- Joined
- Dec 16, 2017
- Messages
- 437
Hello guys, what do i miss here?
I want every unit that get's revived by animate dead to get the following buffs.
I want every unit that get's revived by animate dead to get the following buffs.
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Necropedia Dark Cast
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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((Entering unit) has buff Animate Dead (Necromancer DARK)) Equal to True
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(Current research level of Necropedia (Necromancer Talent) for (Owner of (Triggering unit))) Greater than or equal to 1
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Actions
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Unit - Add Feral Spirits Critical Strike (Akama) to (Entering unit)
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Unit - Add AD 80 Plasma Rifle to (Entering unit)
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Unit - Add ARMOR 10 to (Entering unit)
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Unit - Add HP 1000 to (Entering unit)
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Unit - Add HPR 20 to (Entering unit)
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Grim Seal Chaos Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Mind Rot (Necromancer CHAOS)
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(Current research level of Grim Seal (Necromancer Talent) for (Owner of (Triggering unit))) Greater than or equal to 1
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Actions
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Set GSC_Position = (Position of (Target unit of ability being cast))
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Unit - Create 1 Dummy Empty for (Owner of (Triggering unit)) at GSC_Position facing 0.00 degrees
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Unit - Add |r Grim Seal (Necromancer-Talent) to (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 300.00 of GSC_Position) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
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(Mana of (Picked unit)) Greater than 0.00
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Then - Actions
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Unit - Order (Last created unit) to Night Elf Demon Hunter - Mana Burn (Picked unit)
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Else - Actions
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Custom script: call RemoveLocation(udg_GSC_Position)
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