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BETABABY
Last Activity:
Nov 25, 2015
Joined:
May 28, 2015
Messages:
352
Albums:
4
Birthday:
Feb 22, 1998 (Age: 21)
Location:
Philippines
Occupation:
Full Time Student

BETABABY

16-Bit Enthusiast, 21, from Philippines

BETABABY was last seen:
Nov 25, 2015
    1. SeedinAethyr
      SeedinAethyr
      Happy Birthday! (Happy Birthday!)



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________

      <span style="font-size: 12px">Here is your present.</span>

      . . . . . . .\ &&& /. . . . . . .
      . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      <span style="font-size: 9px">©SeedinAethyr 2016</span>
    2. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
    3. Legal_Ease
      Legal_Ease
      That is so more than one unit can cast the same ability at the same time. If you don't index them (create arrays), then the trigger will only run for one of the casters. This will really screw up your spell. However, if you are sure only one caster will be on the map with that ability and he cannot cast it twice while it is still in effect, then it will not cause problems.
    4. Eldin HawkWing
      Eldin HawkWing
      Here, for not sucking at icons HAHA
      Huh?
    5. Legal_Ease
      Legal_Ease
      i is just a variable I created as an example. One thing people do that I like is set all variables to explain what they are. In coding this is call being semantic. It means that it is named exactly what it is. For example, a spell is called "flash dash" then all variables should start with FD. So now we have an FD_Caster. That's a unit. But we might have more than one, so now we need an index. So now we have FD_Caster[FD_Int]. Now we make everything else to match FD_CastingPoit[FD_Int] and FD_TargetPoint[FD_Int] and FD_Distance[FD_Int]. This way anyone looking at your spell (including you) will be able to make sense of it quickly.

      I made one like you are doing with a nice transparency flash effect. Check this out:Flash
      Events
      Unit - A unit Begins casting an ability
      Conditions
      (Ability being cast) Equal to Blitz
      Actions
      Set Flash_Caster = (Casting unit)
      Set FlashCaster_Loc = (Position of Flash_Caster)
      Set FlashTarget_Loc = (Target point of ability being cast)
      Set Flash_LVL = (Level of Blitz for (Triggering unit))
      Set Flash_Int = 0
      Set Flash_Distance = (Distance between FlashCaster_Loc and FlashTarget_Loc)
      Set Flash_Angle = (Angle from FlashCaster_Loc to FlashTarget_Loc)
      For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
      Unit - Create 1 Warden_Dummy for Neutral Passive at (FlashCaster_Loc offset by (40.00 x (Real((Integer A)))) towards Flash_Angle degrees) facing Flash_Angle degrees
      Set Flash_Dummy[(Integer A)] = (Last created unit)
      Animation - Change Flash_Dummy[(Integer A)]'s vertex coloring to (100.00%, 100.00%, 100.00%) with (((Real((Integer A))) x -20.00) + 110.00)% transparency
      Animation - Change Flash_Dummy[(Integer A)] blend time to 0.00
      Animation - Play Flash_Dummy[(Integer A)]'s walk animation
      Trigger - Turn on Flash Loop <gen>
      Flash Loop
      Events
      Time - Every 0.04 seconds of game time
      Conditions
      Actions
      Set Flash_Int = (Flash_Int + 40)
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      Flash_Distance Greater than ((Real(Flash_Int)) + 200.00)
      Then - Actions
      For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
      Set FlashCaster_Loc = (Position of Flash_Dummy[(Integer A)])
      Unit - Move Flash_Dummy[(Integer A)] instantly to (FlashCaster_Loc offset by 40.00 towards Flash_Angle degrees), facing FlashTarget_Loc
      Animation - Play Flash_Dummy[(Integer A)]'s walk animation
      Custom script: call RemoveLocation(udg_FlashCaster_Loc)
      Set FlashCaster_Loc = (Position of Flash_Dummy[5])
      Set Flash_UnitGroup = (Units within 120.00 of FlashCaster_Loc)
      Set KB_Point[0] = FlashCaster_Loc
      Custom script: call RemoveLocation(udg_FlashCaster_Loc)
      Unit Group - Pick every unit in Flash_UnitGroup and do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      ((Owner of (Picked unit)) is an enemy of (Owner of Flash_Caster)) Equal to True
      Then - Actions
      Unit - Cause Flash_Caster to damage (Picked unit), dealing ((Real(Flash_LVL)) x 15.00) damage of attack type Pierce and damage type Normal
      Else - Actions
      Custom script: call DestroyGroup(udg_Flash_UnitGroup)
      Else - Actions
      For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
      Unit - Remove Flash_Dummy[(Integer A)] from the game
      Custom script: call RemoveLocation(udg_FlashTarget_Loc)
      Trigger - Turn off (This trigger)


      See it here: https://www.youtube.com/watch?v=U2-RPhpUiugI use five dummies that vary in transparency from nearly clear to nearly solid color. It is not MUI but it happens so fast, it shouldn't have too much trouble. It would never be approved in the spell section though, for that reason.
    6. Ardenian
      Ardenian
      Thanks for the icon!
    7. Eldin HawkWing
      Eldin HawkWing
      Nice! Enjoy Your Flight ! :D
    8. Eldin HawkWing
      Eldin HawkWing
      How about Requiem of Souls ? :D
      Its Nice! Are you Planning to Create it?
    9. Eldin HawkWing
      Eldin HawkWing
      I Ask Him Also. That's why.
    10. Eldin HawkWing
      Eldin HawkWing
      ----------
      The box tooltip is for Eldin Hawkwing.. He asked my via sending a visitor message at my profile
      ----------
      What do you Mean?
      Wrong Send?
    11. Eldin HawkWing
      Eldin HawkWing
      Mga Ganito siguro Okay na, [IMG]
    12. Eldin HawkWing
      Eldin HawkWing
      How do i Make Tooltip? in Description.
    13. Roland
      Roland
      Have you made any entries? :3
    14. Roland
      Roland
      Get your butsies ready it's because the contest is finally approved and we're starting it.
    15. apcrabnightlive
      apcrabnightlive
      Good thing is dumadami ang pinoy dito :)
    16. apcrabnightlive
      apcrabnightlive
      Whoa Filipino ka pala
    17. Eldin HawkWing
      Eldin HawkWing
      Ahh.. Wait Mag Reresearch Ako .
    18. Eldin HawkWing
      Eldin HawkWing
      Bakit Wierd? Basta. Inaayus ko na Gaya ng Sabi ni Roland.
    19. Eldin HawkWing
      Eldin HawkWing
      Bakit Kailangan I Rotate yung Angle ng Icon ko??
      di ko Gets :V
    20. Eldin HawkWing
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  • About

    Birthday:
    Feb 22, 1998 (Age: 21)
    Location:
    Philippines
    Occupation:
    Full Time Student
    Current Project:
    Severed Realms 1.0
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Frostwolf
    Fall!

    Being evil to the core!
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