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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Sunken City v2.4.4c

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 21
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4c [Hotfix] [03.10.2019]
    General Changes
    • Due to issues with the most recent patch, Oris is temporarily no longer required to progress.
    • Temple Guardians being required to progress is temporarily not the case.


    [​IMG]
    Version 2.4.4b [Hotfix] [28.07.2018]
    General Changes
    • Fixed a bug where the Void Sphere could be used indefinetly.
    • Fixed a bug where Captain Drough was not giving correct amount of gold when killed.

    Classes
    [​IMG] Warrior
    • Fixed a bug where the agility scaling of the Warhammer Talent had its effect working when you don't have the Talent.


    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2018]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4c (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Naga Queen

    Naga Queen

    Joined:
    Dec 31, 2016
    Messages:
    3
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    0
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    Hey i have a problem, i cant find the Old God Essence and the Disabled Rod, can you tell me where it is? please
     
  2. n00biestn00b

    n00biestn00b

    Joined:
    Jan 30, 2014
    Messages:
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    Can I ask where to find the key to enter the garden ? I'm a newbie sir.
     
  3. Burndead

    Burndead

    Joined:
    Dec 3, 2012
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    Find the Old God first. It is in the late game.
    Disabled rod is near the Western entrance.

    Look in the well, near the Idrassil tree.
     
  4. TxHiroxT

    TxHiroxT

    Joined:
    Jul 22, 2012
    Messages:
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    Clues about the new location of third ruby and the sustitute to the switch to get the twin key ? thx
    About magnet,
    Idk, but seems to be a fluffy clue, i read it a lot and cannot figure where it was until read one answer here. Could use "i left/loose it in my travel to get a treasure of the king feric" or something like that xd
     
    Last edited: Jan 1, 2017
  5. Dem

    Dem

    Joined:
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    Hey! Can somebody help us with twin corridor key? How we can get it?
     
  6. Jimm Jimm

    Jimm Jimm

    Joined:
    Dec 27, 2016
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    6
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    On the eastern part of map there is a boss, like the last one, after you kill him you use a cog wheel behind him, the cogwheel is somewhere around too.
     
  7. Dem

    Dem

    Joined:
    Feb 4, 2008
    Messages:
    2
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    Thnx! Found gear near pipes. And one more question. Where we can find old gods essence.
     
  8. Jimm Jimm

    Jimm Jimm

    Joined:
    Dec 27, 2016
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    In late game there is a boss, an ancient one, protected by a complicated maze, only those with sharp feet can reach him, only those with brave hearts can beat him. Lmao.
     
  9. n00biestn00b

    n00biestn00b

    Joined:
    Jan 30, 2014
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    How about the key to the gate after I kill the first Stone Giant ? I tried inspecting looks suspicious.
     
  10. Burndead

    Burndead

    Joined:
    Dec 3, 2012
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    You need a magnet. Read some posts before mine for solution.
     
  11. Naga Queen

    Naga Queen

    Joined:
    Dec 31, 2016
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    I need help, i found the old god essence but i just cant find the disabled rod, i know is near the western entrance, but i keep looking and looking and i just can find it, please help.
     
  12. Senneria

    Senneria

    Joined:
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    The legend of Thori'dal mentions an obelisk. Perhaps that's a good place to start looking?
     
  13. Naga Queen

    Naga Queen

    Joined:
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    Man but im reading the legend of thoridal and it doesnt mentions an obelisk. It says that the disabled rod are usually in ''containement fields opened by Leyline gemstones''. I cant find the containement field, i've been looking for that containement for 2 days now and i swear you im about to DIEEEEEEEEEEE
     
  14. fatelesscn

    fatelesscn

    Joined:
    Dec 7, 2016
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    bug report:vunjo's masochist mask,instead when player take it ,gain armor ,and loss life it reduce armor too.....
     
  15. Burndead

    Burndead

    Joined:
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    1. Leyline gemstone is kinda hidden near the first pentagram you discover. Also, the gem is dangerous.
    2. After you open the gate using the magnet to obtain the key, there is a circle near a bookshelf. Inspect it.
     
  16. Letgoit2

    Letgoit2

    Joined:
    Jan 8, 2014
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    I STILL CANT FIND the door to open up with the torch like for real lol.... can somebody send me a screenshot of where to playce it ??
     
  17. SpasMaster

    SpasMaster

    Joined:
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    You have the torch, but can't find the door?
    (that's new...)
     
  18. kykeka

    kykeka

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    Jul 10, 2010
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    You really need to add some sort of item that reveals puzzles or hint system for people who don't want to deal with all the puzzles. Some players enjoy them but for others like myself it's a waste of time until I do them all and remember them for later playthroughs.
     
  19. Letgoit2

    Letgoit2

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    yeah i cant i dunno where it is my english isnt that great either so brazier dunno what that is i even used iseedeadpeople to maybe find it but no chance.....
     
  20. Senneria

    Senneria

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    It is the door after you get past the three towers. If you haven't gotten that far yet then I suppose you should be looking for a gate key and find something that attracts metal :)