- Joined
- May 28, 2015
- Messages
- 382
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HammerfallCast
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Events
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Unit - A unit starts the effect of an ability
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Conditions
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(Ability being cast) equal to Hammerfall
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Actions
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Set Caster = (Triggering unit)
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Set CasterLoc = (Target point of ability being cast)
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Set Timer[1] = Last created timer
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Unit - Create 1 hammer dummy for (Owner of Caster) at CasterLoc facing Default Building degrees
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Animation - Change (Last created unit) flying height to 0.00 at 1500.00
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Unit - Add 0.65 second Generic expiration timer to (Last created unit)
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Countdown Timer - Start Timer[1] as a One-shot timer that will expire in 0.50 seconds
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Custom Script: call RemoveLocation(udg_CasterLoc)
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Trigger - Turn on HammerfallDamage
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HammerfallDamage
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Events
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Time - Timer[1] expires
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Conditions
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Actions
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Set Caster = Triggering unit
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Set CasterLoc = Position of Triggering unit
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Unit - Create 1 dummy caster for (Owner of Caster)
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Unit - Add hammerfall damage to (Last created unit)
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Unit - Set level of hammerfall damage for (Last created unit) to (Level of Hammerfall for Caster)
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Unit - Order (Last created unit) to Human Mountain King - Thunderclap
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Unit - Add 1.00 second Generic expiration timer to (Last created unit)
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Custom Script: call RemoveLocation(udg_CasterLoc)
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Trigger - Turn off this trigger
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I can't seem to make this work and I don't know what's wrong.

Last edited by a moderator:


