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Servant War v1.05

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Idea and Gameplay
The aim of the game ist to destroy the enemy headquarters. Bring a Townhall of an enemy under 0 HP and he will become your servant and will join you in your team.
If the HP of your Townhall drop under 0, you will become a servant. Therefore you must make all other players your servants to win.

At the beginn of the game you have to choose one of five races and build the main building. Then you must construct a goldmine to get income and upgrade it.
For every upgrade you get additional 20 income every 20 seconds.
The game is simpe that means every race has only 1 building to train 3 different unit types and a special unit in late-game. Besides you can research AOE spells in the townhall to support your units. To defend the headquarter all folks are able to construct tower. Furthermore all goldmines have a defend spell which damage enemy units arround but every time a player uses this spell his income is reduced.

Information
Number of Players: 8
Mapsize: Small
Number of races: 5
Units per Race: 4
Townhall spells per Race: 3
Upgrades per race: ~6

The Races
dwarfs.png

The dwarfs are able to upgrade their goldmine very hight and they can train Riflemen, Dwarf Warrior, Mortar Teams. The special unit is a powerful Tank which is useful to destroy tower.
Spells:
Invisible Attack: Create Dwarfs at the target position of the map
Flashbang: Alle units in the target are cannot attack
Circleof Fire: A large ring of fire and all unit who go through the flames gets lot of damage

goblins.png

The goblins have two meele units, the Goblin Destroyer and the Goblin-Tank. Their unit against structures is the Goblin Sapper. In the late-game they can research the Goblin Destroyer.
Spells:
Barricade: Creates a Barricade which blocks and damage enemy units
Mines: Creates a minefield at the target area
Berserk: All units in the target area become stronger

tauren.png

The Tauren train the Tauren Warrior, the Spirit Walker and the Kodo Beast. The special unit is the Catapult. The Kodo Beasts are the only meele units who are strong against buildings.
The special unit is the Catapult.
Spells:
Lightnings: Create Lightnings which damage all enemy units
Healing Ward: :)
Confusion: 33% of the enemy units in the target area become stronger and join neutral hostile. This means that they attack all players.

demons.png

For the demons its more expensive to upgrade their goldmine. They train the Doom Guard, Felhounds and the ranged Infernal Machine. The special unit is the Demon Assassin.
Spells:
Blade: Create a deadly blade which damage all units arround. Besides all units move into the direction of the blade.
Tornado: Slow all units in the target area
Fire Rain: a wicked rain of fire

nature.png

Nature trains Owl Bears, Dyrads and Furbolgs. Special unit is the Mountain Giant.
Spells:
Animals: Transform all units in the target area to animals
Butterflys: Heal friendly units
Starfall: Damage all unit in the tareget area

highelves.png

High Elves train Soldiers, Priests and Sorceress. Their special unit is the Wizzard.
Spells:
Support Tower: Creates a Support Tower which lasts 120 seconds and helps your units with 3 auras.
Blizzard: Calls down freezing ice shard waves damaging all units in the target area.
Resurrection: Revives dying friendly units in the area for 15 seconds.

Screenshots:

screen1.jpg

screen2.jpg

screen3.jpg

screen4.jpg

screen5.jpg

screen6.jpg

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Website:
http://servantwar.se.ohost.de

Changelog 1.05:
-fixed Demon Construction animation
-Demon Finger of Death damage to 100, 5 targets and cannot target worker
-Vitation now adds +75 HP to Demon Workers
-Goblin Tank + 2 Armor
-little Terrain fixes
-fixed Explosion of Robogoblins
-added +1 gold upgrade for Tauren/Goblins/Nature
-added Clan SQL to the credits
-Demon Warriors get only HP regen when they attack organic units
-Changed -off command
-New Race High Elves
-Fixed bugg building goldmines
-Barricade Upgrades dont change hp
-Fixed Desync
-Fixed bugg with Belphegor


Keywords:
Servant, War, Strategy, zwergischererbfolgekrieg, dwarf, demon, taure, goblin, nature, high elves
Contents

Servant War v1.05 (Map)

Reviews
15:21, 7th Sep 2011 Vengeancekael: Status: Rejected Fix the outdated images. Update: Status: Approved

Moderator

M

Moderator

15:21, 7th Sep 2011
Vengeancekael: Status: Rejected
Fix the outdated images.
Update: Status: Approved
 
Level 1
Joined
Apr 19, 2008
Messages
4
Very well done, however, there are a few bugs that you might want to look into. Namely, leaver don't get updated until someone else leave. The Goblin berserker special should also work on robogoblin.
 
Level 17
Joined
Apr 3, 2010
Messages
1,101
Looks nice Needs a description though :(


tried it out

There are some serious imbalances in this

i.e Income maximum is different for each race this doesnt balance out well for the reasons

Dwarf is the strongest race because of the mortar spam fire circle spawns and just general op splash and has most max income

Goblins have a 10% to 1 hit ko ._. how is that balanced High income

Nature: Weak at everything but dryad spam pretty useless support race low income

Demon average, High max income

Orc: 0 Siege wepons cata are useless Average max income no real units which are good

So its pretty obvious on the balancing issues


Also rushing makes the game last 2 mins in a steamroll
 
Last edited:
Level 7
Joined
Apr 11, 2011
Messages
173
Bramble is wrong...

i.e Income maximum is different for each race this doesnt balance out well for the reasons - No.

Dwarf is the strongest race because of the mortar spam fire circle spawns and just general op splash and has most max income -No, only one unbalance is the insta-units.

Goblins have a 10% to 1 hit ko ._. how is that balanced High income - seems fine to me

Nature: Weak at everything but dryad spam pretty useless support race low income
- I usually win with this race so I don't see your issue.

Demon average, High max income - Best income and units late game.

Orc: 0 Siege wepons cata are useless Average max income no real units which are good
- Catapults are extremely useful and combination of melee and ranged work, however their siege is for early game as a prevention to dwarfs.

So its pretty obvious on the balancing issues - No.

Income is increased for all races as they capture more people while demon already has the max income already.
 
Level 5
Joined
Sep 18, 2010
Messages
183
sounds fun, weird classes ,wud really like human instead of tauran, btw i will host this on battle net
 
Level 1
Joined
Sep 10, 2011
Messages
1
Every race is able to win.

Any race has their specific "imba shit" - in all games we've played, we couldn't see any huge imbalance.

Anyway upgrading income is mostly useless in end-game.
The bounty for kills is very high to guarantee nice battles.

Some races are strong early game and some mid or end game.


Greetz
 
Level 32
Joined
Apr 2, 2013
Messages
3,956
This map is actually one of the top 50 maps on battle.net. At one point, servant wars were hosted every single day by users and clans. Good job friend, this is my favorite map. I host it very frequently until Mbot wasn't working for me.

5 Stars! And no I will not be a critic to one of my favorite maps.
 
Last edited:
Level 1
Joined
Jun 17, 2019
Messages
1
If I may ask, I love hosting your map even to this date! All the old-timers including myself love this map and always remember it because of how unique it is!
Therefore my question is, any updates in the future?
Can we have access to the unprotected map of this version, so that at least I can continue editing it but giving great credit to you?
My YouTube is KOOKOONUT TV. I greatly appreciate this map, it is my most favorite of all maps!! Honesty respected :)
 
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