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- Jul 29, 2008
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Sounds a lot easier, so I'l see what I can do.@Apathetic, hey, so is this a bit easier, or no? : )
Here is a green Curse effect. If you want, I could try to add some green bubbles to it.I need an buff model to display overhead for an strong poison - venom type ability. Could look like an green version of banshee's curse.
Sure.Sounds a lot easier, so I'l see what I can do.And could you please tell me where you got that model, or attach a version with the hero glow? I know how to add it, but I want to see some properties of the original model.
Thank you.I've attached it to this post
Well, the glows weren't completely removed. The mesh of the glows was removed, but the bones they were attached to and global animation frames of those bones were not. The model also had some unused textures and materials, that were still left from those glows.though, like I said, it's identical to what I provided earlier, just without some of the glows & a renamed anim...
I read there that you could use some duplicated and renamed animations with added particles. So what kind of particles do you have in mind?The earlier-attached Readme has all the pertinent stuff.
And could you please explain this a little better? I know what Tesla coil is, but I'm not sure what you mean by this.Kyrbi0's Readme said:tesla coil "Empower"
I'm not an expert on particles, but try this.Fine, but no bubbles. More like dripping to the target below.
Ah, that's my bad. I'm still learning a thing or two when it comes to MDL-editing, so I probably left all that stuff in there. :<Thank you.
Well, the glows weren't completely removed. The mesh of the glows was removed, but the bones they were attached to and global animation frames of those bones were not. The model also had some unused textures and materials, that were still left from those glows.
Eesh... This is what I was worried about. Not quite sure. Most of it is in the Readme, quoted here:Apathetic said:I read there that you could use some duplicated and renamed animations with added particles. So what kind of particles do you have in mind?
Kyrbi0's Readme said:~ANIMS
Most are OK (love Walk Fast; switch names with Walk, though), but perhaps rename one (Spell?) to Attack 2 for diversity? Copy and Add Particles for an actual Spell?
Have someone create a new one for Channeling (i.e. tesla coil "Empower")?
Sure.Apathetic said:[Empower]
And could you please explain this a little better? I know what Tesla coil is, but I'm not sure what you mean by this.
So, I'll add some lightning on top of his staff. Is it okay if I make something like that effect that appears in Chimera's mouth when it attacks?"Tiki" for me (unlike in OH, where the idea came from) was supposed to a "neutral"-type magic emphasizing mobility & enhancement, featuring crackling blue electrical-ish magic (inspiration). So his attack & spells should generally involve this. I might also consider (see Spell Channel, perhaps) having some blue crackly SFX on his shoulders/arms ala the Wolf Lord.
Right now it isn't possible, but I'll rename the model's bones, and then I'll try.Personally, if it were possible to Insert some animations from other units, that'd be ideal.
I'll try to make something similar to looping Furion's Spell animation for the Channel.Furion's great "two-arms-hefting-staff" would be great for Channel... But it not, that "stabbing" animation, set to Looping, would make sense too.
Maybe something like Necromancer's or Jaina's spell animation?- His Spell Channel should look good for him doing the "Tesla Power-up" (that's what "Empower" means, see below) on the "Tiki Tower".
- And his Spell should... Well, be a Spell. I dunno, maybe 'broadsiding' isn't that bad, but it just looks weird to me.
Should I replace those potions with something else, remove them, or leave them like this? I'm even more indecisive...In terms of mesh, the jury's still out as to what to do with his Backpack full of Potions (potions??...), his Hair (so... many... mohawks...), and his Mask (love it, but have to make sure not too many Trolls have them).
Good idea!My Wc3-version of that was a Channeling spell where "Tiki Warriors" could target "Tiki Towers" (names are changing), increasing it's stats and/or giving it Spell Immunity.
Maybe really really small. The whole "electricity" thing is meant to be a only "similar to" lightning, not quite lightning; i'ts a lot more subtle.So, I'll add some lightning on top of his staff. Is it okay if I make something like that effect that appears in Chimera's mouth when it attacks?
Cool, thanks!Apathetic said:Right now it isn't possible, but I'll rename the model's bones, and then I'll try.
I'll try to make something similar to looping Furion's Spell animation for the Channel.
Maybe something like Necromancer's or Jaina's spell animation?
Oh believe me, so am I.Apathetic said:Should I replace those potions with something else, remove them, or leave them like this? I'm even more indecisive...
Thanks! (ideas are just about all I have, anymore :<...Apathetic said:Good idea!
Ooohh... I hope note. :<Apathetic said:Custom User Title: I'm no longer active
OK I'll try something like small Purge lightning effect.Think like a tiny, understated version of Purge's 'after-shock' effect. Crackling little bolts of lightning (with more 'blue-energy-stuff' rather than 'raw-lightning-stuff').
Good that you showed those images, since I've never played Starcraft.So did a bit of thinking/searching... Keeping in mind the redesign of this guy's Role towards (essentially) mimicking the Starcraft Terran Ghost, perhaps mimicking some Thematic elements wouldn't be out of place...
I'll try some skulls(or voodoo things) on those "antennae".So keeping the backpack (more or less), but giving it a variety of "antenna"... Except these are TROLLS, so it's sort of a 'tribal-technology' vibe. One of the "antennae" is basically already done; the Mask! Just move it back a bit and have it sticking out of the backpack. Then maybe a second with a glowing-magic-rats-skull or voodoo-orb-transponder (lol, Star Troll Trek). Maybe. Think about it!
