1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. gggggggg

    gggggggg

    Joined:
    Feb 20, 2017
    Messages:
    1
    Resources:
    0
    Resources:
    0
    It has problem with Deathwhisper rod, I bought a Recipe, Fusion core, Iron hammer and it didn't work. Please fix it
     
  2. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    I have a suggestion. Actually two.

    Killing snakes in higher level of difficulties to give you a small reward (xp/gold). Let's say 5 xp or 1-2 gold. Which seems more fitted in order to keep the game balanced.

    Make Alchemy part of the game perhaps. Not a complicated system but a simple one. It will keep the game fresh even more.

    Any thoughts on this, @SpasMaster ?
     
  3. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,870
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    No matter how low the reward is, it's still exploitable. So no to that.
    This needs a lot of clarification. I have absolutely no idea what you mean by that. 'Alchemy' in your head might be completely different than what it is in mine. :)
    I already have a system for Elixirs set up. Is it a profession you mean with 'Make Alchemy'?
     
  4. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    Yes, I'll elaborate.

    Let's take for example Berserker. He is based around poison. Killing snakes can drop a rare or very rare (again balancing) item which can upgrade the skill or his unique particular item. For example, he makes a potion with this "snake item" and applies. (I bet you will mention the existing talent system for upgrading them, but still)

    Or monsters drop "a honing stone" which can add small amount of damage to particular class item.

    And you can create "small items" for every class.

    That's roughly my idea.
     
  5. Crett

    Crett

    Joined:
    Jan 12, 2014
    Messages:
    66
    Resources:
    0
    Resources:
    0
    New warlock voice is glorious


    OH and bug reports:
    Berserker can get Trophy Skulls off of Snakes with Skull Split
    Naga Royal Guard's water elementals can drop loot (not a bug?)
     
    Last edited: Feb 21, 2017
  6. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    1. He could take trophies before as well.
    2. They can drop as well.
     
  7. aeman

    aeman

    Joined:
    May 14, 2014
    Messages:
    692
    Resources:
    0
    Resources:
    0
    Hey Spasmaster, what kind of size you use for this map?
     
  8. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    OK, another suggestion popped up today.

    Treasure bags are only for Heroic difficulty.

    What if you make it possible they be a drop for all difficulties BUT put restrictions on it - less gold and less quality items for lower difficulties.

    Easy - 15-20 gold / max white item from it.
    Normal - 20-25 gold / max green item
    Hard - 30-40 gold / max blue item
    Hell - 50-75 gold / max blue item and a small chance for a violet one.
    Insane - keep it the same as it is right now.

    You can adjust the numbers ofc.

    Thoughts?
     
  9. ownerbynight

    ownerbynight

    Joined:
    Nov 12, 2016
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Hi Spasmaster, I asked a question earlier that you did not answer, so I'll type it here again; My friend and I are trying to find the key to the gate right below Eldril (we are level 6 almost 7 btw) and don't know how to do it. We already used our key on that hidden area under the waterworks which gives us an explosive barrel, so where can we find a second key?
     
  10. SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,870
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    One of the Bookshelves next to where the Flesh Golem is imprisoned explains that a magnet is left within a Weapon Stash. Look for that stash in the area near the Skeleton Tomb Dungeon. The magnet helps you get the Gate Key you see on the low ground.
     
  11. Crett

    Crett

    Joined:
    Jan 12, 2014
    Messages:
    66
    Resources:
    0
    Resources:
    0
    also i don't know how helpful this is but i love love love this map.
    my buddy and i have sunk (pun) many hours into this map and i've been keeping up with it ever since i first found it.
    i'm currently soloing insane heroic with necromancer, just got to the first dungeon. my method of getting through the mobs has been depressing and time consuming but worth it
     
