• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Solved] My Trigger does not work properly

Status
Not open for further replies.
Level 14
Joined
Jul 25, 2011
Messages
1,065
Hello I wanted to make a spell that damages units in line. I made this trigger but it won't work properly. Is any thing wrong? It won't create the special effect and the ubersplat in line.
  • Thunder Smash Cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Thunder Smash
    • Actions
      • Set TP = (Position of (Triggering unit))
      • Set TP2 = (Target point of ability being cast)
      • Set Angle = (Angle from TP to TP2)
      • Custom script: call RemoveLocation(udg_TP2)
      • For each (Integer A) from 1 to (4 + (Level of Thunder Smash for (Triggering unit))), do (Actions)
        • Loop - Actions
          • Set TP2 = (TP offset by 100.00 towards Angle degrees)
          • Custom script: call RemoveLocation(udg_TP)
          • Ubersplat - Create ubersplat at TP2 of type Thunder Clap with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Enable paused state, Enable skipping birth time)
          • Ubersplat - Destroy (Last created ubersplat)
          • Special Effect - Create a special effect at TP2 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set TG = (Units within 50.00 of TP2)
          • Unit Group - Pick every unit in TG and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Owner of (Picked unit)) is an enemy of (Owner of (Triggering unit))) Equal to True
                • Then - Actions
                  • Set TP = (Position of (Picked unit))
                  • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TP facing Default building facing degrees
                  • Unit - Order (Last created unit) to Attack Once (Picked unit)
                  • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
                  • Custom script: call RemoveLocation(udg_TP)
                • Else - Actions
          • Custom script: call DestroyGroup(udg_TG)
          • Set TP = TP2
          • Custom script: call RemoveLocation(udg_TP2)
      • Custom script: call RemoveLocation(udg_TP)
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
You need to use this to display übersplats:
  • Ubersplat - Change (Last created ubersplat): Enable render always state
You destroy the übersplat immediately, that is alo a reason for it not to show up.

Why do you use an attacking dummy to deal the damage?

Set point = target point of ability being cast.
In the loop, set point2 = point offset by 100x(integer A - 1) towards angle
 
Status
Not open for further replies.
Top