- Joined
- Jun 25, 2009
- Messages
- 427
I wanted to ask a simple question. Does this thing cause lag, leak, or does it make some units not destroyed?
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Events
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Time - Every 0.50 seconds of the game
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Conditions
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Level of Necromancy for Necromancer is greater than or equal to 1
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Actions
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Set Position_of_Necromancer=Position of (Necromancer)
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Unit - Create 1 Dummy for Owner of (Necromancer) at Position_of_Necromancer
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Unit - Add general expiration timer 1.00 to (Last created unit)
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Custom script call RemoveLocation(udg_Position_of_Necromancer)
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