- Joined
- Aug 15, 2008
- Messages
- 720
-
Shield of Light
-

Events
-


Unit - A unit Finishes casting an ability
-
-

Conditions
-


(Ability being cast) Equal to (==) Shield of Light
-
-

Actions
-


Custom script: local unit udg_Target
-


Custom script: local unit udg_Caster
-


Custom script: local group udg_tempGroup
-


Custom script: local location udg_tempLoc
-


Set Target = (Target unit of ability being cast)
-



Do Multiple ActionsFor each (Integer A) from 1 to 20, do (Actions)
-




Loop - Actions
-





Set tempLoc = (Position of Target)
-





Set tempGroup = (Units within 500.00 of tempLoc)
-






Do Multiple ActionsFor each (Integer A) from 1 to (Hero level of Blood Mage 0001 <gen>), do (Actions)
-







Loop - Actions
-








Unit - Create 1 dummy for (Owner of Target) at tempLoc facing Default building facing (270.0) degrees
-








Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
-








Unit - Add Forked Lightning (Shield of Light) to (Last created unit)
-








Unit Group - Pick every unit in tempGroup and do (Actions)
-









Loop - Actions
-










Unit - Order (Last created unit) to Neutral Naga Sea Witch - Forked Lightning (Random unit from tempGroup)
-
-
-
-
-
-





Wait 0.50 seconds
-
-
-
-


Custom script: call RemoveLocation(udg_tempLoc)
-


Custom script: call DestroyGroup(udg_tempGroup)
-
-