  12. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    3.2.2 Bug hunting report
    When the demon hunter transform he loses 10 base damage.
    when you suicide against thoridal laser beams you get killed twice in a row. (laser death > respawn and laser death again in the respawn point).
    Hunter´s dire beast talent increases 30% of atack damage[Base increase only] for the wolf but it goes from 24 to 29 (30% of 24 is 7.2) so it should be 31.2 (shame it doesnt increase the bonus from the esc points).
    Hunter description still states it has the unique feature of double shot.
    The dwarven shotgun item (+5 agi %x of aditional damage on hit) gave me like +3 bonus damage from agi and +1 base damage from.. nowhere?).
    The hunter savagery talent does not give the indicated bonuses (tested on dire spike with 60 base damage it only gave him 42 instead of 45 damage (+50% from bestial wrath level 2 and +25% from talent) and 8 armor (6 from bestial wrath and "+4" from savagery)
     
    Last edited: Feb 21, 2017
  13. RuckFecurringBug

    RuckFecurringBug

    Joined:
    Feb 21, 2017
    Messages:
    5
    Resources:
    0
    Resources:
    0
    @SpasMaster Could you please answer what's up with this recurring bug? Why does it happen? What might trigger it?
     
  14. Senneria

    Senneria

    Joined:
    Jan 17, 2015
    Messages:
    121
    Resources:
    0
    Resources:
    0
    The rescursion bug is an error being made in the damage engine. No, we don't know the exact cause yet, working on it. If you get it then at the moment the only solution to give is to restart your run I'm afraid.
     
  15. RuckFecurringBug

    RuckFecurringBug

    Joined:
    Feb 21, 2017
    Messages:
    5
    Resources:
    0
    Resources:
    0
    Alright, thanks for the reply
     
  16. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    Just tested it and I can confirm that Bloodthirst glyph does not work with Thoridal item.
    Perhaps, it doesn't work with this on-hit effect damages?
     
  17. Mcmxcix

    Mcmxcix

    Joined:
    Dec 3, 2016
    Messages:
    14
    Resources:
    0
    Resources:
    0
    Review of Sunken City.

    The Map: its a good and nicely done map, most of the time you feel like playing an MMORPG and has the aspect of the
    old "true" rpg of Warcraft 3.
    The map has Random events, by finishing some fights with certain mobs, the Xp scalling and gaining its amazing, it reminds me of the first RPG map i played in Warcraft 3: Rain of Chaos, Warchaser.
    The Elements of the map takes place into an old city with Huge terrain and some Quests, Events/Achievements and some nicely done and hard on Challanges for Bonusess, Love the idea of not "can't" use of Cheats, also i love your Replies for Them, I'm your Daddy and Greed is not Good, good ones \m/
    The Custom for this map is Amazing for Heroes and Scalling Spells, to a degree, i'll talk about that later, but unique Heroes with Original ideas as Hunter, Tiderwarrior, Primal Guardian, Rogue, Monk, Paladin, Dragon Knight, Druid, Warlock"2.3.2" and Windmaster.
    The Crafts: i like the idea taken from DOTA with buying some items and Conjuring into a more powerful one, some items are AMAZING, in like 40% of the time "depends by each individuals" and others are MEH, some of them are repetitive. Love the idea by taking 3 Poor items and make it green, 3 Greens into 1 blue and 3 Blues into one Nice or Useless Epic, depend of Luck, ofc.
    I'm Masmerized by the amount of Gold you can get via selling items, i don't think i've seen a Blue item going over 230g to sell to vendor, the only one which you can sell over 230g are Epics "of course", also you cannot have too many items since you'll pray for one to drop, even with "Magic Finder" bonus. The gold wont be so much trouble if you have the Glyph for it.
    The Glyphs: nicely done, in like 60 to 70% of them, few of them are repetitive to some Good ones but changed to some different purpose.

