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[Trigger] Why doesn't it work?

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Level 8
Joined
Jul 28, 2008
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211
I made a spell but it doesn't work. Can someone help me?

  • Circle of Doom
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Circle of Doom
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Circle of Doom for Caster) Equal to 3
        • Then - Actions
          • Set Angle = 0.00
          • Set Distance = 600
          • Set Caster = (Casting unit)
          • Set Caster_Point = (Position of Caster)
          • For each (Integer A) from 1 to 24, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Dummy for (Owner of Caster) at (Caster_Point offset by (Real(Distance)) towards Angle degrees) facing (Position of (Triggering unit))
              • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
              • Set Angle = (Angle + 15.00)
          • Unit - Create 1 Casting Dummy for (Owner of Caster) at Caster_Point facing Default building facing degrees
          • Unit - Add Flames (Neutral Hostile) to (Last created unit)
          • Unit - Set level of Flames (Neutral Hostile) for (Last created unit) to 3
          • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Human Archmage - Blizzard Caster_Point
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Circle of Doom for Caster) Equal to 2
        • Then - Actions
          • Set Angle = 0.00
          • Set Distance = 475
          • Set Caster = (Casting unit)
          • Set Caster_Point = (Position of Caster)
          • For each (Integer A) from 1 to 24, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Dummy for (Owner of Caster) at (Caster_Point offset by (Real(Distance)) towards Angle degrees) facing (Position of (Triggering unit))
              • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
              • Set Angle = (Angle + 15.00)
          • Unit - Create 1 Casting Dummy for (Owner of Caster) at Caster_Point facing Default building facing degrees
          • Unit - Add Flames (Neutral Hostile) to (Last created unit)
          • Unit - Set level of Flames (Neutral Hostile) for (Last created unit) to 2
          • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Human Archmage - Blizzard Caster_Point
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Circle of Doom for Caster) Equal to 1
        • Then - Actions
          • Set Angle = 0.00
          • Set Distance = 350
          • Set Caster = (Casting unit)
          • Set Caster_Point = (Position of Caster)
          • For each (Integer A) from 1 to 24, do (Actions)
            • Loop - Actions
              • Unit - Create 1 Dummy for (Owner of Caster) at (Caster_Point offset by (Real(Distance)) towards Angle degrees) facing (Position of (Triggering unit))
              • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
              • Set Angle = (Angle + 15.00)
          • Unit - Create 1 Casting Dummy for (Owner of Caster) at Caster_Point facing Default building facing degrees
          • Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
          • Unit - Add Flames (Neutral Hostile) to (Last created unit)
          • Unit - Set level of Flames (Neutral Hostile) for (Last created unit) to 1
          • Unit - Order (Last created unit) to Human Archmage - Blizzard Caster_Point
        • Else - Actions
 
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