we have wiggleroom there. )


    On a different note, while we may differ in our views here, but I am not holding my breath for Blizzard to fix this. They still didn't fix the load-game bug that prevents triggers from working when you load a game, so even if that function was introduced to 1.31.1 (which is running on PTR, but there is portables), the loading of the game could result in specific triggers to fail, as I'm sure you are well aware of. Of course you could be lucky here and never have used the specific triggers affected on your map in the first place. While I have no expertise, I hear that if you use "generic" over "specific" unit triggers, this bug won't affect you.



    Regardless, your Map is still great, and the hampering of it for more casual people is clearly not on you. Maybe we'll try to run a "practice game" to get all of us used to the mechanics, and then to a normal difficulty run, or something like that. Thank you :)
     
    Last edited: Apr 22, 2020
  7. deepstrasz

    deepstrasz

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    @SpasMaster since your map is not 1.32, 1.31 has save-load via the LAN. So platforms like GameRanger would be the way to go for that.

    ORPG type saves are nasty to code but they could work as a replacement/fix, heroes being spawned right where they were when the save was made.

    EDIT: however do note that 1.31.1 has event trigger bugs related to loading games so those should be addressed: 1.31.1 [Bug] Loading saved game breaks some unit events
     
    Last edited: Apr 22, 2020
  8. deadsword

    deadsword

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    I appear to be stuck just after the gold mine (had to buy a level up scroll because I was 20xp off level 7) and I've got the cloak from the vault, but no way to proceed forward. Also I assume the wisp inside the golem's cage cannot be talked to unless you select the wrong switch.
     
  9. EvilArchmage

    EvilArchmage

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    The Cloak is not necessary for completion of this map. Your assumption is also correct. As for your problem, you have to unlock the door with red runes underneath by destroying Obelisks.
     
  10. Elvish

    Elvish

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    Your game version is too low,
    1.27 can only read the previous map version,
    1.32 is recommended.
     
  11. matias371

    matias371

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    Riplash.png Finally I could get Gar'Thok's axe. It's just a lore item, not possible before end game
     
  12. Shamu

    Shamu

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    I recently played this map a few times with my friends, and found a few things that I wanted to suggest. I didn't read the 169 pages of comments, so some things might have been suggested before, though.

    - I find the skill placement in the menu to the lower right to be very unintuitive. On my keyboard, as is the case on all other keyboards I know of, D and F are located below E and R. However, in the menu on the lower right the D and F spells are located above the Q, W, E and R spells. When I played the priest, I used W and D as "those two damage spells I spam", and oftentimes I confused the two, wanting to use W when D was off cooldown. This is because D is below W on my keyboard, and my brain just confused the patterns. Therefore, I would suggest swapping the second and third row in the menu to reflect the layout of a keyboard. Maybe also move D and F to the right, and the ability level up submenu to the left of them. This would be a lot more intuitive to relate spells and spell cooldowns to what my left hand is doing on the keyboard. While this might be a really weird thing for more experienced players, I think it is beneficial in the long run.

    - Summons appear to mostly just be in the way. They clutter the map with models that block movement, and I think this is detrimental to a map that consists mostly of narrow corridors. I fully recognize that summoning builds are a substantial part of hero design, but still think that it causes problems. I see that they can soak up hits to divert damage away from the heroes, and that the reduced mobility is the cost for this, but wonder if the reduced mobility is worth it especially with many summons. I should note that I played this only once, with a hunter using the spirit wolf shoulderguards and a murloc summoning naga, and have since told my coplayers that I refuse to play in a group that builds for summoning. Would it be possible to at least partially make summons without collision and click-through? This would recude the problem drastically, while also giving the possibility to have these summons soak hits. It would merely aid to dampen the effect of both positive and negative aspects in very heavy summoning scenarios.

    - I think it is a shame that some things are hidden behind RNG barriers. I played through the entire map twice, once solo and once with friends. I then read online that both doors in the masters chamber simply require luck to open, together with a few other things that just require luck. It was somewhat frustrating to not have acces to these parts of the game, simply because the required items did not drop. Even when finishing the game, it feels incomplete. This is a point I assume has been brought up before, and that you might fundamentally disagree with, but I still wanted to bring it up.

