- Joined
- Apr 7, 2008
- Messages
- 176
Running fire
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Blaze_Group and do (Actions)
Loop - Actions
Set Blaze_Position[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
If (((Picked unit) has buff Blaze ) Equal to True) then do (Unit - Create 1 blazing for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing)
*****Custom script: Custom script: call RemoveLocation (udg_Blaze_Position[(Player number of (Owner of (Picked unit)))])*****
Unit - Add a 6.00 second Force Of Nature expiration timer to (Last created unit)
Does my Custom script part need to include the whole picked unit part or can i just keep it simple and put in (udg_Blaze_Position) and call it good?
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Blaze_Group and do (Actions)
Loop - Actions
Set Blaze_Position[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
If (((Picked unit) has buff Blaze ) Equal to True) then do (Unit - Create 1 blazing for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees) else do (Do nothing)
*****Custom script: Custom script: call RemoveLocation (udg_Blaze_Position[(Player number of (Owner of (Picked unit)))])*****
Unit - Add a 6.00 second Force Of Nature expiration timer to (Last created unit)
Does my Custom script part need to include the whole picked unit part or can i just keep it simple and put in (udg_Blaze_Position) and call it good?