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- Nov 26, 2006
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Copypasta of a rant I posted on EA's spore forums.
First off, seeing as Spore is a game about creating and designing your own things, why doesn't the gameplay reflect this?
So many other things could've been done in the creature stage to be more social, but instead you're forced to dance with other creatures. I mean, how many animals are there in the world that dance with each other?
What you could've done instead is made different species have different requirements. Maybe one is hungry and you need to go get food for them. (Hands, anyone?) Or if a species is under attack; you go kill the attackers and then the defenders like you more. Or if two species hate each other. Go kill one of them, and then the other likes you. Or go collect shells or something for another species. And so on.
But instead, we're stuck with some stupid game that gets old really fast.
Oh, and the transition to tribal. One guy in your species discovers fire. Okay, fair enough. But then suddenly a bunch of huts spring up and you're holding sticks with skulls on them.
What you could've done here is made the user "discover" how to make those things. For example, find something like string that can be used to tie sticks together. Or discovering that a long stick makes a decent weapon. Or discovering that animal carcasses can be used to put stuff on. And for crying out loud, why do buildings have to be in a set position? Couldn't you have done something like other RTS's (say, C&C Generals) and let users put things where they want to? You could add something like a certain range they have to be within and a building limit, for example.
Tribal stage wasn't much better, although the fact that you could at least become friends with hated tribes was good. All that you do is blow some horns at another tribe and then they like you. And if you're under attack, allies don't even help you.
What you could've done is added more interaction with other tribes. You could get other tribes to help you destroy another tribe, or you could trade with them, and so on.
Transition to civilization was terrible. One minute you got a few buildings, the next minute you're designing a town hall, the function of which you have no idea what it does until after you've made it. And again, you have the same thing as in tribal stage. All the villages/cities are laid out exactly the same.
C'mon EA. Ever heard of an open beta?
First off, seeing as Spore is a game about creating and designing your own things, why doesn't the gameplay reflect this?
So many other things could've been done in the creature stage to be more social, but instead you're forced to dance with other creatures. I mean, how many animals are there in the world that dance with each other?
What you could've done instead is made different species have different requirements. Maybe one is hungry and you need to go get food for them. (Hands, anyone?) Or if a species is under attack; you go kill the attackers and then the defenders like you more. Or if two species hate each other. Go kill one of them, and then the other likes you. Or go collect shells or something for another species. And so on.
But instead, we're stuck with some stupid game that gets old really fast.
Oh, and the transition to tribal. One guy in your species discovers fire. Okay, fair enough. But then suddenly a bunch of huts spring up and you're holding sticks with skulls on them.
What you could've done here is made the user "discover" how to make those things. For example, find something like string that can be used to tie sticks together. Or discovering that a long stick makes a decent weapon. Or discovering that animal carcasses can be used to put stuff on. And for crying out loud, why do buildings have to be in a set position? Couldn't you have done something like other RTS's (say, C&C Generals) and let users put things where they want to? You could add something like a certain range they have to be within and a building limit, for example.
Tribal stage wasn't much better, although the fact that you could at least become friends with hated tribes was good. All that you do is blow some horns at another tribe and then they like you. And if you're under attack, allies don't even help you.
What you could've done is added more interaction with other tribes. You could get other tribes to help you destroy another tribe, or you could trade with them, and so on.
Transition to civilization was terrible. One minute you got a few buildings, the next minute you're designing a town hall, the function of which you have no idea what it does until after you've made it. And again, you have the same thing as in tribal stage. All the villages/cities are laid out exactly the same.
C'mon EA. Ever heard of an open beta?