Not completely. That just means I'm less active then before.Ooohh... I hope note. :<
Check out the attachment below.I have permission from -Grendel to fully edit his model:
http://www.hiveworkshop.com/forums/models-530/crypt-mother-252244/?prev=search=crypt&d=list&r=20
I was wondering if it would be possible to do 2 things.
1. Add a portrait because it is lacking one.
2. This one is tougher but would be greatly appreciated. Would it be possible to add in/replicate the worker animations used by this model? http://www.hiveworkshop.com/forums/models-530/spiderblack-47390/?prev=search=worker&d=list&r=200
It would be greatly appreciated if this could be made to happen!
Please list the names of all Eredar's animations that you want on Medivh.Hi can I request a Mediv model with Eredar Warlock's animations? also I want the model without the staff..that's all.
thanks in advance!
Alright, coolio.OK I'll try something like small Purge lightning effect.
...
Good that you showed those images, since I've never played Starcraft.
...
I'll try some skulls(or voodoo things) on those "antennae".
Ah, whew.Apathetic said:Not completely. That just means I'm less active then before.
Please list the names of all Eredar's animations that you want on Medivh.
Do you want me to include special effects of Eredar's spell animation?
And what about the death animation, do you want me to leave it like it is now, or give him a "dissipating" death, like the one Eredar has?
I'll do the work then.Alright, coolio.
Maybe I will someday...And whaaaat?? How could you not have playedthe bountiful, magnificent, amazing and world-changingstarcraft?
I know that it isn't expensive, but here where I live, dollars are not used as currency. ;PHeck, $20 will get you the battlechest nowadays, it's super-cheap, and one of the greatest rts games of all time.
Yes, I understand that supporting, caster units shouldn't look so muscular or heroic.Notice that i'm not trying to *copy* the terran ghost (i.e. Don't change his staff into a gun, or give him 3 lazer-scope eyes, or big boots, lol); simply 'patterning' him (i.e. The gameplay/role, "high-tier pseudo-caster/light ranged support"). Thus the 'patterning' of thematic (aesthetics, or how he looks) elements as well was merely a byproduct.
I'm almost done, but first I have to ask a few more questions.yes sir i want all the animations to be still there except the death anim..maybe just use a not demonic death anim and special effects when his spell anims are played.. That would probably be it ..thanks
I'm almost done, but first I have to ask a few more questions.
Are you also going to use Medivh's bird form? Removing the bird would significantly reduce the model's file size.
And do you plan to use default Medivh, along with the custom one? If not, then you could overwrite the default model, and you won't have to import a custom portrait.
Alright, here it is. However, since it wasn't possible to transfer some animations of the Eredar, I had to manually fix them and recreate some parts by looking at the Eredar's animations. I hope you'll find them useful...I will not use Medivh's crow form and I'm not using the default Medivh as well..
What do you mean by that? (attack special effect)I need an attack special effect..maybe based on this "Abilities\Spells\Other\Stampede\MissileDeath.mdl" but a bit more bloody..
There are some bloody effects already made. Have you seen these?oh sorry..I meant critical attack or strike special effect..![]()
Done. (attachment)Hi there! Would it be possible to attach a Hero glow to these 2 units? For the slayer model could you change his Skin path file from slayer.blp to heroslayer.blp?
Edit: nvm I figured out how to change the skin path myself. So only the Hero Glow will be necessary!
Apology not accepted.@Kyrbi0: Sorry, I'm still tinkering with the troll...
^You didn't even reply to muh post, the people need info. Also I think you need permission.
/Thread Hijack
Can I make a request on here?
I think it'd be really cool if someone made a jumping wolf model -- just the Feral Spirit wolf with a "birth", "stand" and "death" animations:
"birth": lunges into a jumping motion
"stand": wolf floats in a continuing jump stances, like a "missile" for a jump ability
"death": wolf lands on its paws back to its natural standing position
If you make that and allow me to use your animation work on another wolf model that I already have (via Matrix Eater animation import), I'll probably use it in HF v2 and credit you!![]()
Necromancy?
Ok i need a fix in the warlord horse, the red clothes in the front and left front leg have big tears in the mesh, in several animations is very visible from the game camera. A minor fix is the head of the rider in the stand 2 animation, if is possible make a more "natural" rotation.
Can I make a request on here?
I think it'd be really cool if someone made a jumping wolf model -- just the Feral Spirit wolf with a "birth", "stand" and "death" animations:
"birth": lunges into a jumping motion
"stand": wolf floats in a continuing jump stances, like a "missile" for a jump ability
"death": wolf lands on its paws back to its natural standing position
If you make that and allow me to use your animation work on another wolf model that I already have (via Matrix Eater animation import), I'll probably use it in HF v2 and credit you!![]()
Buildings that need orc Birth animations
Dear community i need your help with two buidings of my mod that dont have the orc birth animations to them added basicly you just only need to add this animation to them
Here's the link for them if anyone is interested with them:
Simple Model Workshop
Hello, I'd like to request a Tauren Sunwalker, which is simply a Tauren Paladin. I want it to be a hero model, and I have no problem with however you design it as long as it is working.
I'd say possibly modify the Tauren Chieftan with more Paladin-ish armor and add a hammer, and maybe slightly reskin him.
Hey, it probably won't take too much more time than a 6-legged Siege Lizard, eh?Perphaps I can do that, but may take time
Hey, it probably won't take too much more time than a 6-legged Siege Lizard, eh?![]()
heh, I also tried that before, it was very messy, and objects goes everywhere, didn't waste time deleting it.
The link seems to go to the Forums section
Perphaps I can do that, but may take time