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Starcraft 2 Conversion Pack

Discussion in 'Terrain & Level Design' started by tobyfat50, Jan 19, 2014.

  1. Cihparg

    Cihparg

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    If you want to present your models, you shouldn't use ENB. That ruins the whole purpose of presenting a model.
     
  2. N.Knight

    N.Knight

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    Great pack, rock models are beautifully done. Do we have permission to edit them for personal use in maps? +rep
     
  3. tobyfat50

    tobyfat50

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    You have permission to do so, I made them for artists, to be used by artists.

    On another matter I made some experiments with starcraft 2 editor and boy is it sexy. I'll add my screenshots, have been busy and I might go on a long trip for a long time. You might possibly not hear from me for a year but it's not for sure.
    Noticed that sc2 has even atlas mapping for the cliffs along with other great stuff I don't yet understand.

    How starcraft 2 engine looks like. I'll show you how the rest of my stuff I made for wc3 looks in sc2 later.

    [​IMG]
     
  4. Gekigengar

    Gekigengar

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    Is that how volumetric grasses looks like in sc2?

    To be honest, it looks like moss xD

    I cannot complain on the trees though, think they are the best trees Ive seen in games xD
     
  5. tobyfat50

    tobyfat50

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    That's because it's mos mesh terrain soup, not volumetric grass! :)
     
  6. StormWarriors2

    StormWarriors2

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    Is this going to be in the pack?
     
  7. tobyfat50

    tobyfat50

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    No they won't be because this is a sc 2 conversion pack excepting some minor models. The models in the last pic are custom made for a fps in starcraft 2 (If I ever get to finish that in this lifetime). You'll have to go over to sc2 modding to get your hands on them once they are done!

    Since there are such things as curiosities I'll show you how models look like in sc2 from my mod.

    [​IMG]
    [​IMG]

    AO off and on

    [​IMG]
    [​IMG]
     
  8. Heinvers

    Heinvers

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    WOW. Those look very detailed toby:)
    *starts to shed tears of joy*
     
  9. sonofjay

    sonofjay

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    How can we convince you of making it available for Warcraft 3?

    *Ties Heinvers*

    *Offers him to Toby*

    Here, take this guy and give us the tree.
     
  10. bethmachine

    bethmachine

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    Please Toby It would kind of nice to have those models
     
  11. Heinvers

    Heinvers

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    Why not you? LOL.
    Yeah, it would be nice to have them for WC3 too.
     
  12. tobyfat50

    tobyfat50

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    Unfortunately the first pair of rocks is sc2 exclusive for my mod which I am "making" with a friend, not quite making, he is, I am mostly reverse engineering a fps engine. I will never achieve something like that in wc3 no matter how hard I try plus all textures are 1024px and above with the addition of normal maps and oclusion. It's to much work in wc3 to make things look really high quality, even worse than reverse engineering a fps in sc2 but at least all the basic things like bump and specular come already available.

    Rest assured about the large cliff, that is from my ruin pack and I intend to make it available in the next release but I am too much spit so, doing things fragmented won't get me anywhere. To get things moving I would like to ask you guys too decide what would you want the most finished ---> The Ruined Pack or the Sc 2 Conversion Pack?

    Extracting some models from sc2 is not too much work and you can make requests, for the ruined pack it will take a little longer since I am making them from zero but the quality will be more than guaranteed this time maybe with water and environment included.

    Think wisely!
     
  13. don_svetlio

    don_svetlio

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    Personally, I would be way more interested in the ruined pack since it's something which I can get way more use out of, my project being medieval and all though It depends on what the majority wants. As for individual models, can't really think of anything. Quick question though, can you extract models from D3/WoW as requests as well? I have my eye on a thing or two.
     
  14. Heinvers

    Heinvers

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    I have to agree with don here. I just started to learn Galaxy Editor so it's mostly experimental for now. So now you have 2 votes for the Ruined Pack toby.
    ------------------------
    request for some Zerus plants, like trees and cliffs if you can.
    ------------------------
    These are the ones I would need if you would be so kind:)
     

    Attached Files:

    Last edited: Apr 21, 2014
  15. Keiji

    Keiji

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    I cast my five votes in the Sc2 Conversion Pack direction, we need more sci-fi stuff.
     
  16. sonofjay

    sonofjay

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    I prefer the SCII CP for the same reason as Keiji.
     
  17. Heinvers

    Heinvers

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    Okay, you've convinced me to vote for SC2 conversion pack.
     
  18. Keiji

    Keiji

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    Also, I'd much appreciate if you got hold of Heart of the Swarm, Toby,
    and extracted some of them neat looking Protoss doodads and props.
    They'd be mighty useful, to me at least.
     
  19. Heinvers

    Heinvers

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    Good idea.
     
    Last edited: Apr 19, 2014
  20. tobyfat50

    tobyfat50

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    Well now there's a lot of requests and I'd be thinking this through, let's see...
    Yes I can but I won't, don't want to mix other stuff in the pack. That would be if I'd make another conversion pack for D3 or WOW, wich I won't.
    I remember you requested Xel Naga doodads. I was just thinking of converting those at the end after I added some Teran buildings which the pack needs.
    Already answered above. :carr:
    Don't worry you'll get lots of trees in the Ruin Pack! Similar to those.
    That is an excellent request and I've been looking at the Zerus environment with a "DO want! face" on and thinking that it would fit great. TOP PRIORITY!
    -----------

    And this sums it up. I already know that I'll be doing the Sc2 coversion pack since I am very busy and working on the ruin pack requires more dedication and creativity which I am depleted of in this exhausting situation.

    Case closed!

    -----------

    This will be the last of my show off for the unrelated fps mod but I just want to point out some differences in graphics quality and setting in comparison to wc3.

    Small detailed rocks on the ground, how they look like at different setting.

    LOW

    Even on low settings they will probably look better do to the better shaders, a great thing would be the enhanced lighting which wc3 is not capable of.

    [​IMG]

    MEDIUM

    Global illumination and real time shadows, very basic shading, the lowest over average setting.

    [​IMG]

    ULTRA

    Soft shadows, better illumination and better everything else. There is also an Extreme settings but it's not worth mentioning in this case, Ultra is more than perfect, AO included. (Btw the shadows are made with parallax, I shit you not!)

    [​IMG]

    --------------------------------------------------------------------------

    [​IMG]
    [​IMG]

    I can fake normal maps in wc3 but it doesn't look this natural, well I am attempting anything I can.
     
    Last edited: Apr 19, 2014