    The Heroes: Support, Damage Dealer, Tanks and of course Hybrids.
    Support: Druid, Shaman, Priest, Monk and i guess Which Doctor.
    Damage Dealers: Mages, Shaman, Windmaster, Rogue, Hunter, Ice Lancer, Tiderwarrior, WArrior, Primal Guardian, Demon Hunter, Siren and Warlock.
    Tanks: Tiderwarrior, WArrior, Paladin, Primal Guardian, Dragon Knight and i guess the Monk.
    Hybrids, Tidewarrior, Warrior, Primal Guardian, Shaman, Druid and Monk. "there are more, but those are the main Events"
    Useless Class "in my Humble Opinion": Priest, Witch Doctor, Necromancer, Death Knight, Tinker and Berserker.
    Some of the classes are the other face of the same coin, like: Warrior/Tiderwarrior, Death Knight/Dragon Knight
    Blood Mage/Mage, Druid/Shaman, Necromancer/Warlock, Hunter/Siren, Windmaster/Rogue, Ice Lancer/Berserker and Tinker/Sapper.
    2 most useless Class in this game are by far PRiest, Necromancer and Tinker "my opinion only"
    The Spells: a lots of the spells gain Bonus from your Primary attribute and second your "highest" Attribute.
    I like the showing Healing done on you and the Dmg done on NPC/Mobs.
    Some custom spells are amazingly done, scalling with your attributes and of course playing your own style to achieve your true destiny in game.

    The Enviroment aka the Enemy.
    Nicely done to some Degree, i hate that some Spells like PURGE and Dispell cost 20 to 40 mana, instead of 125 to 200, they're OP and have 0 cd, i've seen items with Purge which had ... 40 to 60 sec cd? no offense not your best attention to it.
    Some spells dmg are bad customized aswell, like Flame Strike, Frost and Fire Bolt "both stuns" and Flaming Laso, they give HUGE dmg low mana cost aswell and ofc low cd's.
    Frost bolt and Flaming laso at low lvl is your ENTIRE enemy, not the mob who's casting it but the SPELL itself.
    Flaming LASO: Immobilizes you up to 4-5 sec, huge dmg and if some mobs are near the one which casted the spell, you're DEAD, you can evade it via Resurrection Stone "cooldown of 240 sec"
    Frost Bolt, Cost 30 - 40 mana and gives roughly 150 to 200 dmg depends of armor "i hope" and at low lvl you're like 400 or up to 600hp at best till you met that NPC. poorly done "no offense"
    I see that you paid huge amount of time making the enemy thinking like they should, casting spells when they have or they need an advantage, playing support for their friends, assisting their friend in need, ETC.
    Some mobs from Dungeons are killing machines, but they work via old school body pull.
    AS a whole % i give the Enviroment a huge hands down to the Testers and whomever helped you creating 'em.

    The Dungeons: I hate that they're Optional, if you want to pass some mobs you need "that" dungeon, and the most important is of course in my Opinion, Black Fathom Deeps aka Water Work.
    There are a total of 6 dungeons, Water Work, Skeleton's Tomb, Troll Zultar's Forest, Queen's Tomb "the hardest one", Water Bay and Gold Mine.
    The Quests: are few and goes one with the story only at some "needing' time for you to pass some challanges.

    The "Legendary" items: in your old Verions i could craft 'em at least once per 2 games, now i played this version 2.3.2 at least 20 times and i hardly could make any of those.
    the only item i was proud of getting was that Ancient Tablet i guess is the name. its an Heirloom.

    this is the review of your map, Sir SpasMaster, me and my buddies are giving you a good 4/5 points.

    Sorry for Spam.

    May the Elements of Conflux watch over you.
     

    Attached Files:

  18. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    I've just read Mcmxcix's long post and want to share a thought or two.
    I'm agreeing with him to a certain level but I'm just merely making a note about this matter.

    I'm a single player type of gamer and I'm always accepting the hardest challenges. Meaning, I always play with different classes on Insane-Heroic.


    I'm aware that the map is balanced around Hell-Heroic (correct me if I'm wrong) but some creep spells are kinda ridiculous. Low cd, low mana heavy disables are so much pain in the ass that it goes beyond "the fun and hardest challenge".

    But still, it's up to the map creator.
     
  19. Senneria

    Senneria

    Joined:
    Jan 17, 2015
    Messages:
    121
    Resources:
    0
    Resources:
    0
    The map is balanced around Hell Standard 3 player, which means 3 times the amount of possible targets for all the spells. Because of this solo play is generally much harder than a 3player run.
     
  20. Burndead

    Burndead

    Joined:
    Dec 3, 2012
    Messages:
    243
    Resources:
    0
    Resources:
    0
    The Hunter's pets always lose attack focus when casting their own abilities. Fix, please.