- Joined
- Jul 25, 2011
- Messages
- 1,065
Hello I wanted to make a spell that damages units in line. I made this trigger but it won't work properly. Is any thing wrong? It won't create the special effect and the ubersplat in line.
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Thunder Smash Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Thunder Smash
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Actions
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Set TP = (Position of (Triggering unit))
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Set TP2 = (Target point of ability being cast)
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Set Angle = (Angle from TP to TP2)
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Custom script: call RemoveLocation(udg_TP2)
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For each (Integer A) from 1 to (4 + (Level of Thunder Smash for (Triggering unit))), do (Actions)
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Loop - Actions
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Set TP2 = (TP offset by 100.00 towards Angle degrees)
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Custom script: call RemoveLocation(udg_TP)
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Ubersplat - Create ubersplat at TP2 of type Thunder Clap with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Enable paused state, Enable skipping birth time)
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Ubersplat - Destroy (Last created ubersplat)
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Special Effect - Create a special effect at TP2 using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Set TG = (Units within 50.00 of TP2)
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Unit Group - Pick every unit in TG and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) is an enemy of (Owner of (Triggering unit))) Equal to True
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Then - Actions
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Set TP = (Position of (Picked unit))
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Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TP facing Default building facing degrees
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Unit - Order (Last created unit) to Attack Once (Picked unit)
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_TP)
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Else - Actions
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Custom script: call DestroyGroup(udg_TG)
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Set TP = TP2
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Custom script: call RemoveLocation(udg_TP2)
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Custom script: call RemoveLocation(udg_TP)
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