- Joined
- Sep 29, 2008
- Messages
- 672
Just for fun. I'll try this synergy thing... xD
whose idea was it now? niddhoggs or dingos?
This seems like a good thread to post an advice when making AOE channel spells, if you enable Targeting Image it will show the AOE circle...
[ATTACH]49547.vB[/ATTACH] Sprouts trees randomly infront of the Elementalist, entrapping any units caught between them. Trees then turn into treants after a period of time. (If the trees are hit by Incinerate, they will turn into burning treants.)
Level 1 - 8 trees, 26 treant base damage.
Level 2 - 10 trees, 38 treant base damage.
Level 3 - 12 trees, 50 treant base damage.
[ATTACH]49548.vB[/ATTACH] Throws flaming spheres out in a random barrage infront of the Elementalist which explode into flames, burning units caught within them. (If Seeds of the Trees' trees are hit by Incinerate, they will turn into burning treants.)Level 1 - 6 spheres, 25 initial damage, 5 burning damage.
Level 2 - 8 spheres, 40 initial damage, 10 burning damage.
Level 3 - 10 spheres, 55 initial damage, 15 burning damage.
Spell: | Type: | |
Synergy: Throws a magically enhanced orb at an enemy, damaging it and enabeling some extra spell-effects for the caster. Cooldown decreases with level. Level 1 - Does 50 damage to the target. Level 2 - Does 75 damage to the target. Level 3 - Does 100 damage to the target. | MUI | |
Synergy Spells: This spell damages the targeted unit and enables some spell-effects for the caster. Damage increases and cooldown decreases with level. Level 1 - Each spell does 50 damage to the target. Level 2 - Each spell does 75 damage to the target. Level 3 - Each spell does 100 damage to the target.
| MUI | |
Synergy Wards: Summons an immobile energy ward to cast Synergy randomly at enemy units. The ward is invulnerable and immune to magic. Duration increases with level. Level 1 - Summons 1 ward. Has level 1 Synergy. Level 2 - Summons 2 wards. Has level 2 Synergy. Level 3 - Summons 3 wards. Has level 3 Synergy. | MPI |
@Just_Spectating
I liked your spell, simple yet efficent...
The things i didn't like:
-Hero level is 1,make it atleast 2 on the start
-Tree spawning points
-You used bunch of dummies(9 total)
-You used a lot of dummy abilities(why do you need magic densify?)
-You could just use Create Special Effect instead of using a dummy unit as a effect
-Make the map explored
-Add more heroes to make it easier to test is it MUI
[lol]
You still have a coment in the Trees of Seeds Cast trigger sayingefault melee game initialization for all players