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Starcraft 2 Conversion Pack

Discussion in 'Terrain & Level Design' started by tobyfat50, Jan 19, 2014.

  1. tobyfat50

    tobyfat50

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    Last edited: Apr 26, 2014
  2. Freddyk

    Freddyk

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    Here is a tutorial, seems complicated so i've never tried it.
    Personnally when i really need a doodad with variations i just override an existing one that i know i won't use.
     
  3. sonofjay

    sonofjay

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    Hahaha.
    Haha.
    Ha.

    No.

    Yes. Because after all those works, it'll be a breeze switching doodads by just clicking them on the doodad palette instead of placing a doodad, double clicking them, choose on the variations then press ok.

    If you still insist doing data variation then fine, I'll probably just gonna do the object editor work myself(and pretty sure that many will do the same).
     
  4. tobyfat50

    tobyfat50

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    I won't insist on that anymore because ------>

    Actually it does and it doesn't, works only with destructibles. Too bad because it would of saved me a lot of time.

    I am sure about that myself all the way. For me, since there is no shadow casting on the objects there's no point in working with individual details, some randomness gives me better results than trying to be random manually. If there was custom lighting and shadow then I'd be having no choice but to do it piece by piece. The point I was trying to make also understanding yours, everybody works how he likes. :D

    Also I have nothing to complain about, got the hang of it, YEY!
     
  5. sonofjay

    sonofjay

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    Wonder why it only works for 'Destructibles' when there are also default blizzard doodads with variations in the 'Doodad' tab like the rocks and flowers. Welp.

    Yeah you're right. I also heard that some people's world editor slows down when they have so many custom data in the object editor but I haven't experienced that yet though so maybe if there is a way to do this then they'll probably gonna opt for that.
     
  6. Heinvers

    Heinvers

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    Okay, yay to this so far:wink:
     
  7. tobyfat50

    tobyfat50

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    Big progress with lots to choose from, will toss some fossils ther and here, human structures to fill in the previous version and its done. The last thing I'm going to do is add a Xel'naga version and think I'm going to stop with the conversions and head to the ruins or wherever I consider to be important.

    [​IMG]
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    Some terraining stuff

    [​IMG]
    [​IMG]
     
  8. Heinvers

    Heinvers

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    Awesome job toby.
     
  9. Veritas 117

    Veritas 117

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    You are on a roll my friend. Your hard work is definitely appreciated.
     
  10. WaerercraftKillers

    WaerercraftKillers

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    Maybe you should add some sc2 units that would be awesome

    BTW Your models are cool!
     
  11. Gekigengar

    Gekigengar

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    I like those cliffs, looks like beast even on wc3 :O

    Do sc2 has sci-fi walls n floors? I think I would need those :p
     
  12. sonofjay

    sonofjay

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    Oh my god, can't wait to use those rocks.

    Good job!
     
  13. tobyfat50

    tobyfat50

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    Thanks!
    Thanks!
    Maybe.
    What do you think? Are you making a request?

    https://www.youtube.com/watch?v=ihHkVQgPG-w

    Btw, something I think most people barely know is that you can also export even more hq models from the ingame cutscenes, yep, the models you see in the video (cutscenes) but that would be too HOT for wc3. And it's silly to have a paper mache footman in such an environment like trying to fit David in Goliath shoes, his shoe size is a size big for him already. I doubt anyone would be using such models.

    [​IMG]

    Edit:
    I didn't even bother making the hd version since I was lazy and it would increase the map size dramatically.

    About the cutscenes, everything can be exported within the game from Jim - Raynor to the bar he's drinking in, Includes Animation!

    Jim
    [​IMG]

    [​IMG]
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    Interior
    [​IMG]
     
    Last edited: Apr 28, 2014
  14. Heinvers

    Heinvers

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    Yes, I noticed but as you said it would be too HQ (at least some of them).
     
  15. Gekigengar

    Gekigengar

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    Yes I'm making a request, Jack, rip those walls!
     
  16. sonofjay

    sonofjay

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    + 1.
     
  17. Keiji

    Keiji

    Terrain Moderator

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    I don't know about you other lads, but personally I'd love to see them nature doodads
    released as quick as possible for use, rather than waiting for more cinematic doodads.
     
  18. Heinvers

    Heinvers

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    Yes, that's what I thought too.
     
  19. WaerercraftKillers

    WaerercraftKillers

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    I can't understand this part. XD

    Lol if you want to find some unit models i suggest theres more sc2 units (but not all) at this website: http://chaosrealm.info/forum/3127451/ sadly there only a one doodad and a few terrains in this website, Only find units instead. :ogre_hurrhurr:
     
  20. tobyfat50

    tobyfat50

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    The website doesn't really have much to offer (for sc2).

    No, actually I am not trying to find unit models, already said that sc2 offers everything including units with animation. You can also export the models from this cutscenes (the pictures), to wc3 format. There really isn't anything to not understand about it, since I got the whole sc2 archive at my disposal I don't need other models since I can convert them.

    Edit: Some models in the site are quite nice btw.

    In other news, very important new! I am taking the lunch break! :3

    [​IMG]