    - My backpack is cluttered with items that only add backpack skills. I think this limits backpack space too much, since I carry a phase teleporter, the moon key and the pickaxe, recuding my space by half. PErhaps it would make sense to, upon obtaining the moon key, give the moon key spell to all backpacks (of all players), and consuming the key, i.e. not adding it to the backpack. There are not many situations where the players are so spread out to warrant that only one player can open moon key doors, in my opinion. The same goes for the pickaxe. Only the phase transporter would be exempt from this, as it is a bought item. In the end, inventory space was simply a bit too limited due to these items, especially when quest items become involved together with gate/chest keys.

    - There are a few grammatical errors or other mistakes:
    1. In the tooltip for Colossus Smash, it should be "gains" instead of "gainst"
    2. In the tooltip for Thunder Clap, it should say that the damage is dealt to enemies (i.e. "[...] dealing damage (+75% of Strength) to enemies [...]"), as it then refers to "them" in "their auto-attacks", without specifying who "they" are.

    I have encountered a possible bug where using Colossus Smash applies the miss debuff even when used in Battle Stance. However, I do not know if the miss chance is just 0%, and the debuff is applied for convenience. Also, This was only on one of the murlocs in the second trashpack after the second ressurrection stone. I might have accidentally triggered the stance swap twice, and used colossus smash in between.

    Otherwise, I think the map is incredibly well done, and it really shows that about 10 years of development are behind it. I really like the replay value that is has, in particular due to the interplay between heroes, causing me to use a different hero depending on what my teammates pick.
     
  13. Kusanagi Kuro

    Kusanagi Kuro

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    Hi, let me give some insights for certain points:

    - Regarding the D and F skill placements, it is affected by the common MOBA skill placement, as well as other RPG maps. So I think it just come down to personal reference whether the placement imo. In the near future, the UI layout will be changed, so I'll let Spas decide whether or not he wants to change that.

    - Summon clutter problem has been addressed in the current test version of 2.4.5 (most of them, only Naga heroes still have the problem with this, unless we remove their swimming capability).

    - Some features have been added to address the Phase Transporter and the need to buy Staff of Teleportation in order to not waste too much time when doing the teleport. (in fact, your suggestion was pretty close to what Spas did). However, I'm not sure if Spas wants to apply the same treatment to the pickaxe and the key, as well as certain backpack item.

    Thanks for the suggestions. :goblin_yeah:
     
  14. Porkiz

    Porkiz

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    Any tips on how to do that. I thought it in unobtainable.
     
  15. Poduchen

    Poduchen

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    I dunno, if this question was asked before, but I happen to be stuck at the part next to the Gold Mine with Kobolds in it and a Flesh Golem.
    So far I got that you have to obtain a Magnetic Orb to retrieve a key from the water, but I can't seem to find said Magnetic Orb in the first place. I am completely clueless at this point. Anyone could give a hint or two, pretty please?
     
  16. Senneria

    Senneria

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    There should be a destroyed golem south of the boss in the area that you can inspect.
     
  17. matias371

    matias371

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    Clues: Only available for naga races, and you need to finish last boss
     
  18. Poduchen

    Poduchen

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    I don't know if it's already been pointed out, but during the boss fight where players are given the option to take control of golems to aid them in the fight, if a player takes control of one of them, then they cannot seem to stop controlling them and regain control of their own heroes. The 'Cancel' command didn't work for me and by friend and thus we were stuck.
     
  19. Senneria

    Senneria

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    The issue was hotfixed with version 2.4.4c to no longer needing Oris/Temple Golems to proceed with the map, since we cannot replicate the issue in the 2.4.5 test version.
     
  20. shadowsensei

    shadowsensei

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    came back after 3+ years and was pleasantly surprised by the new update. Honestly couldn't wait to play this in reforged (assuming it is on the agenda)