For each (Integer Loop) from 1 to InstantDamage[Spell_Level], do (Actions)
Loop - Actions
Unit - Cause Unit to damage (Picked unit), dealing (Real((Intelligence of Unit (Include bonuses)))) damage of attack type Spells and damage type Normal
which happens to be slow, you should just multiply the damage you're going to deal by InstantDamage[Spell_Level]
Unit - Cause Unit to damage (Picked unit), dealing (InstantDamage[Spell_Level] x Real((Intelligence of Unit (Include bonuses)))) damage of attack type Spells and damage type Normal
You would get the same results, but the difference is that the second solution is more efficient.
By the way, your site has a few issues when it comes to the UI :/
It's way too small
If you have any extra computer lying around, you can use it as a server to store all the site data and write your Webpages in HTML and code in PHP for the site's features ^_^
Or, you use vBulletin
I've been helping hundreds of users on the Hive and submitting tons of resources for months
Plus, it's not about reputation, it's about helping others and build up a reputation in the Warcraft III (no, not your rep, but your title).