- Joined
- Jun 16, 2008
- Messages
- 1,939
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War Thunder Cast
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Events
- Unit - A unit starts the effect of an ability
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Conditions
- (Ability being cast) equal to War Thunder
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Actions
- Set Caster = (Triggering unit)
- Set VarLoc_01 = (Position of (Triggering unit))
- Set VarReal = 0.00
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Unit - Create 1 Arbeiter for (Owner of Caster) at VarLoc_01 facing default building facing degrees
- Unit - Turn collision for Last created Unit Off
- Unit - Add Schockwelle Dummy to (Last created unit)
- Unit - Set level of Schockwelle Dummy for (Last created unit) to (Level of War Thunder for (Triggering unit))
- Set VarLoc_02[(Integer A)] = (VarLoc_01 offset by 700.00 towards VarReal degrees)
- Unit - Order (Last created unit) to Orc-Tauren-Häuptling - 'Shockwave' VarLoc_02[(Integer A)]
- Set VarReal = (VarReal + (360.00 / 8.00))
- Unit - Add a 1.00 second Standard expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_VarLoc_02[bj_forLoopAIndex])
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Unit - Create 1 Arbeiter for (Owner of Caster) at VarLoc_01 facing default building facing degrees
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Loop - Actions
- Custom script: call RemoveLocation(udg_VarLoc_01)
- Custom script: set udg_Caster = null
- Custom script: set udg_VarReal = 0
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Events
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