- Joined
- May 28, 2015
- Messages
- 382
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HammerfallCast
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Events
- Unit - A unit starts the effect of an ability
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Conditions
- (Ability being cast) equal to Hammerfall
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Actions
- Set Caster = (Triggering unit)
- Set CasterLoc = (Target point of ability being cast)
- Set Timer[1] = Last created timer
- Unit - Create 1 hammer dummy for (Owner of Caster) at CasterLoc facing Default Building degrees
- Animation - Change (Last created unit) flying height to 0.00 at 1500.00
- Unit - Add 0.65 second Generic expiration timer to (Last created unit)
- Countdown Timer - Start Timer[1] as a One-shot timer that will expire in 0.50 seconds
- Custom Script: call RemoveLocation(udg_CasterLoc)
- Trigger - Turn on HammerfallDamage
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Events
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HammerfallDamage
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Events
- Time - Timer[1] expires
- Conditions
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Actions
- Set Caster = Triggering unit
- Set CasterLoc = Position of Triggering unit
- Unit - Create 1 dummy caster for (Owner of Caster)
- Unit - Add hammerfall damage to (Last created unit)
- Unit - Set level of hammerfall damage for (Last created unit) to (Level of Hammerfall for Caster)
- Unit - Order (Last created unit) to Human Mountain King - Thunderclap
- Unit - Add 1.00 second Generic expiration timer to (Last created unit)
- Custom Script: call RemoveLocation(udg_CasterLoc)
- Trigger - Turn off this trigger
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Events
I can't seem to make this work and I don't know what's wrong.
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