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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Strigas

    Strigas

    Joined:
    Aug 20, 2018
    Messages:
    1
    Resources:
    0
    Resources:
    0
    I am a huge fan of the game and have played it many times but never managed to succeed the Redemption challenge. Can anyone give me a hint on how to Release the Spirit of the King?

    Cheers
     
  2. goldviper

    goldviper

    Joined:
    Apr 2, 2013
    Messages:
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    sorry , new with the map but the key is in my inventory ?
     
  3. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,868
    Resources:
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    Icons:
    2
    Maps:
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    Resources:
    4
    You have a Backpack. Look at the top left of your screen. There is a Backpack there that can store items for you. Additionally, certain items work only when placed in the Backpack.
     
  4. goldviper

    goldviper

    Joined:
    Apr 2, 2013
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    upload_2018-8-21_4-38-8.png
    Stuck again :( , how to open this gate , i killed doomguard and skeletion
     
  5. Davion24

    Davion24

    Joined:
    Apr 9, 2013
    Messages:
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    Reading/Inspecting bookshleves can help in solving most puzzles.
     
  6. Davion24

    Davion24

    Joined:
    Apr 9, 2013
    Messages:
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    You going to need to finish a quest line and make a special item to help feric. The recipe can be found in a very hard dungeon.
     
  7. goldviper

    goldviper

    Joined:
    Apr 2, 2013
    Messages:
    30
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    upload_2018-8-22_13-38-49.png
    Is this bug? i click the vail at the glows altars and nothing happen ?
     
  8. Davion24

    Davion24

    Joined:
    Apr 9, 2013
    Messages:
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    Where stuck start reading bookshelves, there's one in the upper left right now.
     
  9. goldviper

    goldviper

    Joined:
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    u cant say that everytime , i tried that , see the order of level man.
     
  10. Davion24

    Davion24

    Joined:
    Apr 9, 2013
    Messages:
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    Yeah , I didn't see u moved them, that is odd. Maybe try reloading maybe it's just a trigger fail.
     
  11. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
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    Resources:
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    Is the door at the top of the corridor still closed? If yes, try turning down all switches and try again.
     
  12. NucaBebo

    NucaBebo

    Joined:
    Mar 14, 2017
    Messages:
    5
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    where i can find cogwheels for twin coridor key lever ?
     
  13. L_FADEN_J

    L_FADEN_J

    Joined:
    Aug 26, 2018
    Messages:
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    [​IMG]
    Hello! I can't understand how to open this door. There is a Libraries key and Feric's key, but they do not work. Or tell me what to do next
    Please help!
     
  14. Davion24

    Davion24

    Joined:
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    If you bump into the door , it will say that you will need a "powerful" force to open it. Check your surroundings for a powerful thing to break the door.
     
  15. L_FADEN_J

    L_FADEN_J

    Joined:
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    Thank you, as you wrote it, I immediately understood what it was about
     
  16. aslanamca

    aslanamca

    Joined:
    Oct 12, 2017
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    really I dont understand that how can I open this gate and how can I find a digging to dig soft dirty plss help me
     
  17. L_FADEN_J

    L_FADEN_J

    Joined:
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    It was nearby. just find it
     
  18. Senneria

    Senneria

    Joined:
    Jan 17, 2015
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    You need to use golems from the Bel'shan fight.
    If those are dead you're screwed.
     
  19. Williamwalrus

    Williamwalrus

    Joined:
    Dec 18, 2014
    Messages:
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    I wish this had like a nightmare/hell mode, like Diablo, so you could re-do the map with your complete-build hero.
     
  20. zarpalasjohn

    zarpalasjohn

    Joined:
    Aug 5, 2011
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    Can you make a free mode with no life so we can play without worrying about dying?
    I know its the purpose of this map to think before you go into battle but i will like a mode that we can relax and enjoy the map .
    Maybe give a code after we beat the game so you have to won the map once and then you can play free mode?
    By the way the latest changes of this map were super keep it up.