Im tryng to make a nova spell in this case evil and i have some questions for pro/experienced GUI spellmakers:
-THIS THING LEAKS? in that case please explain how remove it i dont understand how.....
-THERE IS A WAY TO MAKE IT BETTER??? (please i dont want comments about "WAIT" command, im tryng to make a loop on other trigger but i failed because the loop never ends HELP PLEASE!
-THIS THING LEAKS? in that case please explain how remove it i dont understand how.....
-THERE IS A WAY TO MAKE IT BETTER??? (please i dont want comments about "WAIT" command, im tryng to make a loop on other trigger but i failed because the loop never ends HELP PLEASE!
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Nova
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Events
- Unit - A unit begins the effect of a abillity
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Conditions
- (Ability being cast) Equal to Nova
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
- Unit - Create 1 Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees) facing 0 degrees
- Unit - Order (Last created unit) to Human bloody mage - Flame Strike (Position of (Last created unit))
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Wait 0.40 seconds
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
- Unit - Create 1 Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees) facing 0 degrees
- Unit - Order (Last created unit) to Human bloody mage - Flame Strike (Position of (Last created unit))
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Wait 0.40 seconds
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For each (Integer A) from 1 to 16, do (Actions)
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Loop - Actions
- Unit - Create 1 Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees) facing 0 degrees
- Unit - Order (Last created unit) to Human bloody mage - Flame Strike (Position of (Last created unit))
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Wait 0.40 seconds
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For each (Integer A) from 1 to 22, do (Actions)
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Bucle: Acciones
- Unit - Create 1 Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 750.00 towards (16.36 x (Real((Integer A)))) degrees) facing 0 degrees
- Unit - Order (Last created unit) to Human bloody mage - Flame Strike (Position of (Last created unit))
- Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Bucle: Acciones
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For each (Integer A) from 1 to 6, do (Actions)
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Events